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same for me
Could not resolve cross-reference to Verse.ThingDef named AM_MRE (wanter=thingDefs)
https://gist.github.com/HugsLibRecordKeeper/1c682930e06eb9ff36d7c7df357310d8
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref BA8365EC]
at RimWorld.PowerConnectionMaker.TryConnectToAnyPowerNet (RimWorld.CompPower pc, System.Collections.Generic.List`1[T] disallowedNets) [0x00046] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.PowerNetManager.UpdatePowerNetsAndConnections_First () [0x0026c] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Map.MapUpdate () [0x00019] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Game.UpdatePlay () [0x00049] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Root_Play.Update () [0x00032] in <24d25868955f4df08b02c73b55f389fe>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Root_Play:Update ()
Could not resolve cross-reference to Verse.ThingDef named AM_MRE (wanter=thingDefs)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Hospitality.Utilities.DefsUtility:LogMisconfiguration (Verse.Def,string)
Hospitality.Utilities.DefsUtility:CheckFactionDefs ()
Hospitality.Utilities.DefsUtility:CheckForInvalidDefs ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
是因為太多砲塔在算嗎?
Game lags somewhat hard randomly