RimWorld

RimWorld

The Dead Man's Switch - AncientCorps
308 comentarios
xzr999 hace 6 horas 
可恶,守门人炮塔看的真香,想出科技能自己造
Tomori Takamatsu 21 AGO a las 20:18 
Exception in JobDriver fixed tick for pawn DMS_Mech_Arquebusier317084 driver=JobDriver_Wait (toilIndex=0) driver.job=(Wait (Job_1839203))
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 70E2CAC5] Duplicate stacktrace, see ref for original
Exception in JobDriver fixed tick for pawn DMS_Mech_Molot317094 driver=JobDriver_Wait (toilIndex=0) driver.job=(Wait (Job_1839204))
System.NullReferenceException: Object reference not set to an instance of an object
还有一个报错,这是和WVC冲突了吗
Tomori Takamatsu 21 AGO a las 20:16 
Exception ticking DMS_Mech_Gorod317096 (at (1, 0, 177)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref B964468D] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
古代诱饵的棱堡袭击,降落点生成在地图边缘,会导致游戏爆卡报错,并且所有动画渲染都消失,小人只有名字,门消失。
Are_FuFu 14 AGO a las 5:15 
似乎有个贴图报错
Could not load Texture2D at 'Things/UI/Icons/Ammo_9M133M' in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.ThingCategoryDef:<PostLoad>b__24_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
amefurashi 11 AGO a las 15:26 
Is it true that you can now perform a hard landing on their base?
You only do the best.
AOBA  [autor] 11 AGO a las 14:05 
@PROVIDENCE @Melinium @leeZH 已修復
PROVIDENCE 11 AGO a las 8:59 
Factions_AncientCorps.xml这个文件似乎有错误,一直爆红字,希望能修复一下
Arenji 11 AGO a las 3:28 
Do the repair kits even work? Tried to use them on clearly damaged mechs but no dice. They're useless
Drackmore 10 AGO a las 20:43 
lol what? a DMCA notice from fucking who?
Melinium 10 AGO a las 20:19 
Factions_AncientCorps.xml第58行的permanentEnemyToEveryoneExcept里烟烬派系MayRequire的包名写错了,变成只要有皇权dlc就会触发找烟烬玩家和外来者阵营。具体是这一段
<permanentEnemyToEveryoneExcept>
<li>DMS_Army</li>
<li MayRequire="ludeon.rimworld.royalty">OutlanderRefugee</li>
<li>Ancients</li>
<li>PlayerColony</li>
<li MayRequire="ludeon.rimworld.royalty">GravshipCrew</li>
<li MayRequire="ludeon.rimworld.royalty">Cinder_PlayerFaction</li>
<li MayRequire="ludeon.rimworld.royalty">Cinder_OutlanderCivil</li>
</permanentEnemyToEveryoneExcept>
ZebraRabbit 8 AGO a las 20:57 
刚才进了一个前线维修站地图,发现所有的墙体都没有生成,墙体位置预留的电缆还是在的。请问这个是bug吧
Rook1830 6 AGO a las 22:08 
heya think I found a bug with a quest called Shack of supplies the building walls didn't generate at all "field maintenance base" it mentioned in the quest ancient corps so assuming it's this mod (plus with all the cool robots)
Lovhes 6 AGO a las 20:15 
nevermind, the weapon range cirlce was the minimum range.
Lovhes 6 AGO a las 19:38 
i found and activated a mech that have a locked weapon. how do i unlock it?
佣兵格鲁斯 6 AGO a las 11:02 
"短号导弹发射器"的介绍页面是空的点开啥都没有。
leeZH 6 AGO a las 10:48 
报错代码:Could not resolve cross-reference to RimWorld.FactionDef named Cinder_PlayerFaction (wanter=permanentEnemyToEveryoneExcept)
星云天角 6 AGO a las 5:00 
作者麻烦解释一下天降井能不能进,找了一圈都没有找到入口
棱堡袭击空投到地图外面了,一落下来空头仓碎掉之后就会崩溃,没法继续玩下去了
Exception ticking DMS_Mech_Iguana2009250 (at (320, 0, 324)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref FD856028] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch1 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
羽衣甘蓝 5 AGO a las 5:38 
They are pernamently hostile?
月羽狐 5 AGO a las 4:19 
这个mod尝试联动灰烬花园的灰姑娘,但是直接引用了而不是写的May Require,所以报错,希望能修一下
wjw_wrsnk 4 AGO a las 11:02 
报错的分析:
找不到名为 Cinder_PlayerFaction 的派系定义(FactionDef),但游戏代码里却引用了它(permanentEnemyToEveryoneExcept 字段需要这个派系)。

✅ 报错含义(中文)
某个模组在 XML 里写了:
<permanentEnemyToEveryoneExcept>
<li>Cinder_PlayerFaction</li>
</permanentEnemyToEveryoneExcept>
但游戏启动时,找不到 Cinder_PlayerFaction 这个派系,于是抛错。
二之前Ninomae 4 AGO a las 3:48 
@George It's safe,use VEF to spawn the faction.
George 2 AGO a las 9:21 
Is this safe to add mid save at all?
JimmyFlower 30 JUL a las 22:01 
要塞-10的武器 2S3M2/NK-30"帝王" 在非CE环境下攻击建筑和大型炮台(如守门人)时会偶尔出现无法正常造成伤害的bug
AlexelA 29 JUL a las 5:06 
作者还有qq群吗?
djvirus 28 JUL a las 20:46 
Nevermind. Turns out verifying integrity of game files magicaly solved the issue. sorry to bother
djvirus 28 JUL a las 19:44 
Had this mod in my current playtrough for 40 hours. I took a break and the mod updated overnight and now i cant load my save anymore. If i remove this mod i can load my save but the worldmap is completely empty and broken. Please help :c
Baskerville 28 JUL a las 18:48 
Hello. Awesome mod series. I am also seeing the same issue as Cinn in his post from July 25. WorldObjectDefs which use "KCSG.SpawnAtWorldGen" don't actually spawn as of RimWorld version 1.6. It seems that it is not a result of Odyssey DLC being active, and there's nothing that the console has to say about it. My guess is that something in VEF's KCSG needs to be updated, but I'd be interested to see if it can be fixed without relying on that.
lilcopilot 28 JUL a las 16:00 
@A7XRedAugust96 In the details for these mechs there should be a tag for compatible weaponry. (in game after you build one, so somewhere in the top of the description of the automatroids you've build.)
A7XRedAugust96 28 JUL a las 8:24 
i cant equip any weapons on my mechs its says weapon system not supported....can someone help?
Sharsharkan 27 JUL a las 15:20 
If you cant land with the gravship, send a caravan or vehicle caravan first. This opened up the map and let me send my gravship. If you use Vehicles, you can build a garage on your gravship and then repeat the process.
La Mano Loca 26 JUL a las 10:21 
i cant land with the gravship in the locations
彩虹猫 26 JUL a las 0:00 
后期机兵还真的很费手,而且一些改装件甚至没有改装次数限制,造成过很多浪费.
彩虹猫 25 JUL a las 23:59 
能否让机兵自己自动寻找安装改装件或者做一个工作台自动给机兵安装改装件.
Cinn 25 JUL a las 20:22 
hello Aoba, I am having an issue where the special add-on military side aren't showing up on my world generation, and was wondering if this is a bug due to odyssey?
Thank you for this glorious mod tho, and for the help!
Only 24 JUL a las 6:02 
do we have a way to reload grenade charges for zlobin rifle?
nanufrog 23 JUL a las 21:31 
I am experiencing same issue as @Brindav with Big and Small - Vampires and undead {ENLACE ELIMINADO}

AncientCorps mechanoids replace a lot of that faction's pawn spawning
DDP 23 JUL a las 11:52 
作者,兹洛宾步枪非CE环境无法装填榴弹
lloki 23 JUL a las 6:13 
The flashbank is so OP, it's very hard to win with them, because they are constantly stunning my team.
Brindav 20 JUL a las 11:58 
Hi don't know how hard would it be but could there be a way for the mod to have settings to disable the ability for raiders from other factions to use the mechs, i'm getting attacked by hordes of undead from big and small who got medieval stuff who also come along some mechs.
mëghr 20 JUL a las 1:38 
i cant land with the gravship in the locations
大番薯之怒 19 JUL a las 23:15 
古代城市废墟开启原版战利品模式进游戏会有一条红字,有空的时候麻烦修一下哇~
Mr. Kitty 19 JUL a las 11:59 
Ah, My assumption it was an issue with another mod was incorrect? I appreciate your prompt and efficient work. I look forward to when motorised is updated alongside a few other mods you work on / manage but no rush. Thanks for all you offer the game.
AOBA  [autor] 18 JUL a las 22:16 
@blackops8131 @xianchen 該問題已修復。但對於已經生成地圖的地下設施"可能"不起作用。
AOBA  [autor] 18 JUL a las 22:15 
@Mr. Kitty Fixed in latest update.
Mr. Kitty 18 JUL a las 18:53 
Are there any known incompatibilities that would cause one's pawns to be unable to exit the underground facility after entering?

I had no issues up until I entered such a facility at which point I came to find out once I was done clearing it that I could not exit through the entrance I had arrived through.

I saw no noticeable errors in the log so I'm rather perplexed but with how well the mod works I can't imagine it's an issue of the mod itself rather than some incompatibility with another mod.

I'll continue looking through my mods to see what might have caused this.

Just figured I'd shoot my shot and see if anyone knew of anything that would cause it off hand. If not it's all good. ^^ Great mod overall. Only wish I could gestate the automadroids in this alongside those in the regular dead man's switch mod. :steamthumbsup:
Selk 18 JUL a las 6:38 
@모르는사람 I don't have this issue, I'm playing in 1.6 and everything seems to be working correctly.
모르는사람 17 JUL a las 3:13 
After the 1.6 update, ancient corpses no longer spawn on the map — is this just my issue?
blackops8131 15 JUL a las 19:01 
同样升降井下去之后无法回到地面
xianchen 14 JUL a las 4:16 
用升降井进入地下设施后,无法使用地下的升降井返回地面