Dwarf Fortress

Dwarf Fortress

Alert Manager
20 Comments
RebOOter  [author] 5 Aug @ 2:53am 
New update 1.5.0 is here!

1. Fixed performance issues.
2. Added the counter to the main UI.
3. Fixed type with "repeatable" alerts in the main UI.
4. Fixed main condition for `#alerts` so the script will check only for a non-empty array of alerts.
RebOOter  [author] 3 Aug @ 1:56am 
Hm, I'll take a look at this, but if it only reads logs, then it shouldn't have any effect on this mod
Hawara 3 Aug @ 1:47am 
Maybe it has something to do with "sound sense" which i also use i'm not sure. Sound sense is an old program for playing sounds for DwarfFortress. It reads the gamelog alerts for playing appropriate sound effects. But i'm not sure how this works though.
RebOOter  [author] 3 Aug @ 1:40am 
@Hawara It could be this mod =(
Currently, I'm working on optimization, because my first solution was pretty badly implemented, so I hope it will help
Hawara 2 Aug @ 11:24pm 
The mod causes a fps drop for me after some time. They go from 150 to 40 in a second. When i disable and enable it in dfhack, it is fixed again but it always comes back after some time.
Not sure if it's this mod or because of other mods in combination with this one.
RebOOter  [author] 16 Jun @ 12:05pm 
Here is 1.4.1 update:

Fixed the bug when the settings didn't load properly when loading a saved game. Thanks @NukeAJS for noticing!
That was unexpected Lua behaviour :D
RebOOter  [author] 13 Jun @ 6:38am 
Lol, it's not only about bee-sting notifications, but for all settings :D
I'll make a fix in a few days
Thank you <3
NukeAJS 12 Jun @ 12:27pm 
Great mod, I really like it. One thing I've noticed is that the bee-sting notification doesn't save it's state from session to session.
RebOOter  [author] 9 Jun @ 6:13am 
Yet another small update:

1. Removed overlay for Mandate Manager.
2. Fixed loading mod's state between saves.
RebOOter  [author] 20 May @ 1:05pm 
A little new update:

1. Added integration with Mandate Manager
2. Added the possibility to remove alerts about bee bites
RebOOter  [author] 12 May @ 10:48pm 
@BreadLust, no worries and thank you ☺️

The "bee" alert sounds great, I'll add it with the next update. Much obliged!
BreadLust 12 May @ 8:51pm 
Sorry to trouble you with the false alarm. Not sure what was causing the mood thing.

Thanks for this mod, it's great. One more notification to suppress, if I may suggest it, is the "Someone has been stung by a bee" notification. I have no idea why this exists and I would love for it to go away!

Thanks again for your time.
RebOOter  [author] 11 May @ 12:57pm 
Thanks :stein:
Moisesjns 11 May @ 11:47am 
Just for the Sparrring part alone this is so awesome
RebOOter  [author] 3 May @ 3:38pm 
@BreadLust
I've checked moody dwarf, and notifications appear in the gui/notify UI.

I also looked at the code of the notify script, and we don't overlap each other anywhere: they don't touch announcements at all, and I don't touch units.

Maybe it's something else?
RebOOter  [author] 3 May @ 3:48am 
@BreadLust
Shouldn't be, it's touching only announcements_alert, but I'll take a look, thanks!
BreadLust 2 May @ 2:48pm 
Just noticed that I'm no longer getting any kind of mood notifications in DFHack's gui/notify. Might there be some kind of conflict?
RebOOter  [author] 30 Apr @ 8:09am 
@MaiseNow
It was, come take a look, it should work now and remove sparring alerts :)
RebOOter  [author] 30 Apr @ 4:31am 
@MaiseNow Good idea, I'll take a look, but at first sight it should be easy
MaiseNow 29 Apr @ 5:14pm 
Is there any way to add sparring messages to this kind of spam-delete function? I always miss smaller incidents with wildlife because there were militia dorfs sparring; since this keeps the combat alert active it's easy to ignore unintentionally.