Intravenous 2

Intravenous 2

Customization+
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Update: 27 Aug @ 3:11am

v1.19

- Reworked how magazinePrefabModifiers are registered for various weapons that were given new magazines from Cus+

Update: 20 Aug @ 5:10am

v1.18

- Changed the Desert Eagle's Full-auto Group's name and flavor text to be more descriptive.

Update: 20 Aug @ 4:57am

v1.17

- Removed copied modOverrides table for the Mini-Uzi

Update: 19 Aug @ 2:34am

v1.16

- Reduced the damage penalty on the Vector's .45 ACP Drum to be -5.5% (was -8% prior). This was done so the damage can be more inline with the MAC-10 and the UMP .45 ACP conversion.

- Reduced the movement noise and speed penalties on the Vector's .45 ACP Drum to be -8% and -2% respectively (was -13% and -2.3% prior). This was done so it can be more inline with the other 2 drum magazine options.

Update: 15 Aug @ 2:49pm

v1.15

- Fixed the Vector's .45 ACP Drum having incorrect damage and bullet velocity stats, they are now the same as the .45 ACP Mag. (-30% bullet speed, and -8% damage per shot)

- Also removed the .45 ACP Drum's damage drop-off penalty, this will probably be re-introduced soon

Update: 15 Aug @ 3:01am

v1.14

- Reworked Customization+ to utilize the new function calls added during v1.4's BETA

This allows Customization+ to not only be cleaner in terms of code, but also more importantly be compatible with other mods that also add attachments to weapons within the game.

Update: 23 Jun @ 7:02pm

v1.13

- Fixed a crash when the player has Customization+, Vector .45 Conversion mod, but not the Supporter Pack.

(if any issues arise, please let me know. thank you everyone!)

Update: 14 Jun @ 12:23am

v1.12

- Added Russian localization, big thank you to MacRocK for translations!

Update: 10 May @ 9:37am

v1.11


- Fixed the Desert Eagle .44 Mag Conversion's penetration rating (was previously saying -28)


- Fixed the way optics are sorted for the Desert Eagle, HK417, and .44 Revolver

Update: 5 May @ 12:43am

v1.1

The first major update to Customization+ is here! The following lists everything that was added or changed, and notes on certain things about the update.


Retro Stocks | Pieces from a more civilized age

Currently Available for:

- AR15 (Based on the A2 Fixed Stock)

- MP5 & MP5SD (Based on the A2/HK33 Stock)

- M4 Super 90 (Based on the XM1014 Collapsible Stock)



Hair Triggers | I hope your trigger finger is in check...

Currently Available for:

- Ruger MK IV

- SW457

- P89

- SF19

- P320 RX

- MK23

- M1911 (Supporter Pack Weapon)

- HS2000

- Five-seveN (Supporter Pack Weapon)

- Glock 20

- 92FS (Beretta Duology Mod Weapon)

Note: From testing, there are still some moments where your weapon may stop firing for a brief second between shots, but it should be much less likely. If any issues arise, please let me know!

(To purchase the Hair Trigger for your pistols, you must have found the "Improved Trigger" blueprint within IV2's or IV1R's campaigns.)



Beretta Duology Support

- Hair Trigger added to the 92FS

- XL Magazine added to the M93 Raffica

Note: As with the other mods that have Customization+ support, you must have both Customization+ and Beretta Duology in order to use these new attachments, otherwise they won't appear.


Other New Attachments

- Holo Sight added to the Desert Eagle

- Extended Barrel added to the MP5 & Desert Eagle

- 2x Scope added to the Desert Eagle & .44 Revolver

- 4x Scope added to the HK417

- Drum Magazine added to the G36C

- Heavy Spring added to the Scorpion Evo 3

- NEW CRB Barrel added to the Vector 10mm



Tweaks and Changes

- Changed the UMP's USC Stock to have the same stats as the retro stock added in this update, this may eventually change, but I wanted the stock to differ statistically from the Lightweight Stock in the vanilla game.

- Cleaned up the way some attachments are added for certain weapons


Final Thoughts: Like with the base mod itself, I really enjoyed making this update. I do hope you enjoy the new content that's been added, and of course, any feedback and or suggestions are truly appreciated.

For the future, Im taking Customization+ off the burner for a bit. Not because I dislike working on it, but rather I've been putting off my main project for a while. My gunpack is going to be the next thing that I focus working on. Of course for should any immediate issues with this update or other mods be discovered, I will divert my attention into patching them out.