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ActMod works fine.
@tsaa
freeaim has seen a slight change to its algorithm, if you think you have a bug please post in the thread with details.
@ThatGeekyNoLife
no, there is nothing else that could be affecting your view only when sprinting.
disable all other addons and try again.
and again, please post in the thread for your issue.
I am working on an addon collection and config baseline that might suit you.
@Scrub Daddy
PostFX should work with the latest update.
@ThatGeekyNoLife
check if you have Player Interaction > Mouse Acceleration enabled and set to a high value. it doesn't actually change your sensitivity, just smooths out camera movement.
weapon bases will be supported as we have the time and ability.
please use the support thread for issues and follow-up
ARCcw base still bugged with g++, neck module break aim completely, and guns begin go crazy on screenspace. Any possible fixes? eg bypass and turn off weapon and look sim, just dont do anything until i turn whole NECK module off - then guns behave like normal
I plan to add a framework to allow people to add their own sounds. if you can't wait for that, you can always overwrite the scuff sound with your own addon.
@Killa Klappa, this should finally be fixed now.
@Rasmordem, it should be fine as long as you don't enable features like slow stepping in unison.
@tsaa, disabling zooming should work for Arc-9 now!
Also, the ones you linked I've never been able to get working for me and I don't know why.
Yes, I tried to untick "Allow zooming" in FOV Override but still the same unfortunately
tacmove has been patched. it handles footsteps really poorly. if you want tacmove footsteps, disable the patch (General -> Patches) AND disable Step FX (Sounds -> Step FX). otherwise, the patch is enabled by default and should allow Step FX and Neck FX step sync to work.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2939300103
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3409940307
will probably do what you want.
note that this probably won't work with Step FX/Neck FX step sync.
@Biovox, works on my machine. care to elaborate?
Would it be possible for the StepFX module to have an option for animation based footstep sounds? As in, footsteps play in sync with the player's feet hitting the ground with the walking, running, and crouching animations.
Neck FX > Overview
(the module doesn't have any options so it doesn't have a menu entry)
@soggy cereal
I don't understand what you mean.
@negreaflorin687
currently reskinned default weapon ironsights are not supported, since the whole model is replaced. it's something I'd like to support but I haven't looked into it yet.
@Jim the Pilot
read the help discussion. you likely have some kind of hook managing addon that is breaking GM++. we currently only have compatibility with ULib/ULX.
@LixiN
post more information (how to reproduce etc) in the help thread.
@Dusekkar
sorry, this and heartbeat were always enabled due to a bug. this was fixed a few updates ago.
@Snakepool
this is now supported. General > Administrator