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Could not load Texture2D at 'Things/UI/Icons/Ammo_9M133M' in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.ThingCategoryDef:<PostLoad>b__24_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
You only do the best.
<permanentEnemyToEveryoneExcept>
<li>DMS_Army</li>
<li MayRequire="ludeon.rimworld.royalty">OutlanderRefugee</li>
<li>Ancients</li>
<li>PlayerColony</li>
<li MayRequire="ludeon.rimworld.royalty">GravshipCrew</li>
<li MayRequire="ludeon.rimworld.royalty">Cinder_PlayerFaction</li>
<li MayRequire="ludeon.rimworld.royalty">Cinder_OutlanderCivil</li>
</permanentEnemyToEveryoneExcept>
Exception ticking DMS_Mech_Iguana2009250 (at (320, 0, 324)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref FD856028] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch1 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
找不到名为 Cinder_PlayerFaction 的派系定义(FactionDef),但游戏代码里却引用了它(permanentEnemyToEveryoneExcept 字段需要这个派系)。
✅ 报错含义(中文)
某个模组在 XML 里写了:
<permanentEnemyToEveryoneExcept>
<li>Cinder_PlayerFaction</li>
</permanentEnemyToEveryoneExcept>
但游戏启动时,找不到 Cinder_PlayerFaction 这个派系,于是抛错。
Thank you for this glorious mod tho, and for the help!
AncientCorps mechanoids replace a lot of that faction's pawn spawning
I had no issues up until I entered such a facility at which point I came to find out once I was done clearing it that I could not exit through the entrance I had arrived through.
I saw no noticeable errors in the log so I'm rather perplexed but with how well the mod works I can't imagine it's an issue of the mod itself rather than some incompatibility with another mod.
I'll continue looking through my mods to see what might have caused this.
Just figured I'd shoot my shot and see if anyone knew of anything that would cause it off hand. If not it's all good. ^^ Great mod overall. Only wish I could gestate the automadroids in this alongside those in the regular dead man's switch mod.
Something with "AM_MRE"