Garry's Mod

Garry's Mod

798 ratings
Better Movement V2
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Content Type: Addon
Addon Type: Effects
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
38.134 KB
24 Nov, 2023 @ 4:20am
10 Apr @ 4:19am
12 Change Notes ( view )

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Better Movement V2

Description
Floaty movement for gmod omg

Features:
- Configurable speed (run, walk, slowwalk, inside, crouch)
- Slowdown features (on slope/staircase, on turn, on land, on jump, no air strafe, non forward, general weakness)
- Smooth speed transitions
- Rebuilt footstep system to force footsteps at any speed (so footsteps will play if you walk slower than 90 units/s)
- Nicer footstep timings
- Analog controls for gamepads
- Animation based footsteps (that suck ass, fun gimmick tho)
- Prediction. Multiplayer works fine.

To note:
- After landing the game will play its own footsteps even if you have enabled "slow footsteps" aka "rebuilt footsteps". Not really fixable without some jank, so I can't be bothered to fix it.

All configuration is available in the options menu or through sv_bm_ commands.
34 Comments
BaJlepa 6oJlbIIIou' eJlDaK  [author] 22 Aug @ 2:08pm 
no because of the way i adjust speed. sort of have to do it in a janky way to make speed transitions consistent and smooth. im afraid the author of the hands addon will have think of an alternative way to calculate if you are running or not
dauntless 22 Aug @ 1:35pm 
This mod hides the hands in the running animation to this mod "Outlast A-Like Hands SWEP" is there any way to fix this?
BaJlepa 6oJlbIIIou' eJlDaK  [author] 14 Aug @ 2:18am 
yes you just change the steptime settings that are available in the q menu
Blue_Drakon 7 Aug @ 2:10am 
Maybe I'm not looking right, but is there a way to sort of "slow down" the animation speed when running? So instead of stepping very fast, for example, you could slow down the timing between steps?
XR Titan 2 Aug @ 12:04pm 
How does one reset the settings to default?
BaJlepa 6oJlbIIIou' eJlDaK  [author] 30 Jul @ 12:23pm 
no
programaus 30 Jul @ 6:26am 
can the movement speed override be disabled? (only the initial speed, not mults)
BaJlepa 6oJlbIIIou' eJlDaK  [author] 26 Nov, 2023 @ 10:57pm 
just look at the features i think you'll notice quickly what's new compared to v1
ST33ZIN420 26 Nov, 2023 @ 10:48pm 
If you dont mind me asking, whats new?
BaJlepa 6oJlbIIIou' eJlDaK  [author] 26 Nov, 2023 @ 10:23pm 
cuz it didnt have analog movement support for controllers