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1. Fixed performance issues.
2. Added the counter to the main UI.
3. Fixed type with "repeatable" alerts in the main UI.
4. Fixed main condition for `#alerts` so the script will check only for a non-empty array of alerts.
Currently, I'm working on optimization, because my first solution was pretty badly implemented, so I hope it will help
Not sure if it's this mod or because of other mods in combination with this one.
Fixed the bug when the settings didn't load properly when loading a saved game. Thanks @NukeAJS for noticing!
That was unexpected Lua behaviour :D
I'll make a fix in a few days
Thank you <3
1. Removed overlay for Mandate Manager.
2. Fixed loading mod's state between saves.
1. Added integration with Mandate Manager
2. Added the possibility to remove alerts about bee bites