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that being said, you might be able to rationalize the items in this mod more like magical artifacts but yeah some things might need to be changed (ultratech research station linkable) and the sound effects might be kinda no good
In summary, it probably is possible if you find a mod to tweak some crafting recipes.
Crafting station and mechanoid are higher priority
Anyways, it seems that bionics and weapons crafting are not affected by “general work speed,” unlike components and armor crafting. As a result, components are produced very quickly, but bionics take an agonizingly long time.
Is this intentional or an oversight?
grab Prosthetic No Missing Body Parts and check the options
will be fixed
You might consider using your donations to support other modders you appreciate, particularly if they're more in need
Do you have a patreon or kofi linked to the work you do on this mod? I'd love to help developing it further ❤️
I'm really happy to report everything functions perfectly, 0 errors on the dev log and everything works smoothly. I'll start soon a playthrough with this mod included, I love the art direction and the gameplay features you made ^^ thanks a lot for sharing it on the rimworld's discord!