RimWorld

RimWorld

Fray of the Fog
264 Comments
Robert20697 23 hours ago 
Are you open to the idea of ichorous gravtech?
Jouskaia 7 Sep @ 7:15am 
Just want to say, this mod is so cool. I love all the lore implications and designs of every single piece I've come across so far. Used it in a run and it just fit seamlessly in the game. Great work honestly.
Not Dvdyyz  [author] 4 Sep @ 7:06am 
looks like a copy and paste oopsie
FelipeGames2000 3 Sep @ 6:28pm 
also, craftable technician wear A.K.A. thigh-highs socks when? I want my 20 crafting highmate to make it himself :)
FelipeGames2000 3 Sep @ 6:17pm 
Okay, I managed to fix it and it's now using the correct version

Anyways, it seems that bionics and weapons crafting are not affected by “general work speed,” unlike components and armor crafting. As a result, components are produced very quickly, but bionics take an agonizingly long time.
Is this intentional or an oversight?
Not Dvdyyz  [author] 1 Sep @ 9:36pm 
steam is freaking out
FelipeGames2000 1 Sep @ 3:09pm 
Has the Frayweld texture been reverted, or is Steam being Steam and downloading an old version for me again?
Mr. Fives 30 Aug @ 12:50pm 
Beautiful and outstanding. A true pleasure for the eyes.
busterdemon 20 Aug @ 1:39am 
The appearance of everything in this pack is immaculate, I obligated to say that you did amazing with this keep up the amazing work
Misterdino Prime 19 Aug @ 10:21am 
imagine a warcasket fraytech. or a exosuit model!:Corpus::Corpus:
The wise old man 19 Aug @ 10:20am 
great mod, wanted to ask if you plan to to add comparability with quality bionics now that the mod was remade with better code?
DOCTOR CROW 19 Aug @ 8:04am 
could u make a compatiable patch too nanocabinet in nanopower mod?
skizordrone 19 Aug @ 1:13am 
is the frayhound biased on the tricephalos from elden ring nightreign?
Engineer Gaming Part 3 16 Aug @ 6:28pm 
thx
Not Dvdyyz  [author] 16 Aug @ 6:22pm 
Vanilla quirk: bionic arms/legs don't have hands/feet
grab Prosthetic No Missing Body Parts and check the options
Engineer Gaming Part 3 16 Aug @ 6:19pm 
Just a question but, Why is it that my colonist is apparently missing the body part required for gloves and boots, He's got fraytech stuff on
Not Dvdyyz  [author] 16 Aug @ 4:44pm 
found an error regarding the silentium, attempting to fix
Not Dvdyyz  [author] 15 Aug @ 7:42am 
@AccidentProneGaming in a way they are psychic, just more in the "voice in my head that calls me studmufin" kind of way
KittyShipperCaveGirl 15 Aug @ 5:01am 
the aesthetic here is amazing, I need to find an excuse to play this mod
AccidentProneGaming 14 Aug @ 11:44pm 
My apologies got confused because the Ichorous Artificer does with Vanilla Psycast Extended. There's a big psychic theme with the mod and I feel like they should fall under the "psycaster apparel" or be similar to prestige armor, or at least have a variant that would. Really cool, regardless.
Not Dvdyyz  [author] 14 Aug @ 10:09pm 
The armor set doesn't require eltex?
AccidentProneGaming 14 Aug @ 8:12pm 
Is the armor set suppose to count as Noble Apparel? It requires eltex, but doesn't seem to satisfy noble apparel moodlets like Prestige gear and Eltex apparel do.
Not Dvdyyz  [author] 14 Aug @ 2:31pm 
I noticed the issue if you don't have Biotech loaded

will be fixed
Not Dvdyyz  [author] 14 Aug @ 9:22am 
I actually have a full-time job to support this mod

You might consider using your donations to support other modders you appreciate, particularly if they're more in need
torsina 14 Aug @ 8:28am 
This absolutely is my most favorite mod in terms of it's aesthetic, lore and design 😍. And that's out of like 600+ mods

Do you have a patreon or kofi linked to the work you do on this mod? I'd love to help developing it further ❤️
DOCTOR CROW 14 Aug @ 2:52am 
im in love with this mod! just curious the infusion bionics are they like incombatiable with intergrated bionics or is it a bug thats in progress of fix?
Not Dvdyyz  [author] 12 Aug @ 4:47pm 
Brains are 100% *inside* the body don't let reddit tell you otherwise
Niralys 12 Aug @ 1:34pm 
I still need to fully go into a deep dive into this mod, i went in a dev quicktest as I was really afraid adding this one will break my game due to having expanded prosthetics and organ engineering (forked) + a lot of other mods that revolve around weapons and genetics.

I'm really happy to report everything functions perfectly, 0 errors on the dev log and everything works smoothly. I'll start soon a playthrough with this mod included, I love the art direction and the gameplay features you made ^^ thanks a lot for sharing it on the rimworld's discord!
Salt Dagger 12 Aug @ 10:11am 
Love the theming of this mod. Definitely my fav archotech centric mod.
Not Dvdyyz  [author] 12 Aug @ 9:18am 
I don't think I screwed up the relic chance but I will have to check later
Misterdino Prime 12 Aug @ 8:19am 
by casuality, the fraytech things can't be put as relics?
Not Dvdyyz  [author] 11 Aug @ 5:17pm 
No, I actually missed that in the 1.6 update
Robert20697 11 Aug @ 5:11pm 
Is it normal for Frayhounds to eat DLC trees, like archean trees? I think my tamed one ate mine.
Misterdino Prime 11 Aug @ 4:32pm 
sadly, today i cannot give more information, i must rest, all lectors,good bye, night or day, and with youre permission @NotDvdyyz , i wish create a discussion efforting all posible information about this error/problem/bug, thanks for so interesting mod.
Misterdino Prime 11 Aug @ 4:18pm 
could be some mod changin % depending of the technology tier?
Misterdino Prime 11 Aug @ 4:16pm 
negative, in other hand, i use rim war and diplomacy(continued)
Not Dvdyyz  [author] 11 Aug @ 4:07pm 
Do you have a mod called faction blender by chance?
Not Dvdyyz  [author] 11 Aug @ 4:00pm 
At a glance, I'm not seeing any obvious reason that they'd specifically have the helmet
Their pawnkinds use unique tags
Misterdino Prime 11 Aug @ 3:32pm 
was taking too long due issues with UI being deleted
Misterdino Prime 11 Aug @ 3:32pm 
equiped too with a servor armor prestigious cathapract armor
Misterdino Prime 11 Aug @ 3:30pm 
binary stars raiders, form outer rim: core
Misterdino Prime 11 Aug @ 2:19pm 
super technological raiders, we talking about they wearing a royal cathapract (wasn't the fallen empire), let me check what faction was
Not Dvdyyz  [author] 11 Aug @ 2:17pm 
do you know what kind of enemies spawned with the helmet?
Misterdino Prime 11 Aug @ 2:12pm 
maybe some of my mods are msising with % spawn of the mod objects,maybe fsf better loot?
Not Dvdyyz  [author] 11 Aug @ 2:05pm 
I double checked the apparel tags and I don't see a reason why that would happen
Misterdino Prime 11 Aug @ 1:01pm 
fraytech helmets, multiples in fact, more precisely the one who looks like a bird, the strange of the situations is (was) in a early game story
Not Dvdyyz  [author] 11 Aug @ 12:56pm 
They shouldn't normally, but you'd have to be more specific
Misterdino Prime 11 Aug @ 7:30am 
is normal the enemies spawn with fraytech technology?
Not Dvdyyz  [author] 11 Aug @ 6:53am 
Nothing is special about the immaculus
If an enemy mech had an insanity lance for example it would work on any mech including the fraytech ones
Mrvecz 11 Aug @ 4:40am 
Uh, the mechs can go berserk ? i sent a Immaculous to fight a Polychoron from alpha mechs and it got hit by its greaser cannon and i saw that it went berserk, i double checked Alpha Mechs but greaser cannon has no special ability to enrage mechanical units. With mech upgrades, i had it skulk in front of my base, anhilating all wild life and the hostile mechs as i kept all my colonists from exiting the perimeter because they would get anhilated in melee and i would have to toss everyone against it to take it out.