Garry's Mod

Garry's Mod

GM++ | Player Interaction Overhaul
213 kommentarer
sev  [ophavsmand] For 22 timer siden 
@Baboon13
ActMod works fine.

@tsaa
freeaim has seen a slight change to its algorithm, if you think you have a bug please post in the thread with details.

@ThatGeekyNoLife
no, there is nothing else that could be affecting your view only when sprinting.
disable all other addons and try again.
and again, please post in the thread for your issue.
Baboon13 30. aug. kl. 2:38 
ActMod Compability?
tsaa 29. aug. kl. 23:42 
Free aim broken?
mav 29. aug. kl. 18:28 
this mod is an insane filter for noobs and i love it for that
ThatGeekyNoLife 29. aug. kl. 12:47 
@sev so mouse acceleration is disabled and set at the default value, ive even lowered it to 0 and yet its still slow, anything else i can look into or change to fix it?
sev  [ophavsmand] 26. aug. kl. 23:39 
@Modern
I am working on an addon collection and config baseline that might suit you.

@Scrub Daddy
PostFX should work with the latest update.

@ThatGeekyNoLife
check if you have Player Interaction > Mouse Acceleration enabled and set to a high value. it doesn't actually change your sensitivity, just smooths out camera movement.

weapon bases will be supported as we have the time and ability.

please use the support thread for issues and follow-up
ThatGeekyNoLife 25. aug. kl. 21:32 
not sure why or how but having this enabled and then pressing shift at all to run or just to press, makes looking around impossible, i cant turn the camera and when i can its very very slow as if i have the slowest sensitivity
Mortem 25. aug. kl. 14:03 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2131057232&searchtext=arccw
ARCcw base still bugged with g++, neck module break aim completely, and guns begin go crazy on screenspace. Any possible fixes? eg bypass and turn off weapon and look sim, just dont do anything until i turn whole NECK module off - then guns behave like normal
Scrub Daddy 25. aug. kl. 13:29 
and TacRP support?
Scrub Daddy 25. aug. kl. 13:22 
Also can we expect any ARCCW support?
Scrub Daddy 25. aug. kl. 12:40 
For some reason GM++ PostFX does nothin, and yes i enabled modules and submodules required for this
⎝herron⎠ 25. aug. kl. 11:55 
🦶
Modern 24. aug. kl. 15:55 
Can someone make a gmod realism guide with the best settings? There is so many options idk where to start
Scrunk 24. aug. kl. 9:40 
Nice addon very well made
sev  [ophavsmand] 22. aug. kl. 19:18 
fyi @Killa Klappa @kanadianborn and anyone else, the freezing should be resolved. there is one users that is still having issues but we can't reproduce them so far and don't know if it's related.
sev  [ophavsmand] 22. aug. kl. 19:17 
I assume you mean the scuff sound?

I plan to add a framework to allow people to add their own sounds. if you can't wait for that, you can always overwrite the scuff sound with your own addon.
⎝herron⎠ 22. aug. kl. 17:29 
hey! was wondering if i could make a replacement addon for the footstep sound effects from your addon? (namely the shuffle sound)
joystick_on^ 22. aug. kl. 2:39 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
sev  [ophavsmand] 19. aug. kl. 19:50 
Killa Klappa 15. aug. kl. 19:40 
actually yeah its still freezing
kanadianborn 14. aug. kl. 11:44 
still freezing with no discernible reason as to why :steamsad:
Killa Klappa 13. aug. kl. 23:07 
nice
Epic7404 #fixVAC 13. aug. kl. 17:15 
nice
Juckey  [ophavsmand] 13. aug. kl. 17:13 
@Epic7404, I've added constant viewmodel roll for ironsights in the latest update!

@Killa Klappa, this should finally be fixed now.

@Rasmordem, it should be fine as long as you don't enable features like slow stepping in unison.

@tsaa, disabling zooming should work for Arc-9 now!
Epic7404 #fixVAC 12. aug. kl. 16:15 
can we get the ability to change angles with offsets, with ironsights too
leszek 12. aug. kl. 1:57 
goated mod
Killa Klappa 12. aug. kl. 0:45 
it freezes the loading screen when enabled
Epic7404 #fixVAC 9. aug. kl. 11:29 
is there a way to make viewmodel roll on iron sights, not just the view itself
Rasmordem 7. aug. kl. 13:46 
@sev I found Better Movement which has this function plus several others. I don't know if it causes any issues with GM++ as I can't tell any issues (even with StepFX and NeckFX on), but seen as how this addon and GM++ have similar options I don't know for sure.

Also, the ones you linked I've never been able to get working for me and I don't know why.
tsaa 6. aug. kl. 22:48 
@ Juckey
Yes, I tried to untick "Allow zooming" in FOV Override but still the same unfortunately
sev  [ophavsmand] 6. aug. kl. 22:26 
@chillin' fella
tacmove has been patched. it handles footsteps really poorly. if you want tacmove footsteps, disable the patch (General -> Patches) AND disable Step FX (Sounds -> Step FX). otherwise, the patch is enabled by default and should allow Step FX and Neck FX step sync to work.
sev  [ophavsmand] 6. aug. kl. 22:19 
@Rasmordem
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2939300103
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3409940307
will probably do what you want.
note that this probably won't work with Step FX/Neck FX step sync.
Juckey  [ophavsmand] 6. aug. kl. 19:07 
@Rasmordem, perhaps, but I'd assume a mod like that would already exist.
Juckey  [ophavsmand] 6. aug. kl. 19:03 
@tsaa, I have added barebones support for the base now. does disabling "Allow zooming" (Neck FX -> FOV Override) not work for you?

@Biovox, works on my machine. care to elaborate?
Biovox 6. aug. kl. 14:08 
this mod breaks submaterial tool
tsaa 6. aug. kl. 10:40 
Hi there. Just want to ask something. I have been using arc 9 as weapons mods and I used to have this option in this mod that when I aim/ADS the fov won’t change, like it won’t make the camera go closer to what I am aiming at. But that effect seemed to have gone lost and Idk where to find it, I tried every ticks in neckfx but still can’t find it.
Rasmordem 5. aug. kl. 12:21 
I wanted to request this a while ago, but the addon is already so good I was a bit hesitant lol.

Would it be possible for the StepFX module to have an option for animation based footstep sounds? As in, footsteps play in sync with the player's feet hitting the ground with the walking, running, and crouching animations.
chillin' fella 1. aug. kl. 5:08 
whenever i have both tacmove and gm++ enabled, if i walk it just spams footsteps
zakattack 31. juli kl. 18:11 
Wait, does this have the exaggerated camera movement thing? where it followers your viewmodel or something
Epic7404 #fixVAC 29. juli kl. 15:57 
@Juckey thx bro
sev  [ophavsmand] 29. juli kl. 15:26 
@salmon for dinner
Neck FX > Overview
(the module doesn't have any options so it doesn't have a menu entry)

@soggy cereal
I don't understand what you mean.

@negreaflorin687
currently reskinned default weapon ironsights are not supported, since the whole model is replaced. it's something I'd like to support but I haven't looked into it yet.

@Jim the Pilot
read the help discussion. you likely have some kind of hook managing addon that is breaking GM++. we currently only have compatibility with ULib/ULX.

@LixiN
post more information (how to reproduce etc) in the help thread.

@Dusekkar
sorry, this and heartbeat were always enabled due to a bug. this was fixed a few updates ago.

@Snakepool
this is now supported. General > Administrator
Juckey  [ophavsmand] 29. juli kl. 15:18 
yes! you can find the related options under "Player Interaction".
Epic7404 #fixVAC 29. juli kl. 12:46 
is there a way to make it so you cant shoot while your weapon is lowered
inflation spray guy 28. juli kl. 14:13 
holy tuah, this is the best mod
Final Badguy 27. juli kl. 19:17 
green is my pepper
meow to meet you 26. juli kl. 12:11 
where... do i find... the first person death option... i've been trying at it for like 30 minutes
Jim the Pilot 23. juli kl. 11:59 
@bre it worked for my friend's servers when i joined them but when i started my own it just crapped itself
negreaflorin687 15. juli kl. 3:16 
i was right about to ask this, it would be lovely to have that since im using boreal alyph weapons and they need tweakin
soggy cereal 15. juli kl. 0:16 
how do i edit ironsights for each hl2 weapon and not just all of them at once?
Jim the Pilot 11. juli kl. 9:30 
for whatever reason sometimes it works after i reload it and sometimes it just doesnt exist and only says errors