Intravenous 2

Intravenous 2

Customization+
47 Comments
koji ™  [author] 29 Aug @ 10:17am 
@3556437451 我会考虑的,谢谢
koji ™  [author] 22 Aug @ 3:39pm 
@3556437451
你好, 之前考虑过, 也许在下次更新中
Rey Schultz 20 Aug @ 9:28pm 
You two are a God send.
koji ™  [author] 20 Aug @ 2:22pm 
hi, a new pinned discussions post has been made regarding the newly released Extra Weapon Mods by Astro_Rider.

If you plan on using this mod and his simultaneously, I highly suggest giving the post a read, thank you.
koji ™  [author] 15 Aug @ 3:15am 
hi everyone, an update for Customization+ has just released, I reworked the majority of the mod to run off the new functions added during IV2's 1.4 BETA

I tested everything as I went along, and found nothing in terms of bugs or crashes, however if you do find anything, please let me know as this wasn't a small update in terms of what was done. Thank you!
Rey Schultz 13 Aug @ 3:03am 
Fancy~ Ok thanks!
koji ™  [author] 12 Aug @ 11:49am 
@Rey Schultz hi there, maybe in the future I will rework the angled foregrips design.

It originated from IV2's UI spritesheet, there was some leftover sprites that had this foregrip design.
sрy  [developer] 31 Jul @ 3:16am 
that crash is not caused by the mod, the issue has been fixed in RC8.2 - let steam update, should be fine now
Lamntox 31 Jul @ 3:08am 
yo
the mod conflicts with the 1.4 beta when im trying to put on an attachment, causing a crash.
Error

GAME VERSION: 1.4.0 RC8.1
MODS LOADED! (TOTAL: 30)
map: iv2_prologue_3_2
player data: x/y 955/612 player_dummy

User CPU model:
Intel(R) Core(TM) i9-10900KF CPU @ 3.70GHz

208163:2493: table index is nil


Traceback

26058:287: in function 'handler'
208163:2493: in function 'addMod'
4896:71: in function 'addMod'
47126:880: in function '_addMod'
47126:827: in function 'setModState'
6424:149: in function 'toggleModSelection'
6424:116: in function 'attemptSelect'
6424:121: in function 'onClick'
95423:3206: in function '_onClick'
95423:575: in function 'handleMouseRelease'
26058:818: in function <26058:810>
26058:155: in function <26058:130>
[C]: in function 'xpcall'
[C]: in function 'xpcall'
Rey Schultz 5 Jul @ 7:55pm 
Yo i just noticed something, could you maybe tweak the angled foregrip design so it's got that extra bit behind it? This one just looks like an M1 Thompson grip.
redlink2579 21 Jun @ 9:03pm 
@koji ™ Heya I've able to get it up and running without problem now as always cool mod
koji ™  [author] 21 Jun @ 2:05am 
@redlink2579 hi, I can add support to other weapons. I also feel like it's up to the developer if they would want it or not, especially if they have custom attachment ideas of their own.
redlink2579 21 Jun @ 12:23am 
forget what I say, I don't know what am I doing
redlink2579 21 Jun @ 12:12am 
nvm I've able to get it working now, good mod btw
redlink2579 21 Jun @ 12:09am 
Hey is it possible to modify this mod so that it can give the other weapon mod the attachment? (specifically STI 2011 mod) cause I want to use Hair trigger on it but currently it isn't supported
qwe95158 17 Jun @ 8:41pm 
OK
koji ™  [author] 17 Jun @ 12:07pm 
@Цикута it's no problem! The .44 magnum conversion uses the .44 mag ammo type from the DLC, so without those assets, it simply can't appear. Rest assured whenever you decide you get the DLC, the next time you play it will appear!
Цикута 17 Jun @ 10:54am 
uuuuooohhh.. ma bad, sorry :diverhusk:
koji ™  [author] 17 Jun @ 10:49am 
@Цикута Hi there, do you own the Supporter Pack for Intravenous 2? It is required in order for the .44 conversion to appear
Цикута 17 Jun @ 9:07am 
welp, i don't get... Where's 44 conv. for Desert Eagle? I checked everywhere...
koji ™  [author] 13 Jun @ 10:05am 
@MacRocK hi there, while I currently don't have plans to any translations of this mod or others, if you can translate everything from this mod into Russian, i'd be happy to setup localization. I'd even give you credit as well.
MacRocK 13 Jun @ 2:18am 
please, can you translate your mod into Russian? Or how to translate it yourself, please.
koji ™  [author] 16 May @ 8:08am 
@Rey Schultz yes I did, I hope you enjoy !
Rey Schultz 13 May @ 10:04pm 
Yo holy shit......you did WORK Koji!
koji ™  [author] 11 May @ 6:27pm 
@dolapterakota93 Unfortunately, this can't be done without modifying the official game's maps (which i don't think is possible) as the weapons that are placed, and the ones that goons carry are manually preset.

What someone could do is make a custom map or campaign through the level editor and use attachments from Customization+ that way.
dolapterakota93 11 May @ 11:39am 
I think the enemies should be able to drop weapons with this mod's attachments aswell.
koji ™  [author] 10 May @ 9:58am 
@risingphoenix1106 I appreciate it! Handguard modifications are rather really tricky, osprey suppressors could be something to consider!
koji ™  [author] 10 May @ 9:55am 
New patch for Customization+ has been released, this fixes a few things. If you don't see the new changes, be sure to unsub and resub!
risingphoenix1106 7 May @ 10:01pm 
Goated. If you decide to expand this in the future, osprey suppressors and handguard modifications would be sick. Love your mods man!
wassupdawg 6 May @ 9:25am 
Thats freakin good, time to massacre. Again.:mpn_hank:
koji ™  [author] 5 May @ 5:52pm 
@Ford Defect I agree, this was one of the first things I did when I started making this mod!
Ford Defect 5 May @ 3:47pm 
Lots of respect for adding the integral foregrip to the MP7, always confused me how in-depth they were with most of the customization yet both protags kept the grip down lol
koji ™  [author] 5 May @ 1:54am 
v1.1 for Customization+ is now out!

Retro Stocks, Hair Triggers, and much more has been added in this update!
koji ™  [author] 4 May @ 11:46am 
@Yazuga honestly just as surprised as you.

But LOTS of testing with mods, and points where I just binged played the game for numerous days on end
Yazuga 4 May @ 11:35am 
@koji Not about the mod itself but how could you have played this game for 466 hours? Xd
koji ™  [author] 4 May @ 3:15am 
@Adler1968

As I said, if you think it's something to do with my mod, give me the steps to reproduce this bug if possible.

If you think this is a bug with IV2 itself, either make a steam discussion or join the games discord and make a post in their bug reports channel
koji ™  [author] 3 May @ 10:51am 
@CosmicalDirt69 @OkayTheGuy

appreciate the support!
koji ™  [author] 3 May @ 10:43am 
@Adler1968 I haven't noticed anything like that, can you reproduce this? If so, give me the steps to do so.

There is also a chance this might be a bug with IV2 itself, not my mod.
OkayTheGuy 2 May @ 3:37pm 
banger
CosmicalDirt69 1 May @ 8:42am 
this is a very yum yum mod, gold star for you
koji ™  [author] 30 Apr @ 6:18pm 
@Adler1968 no problem, if other issues arise please let me know
BakerBochMod 30 Apr @ 5:31pm 
@koji Sorry, it was my mistake....
BakerBochMod 30 Apr @ 5:08pm 
The AR-15 is being refitted to a 9mm caliber and equipped with subsonic ammunition...
koji ™  [author] 30 Apr @ 4:17pm 
@Duke Nukem, maybe I can make it as a meme, for now new attachments are supposed to be on the more realistic side of things for now
Duke Nukem 30 Apr @ 1:11pm 
An idea: Is it possible that we add Drum Mag for Taser?
TheWind 30 Apr @ 11:07am 
W mod, makes me feel like mr guy
koji ™  [author] 30 Apr @ 8:13am 
@Adler1968 I just tested both versions of Quieter Suppressors and they both work with Customization+ on my end.

Try unsubbing and resubbing, or verifying local files