RimWorld

RimWorld

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The Dead Man's Switch - AncientCorps
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Mod, 1.5, 1.6
File Size
Posted
Updated
24.942 MB
23 Apr @ 6:28pm
11 Aug @ 2:01pm
20 Change Notes ( view )
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The Dead Man's Switch - AncientCorps

In 1 collection by AOBA
Universe of the Dead Man's Switch
7 items
Description
A main combat corps belonging to an former-visited colonial fleet left on this planet for hundreds of years. Now, the underground military facilities built for total war are operating once again.

Ancient automatroid war machines are gathering on the surface. However, we still don't know who their enemy is...
















Author’s words
First of all, I would like to thank you all for your support, which allowed me to re-add the contents that were removed when the DMS was released due to production time issues. Although many contents and texture designs are already very different from the original plan three years ago, and in the process of making this module, I had to remove things that seriously extended the workload, but I believe that this will not affect your love for the Dead Man Switch and Fortification series :3

This year is the second year after the official release of the Dead Man Switch, and it is also the time when I started to work on my graduation thesis. The days after completing the module will also be another challenge, but I believe everything will get better!

So without further ado, I hope you can enjoy. _Aoba 2025/4/24



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
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Popular Discussions View All (2)
6
15 Aug @ 8:44am
Bug & Error Issues
Kiterain Salvatore
0
15 Aug @ 9:01am
"Settlement Disabled" Bug or feature?
Peeping peacock
305 Comments
Are_FuFu 14 Aug @ 5:15am 
似乎有个贴图报错
Could not load Texture2D at 'Things/UI/Icons/Ammo_9M133M' in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.ThingCategoryDef:<PostLoad>b__24_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
amefurashi 11 Aug @ 3:26pm 
Is it true that you can now perform a hard landing on their base?
You only do the best.
AOBA  [author] 11 Aug @ 2:05pm 
@PROVIDENCE @Melinium @leeZH 已修復
PROVIDENCE 11 Aug @ 8:59am 
Factions_AncientCorps.xml这个文件似乎有错误,一直爆红字,希望能修复一下
Arenji 11 Aug @ 3:28am 
Do the repair kits even work? Tried to use them on clearly damaged mechs but no dice. They're useless
Drackmore 10 Aug @ 8:43pm 
lol what? a DMCA notice from fucking who?
Melinium 10 Aug @ 8:19pm 
Factions_AncientCorps.xml第58行的permanentEnemyToEveryoneExcept里烟烬派系MayRequire的包名写错了,变成只要有皇权dlc就会触发找烟烬玩家和外来者阵营。具体是这一段
<permanentEnemyToEveryoneExcept>
<li>DMS_Army</li>
<li MayRequire="ludeon.rimworld.royalty">OutlanderRefugee</li>
<li>Ancients</li>
<li>PlayerColony</li>
<li MayRequire="ludeon.rimworld.royalty">GravshipCrew</li>
<li MayRequire="ludeon.rimworld.royalty">Cinder_PlayerFaction</li>
<li MayRequire="ludeon.rimworld.royalty">Cinder_OutlanderCivil</li>
</permanentEnemyToEveryoneExcept>
ZebraRabbit 8 Aug @ 8:57pm 
刚才进了一个前线维修站地图,发现所有的墙体都没有生成,墙体位置预留的电缆还是在的。请问这个是bug吧
Rook1830 6 Aug @ 10:08pm 
heya think I found a bug with a quest called Shack of supplies the building walls didn't generate at all "field maintenance base" it mentioned in the quest ancient corps so assuming it's this mod (plus with all the cool robots)
Lovhes 6 Aug @ 8:15pm 
nevermind, the weapon range cirlce was the minimum range.