RimWorld

RimWorld

Fray of the Fog
279 Comments
matriarch16_ceris 23 Oct @ 3:21am 
Will this be CE compatible?
DisgracedDairy 21 Oct @ 4:00pm 
Is there a way to toggle the shoulder graphic for Fraytech arms?
Robert20697 9 Oct @ 6:18am 
I know you're planning on making warcasket weaponry, but what about the warcasket itself? Would a fraytech warcasket allow for a form of psycasting? I know it would require a good stockpile of ambrichor to maintain until fully infused.
Not Dvdyyz  [author] 7 Oct @ 1:54pm 
also frayweld is deep scannable and I have no idea how that works in medieval only
Not Dvdyyz  [author] 7 Oct @ 1:51pm 
you can also get frayweld and frayfur from traders
that being said, you might be able to rationalize the items in this mod more like magical artifacts but yeah some things might need to be changed (ultratech research station linkable) and the sound effects might be kinda no good
Robert20697 7 Oct @ 7:30am 
The primary 'component thing' of the mod is either crafted with advanced components and neutroamine, or from a rare chunk of fraytech falling from the sky. The 'material' of the mod is crafted with uranium and plasteel IIRC, found in slag chunks that need smelting from destroying the fallen fraytech previously, or deep drilled underground. Frayfur you get from rarely encountering a frayhound.
In summary, it probably is possible if you find a mod to tweak some crafting recipes.
Nova Solarius 7 Oct @ 6:53am 
Not only is it not researchable, but I doubt that bionics, combat robots, power armour and laser guns fit in a medieval-only game.
Ruggedgolem 6 Oct @ 9:26pm 
Is any of the tech in this researchable in a medieval only playthrough? I'm using a mod that caps tech to medieval and am just wondering if there is any reason in having it enabled for it or not?
Not Dvdyyz  [author] 25 Sep @ 8:26pm 
If I have any ideas when I finish this current project, sure
Crafting station and mechanoid are higher priority
Six Feet Under 22 Sep @ 9:34am 
Are there plans for more fraytech bionics and implants?
Unorthodox_fox 18 Sep @ 2:44pm 
would like to clarify in my last message i forgot to add a T to my sentiance. IT deseves one. i swear im not self centered XD
Not Dvdyyz  [author] 18 Sep @ 2:11pm 
eventually
DOCTOR CROW 18 Sep @ 9:31am 
any plans for a fray xenotype? :3
Nova Solarius 12 Sep @ 5:16am 
@Unorthodox_fox: not at this time.
Unorthodox_fox 12 Sep @ 2:01am 
dose this have its own starting scenario? cuz i totally needs/deserves one!
Robert20697 7 Sep @ 8:21am 
Are you open to the idea of ichorous gravtech?
Jouskaia 7 Sep @ 7:15am 
Just want to say, this mod is so cool. I love all the lore implications and designs of every single piece I've come across so far. Used it in a run and it just fit seamlessly in the game. Great work honestly.
Not Dvdyyz  [author] 4 Sep @ 7:06am 
looks like a copy and paste oopsie
FelipeGames2000 3 Sep @ 6:28pm 
also, craftable technician wear A.K.A. thigh-highs socks when? I want my 20 crafting highmate to make it himself :)
FelipeGames2000 3 Sep @ 6:17pm 
Okay, I managed to fix it and it's now using the correct version

Anyways, it seems that bionics and weapons crafting are not affected by “general work speed,” unlike components and armor crafting. As a result, components are produced very quickly, but bionics take an agonizingly long time.
Is this intentional or an oversight?
Not Dvdyyz  [author] 1 Sep @ 9:36pm 
steam is freaking out
FelipeGames2000 1 Sep @ 3:09pm 
Has the Frayweld texture been reverted, or is Steam being Steam and downloading an old version for me again?
Mr. Fives 30 Aug @ 12:50pm 
Beautiful and outstanding. A true pleasure for the eyes.
busterdemon 20 Aug @ 1:39am 
The appearance of everything in this pack is immaculate, I obligated to say that you did amazing with this keep up the amazing work
Misterdino Prime 19 Aug @ 10:21am 
imagine a warcasket fraytech. or a exosuit model!:Corpus::Corpus:
The wise old man 19 Aug @ 10:20am 
great mod, wanted to ask if you plan to to add comparability with quality bionics now that the mod was remade with better code?
DOCTOR CROW 19 Aug @ 8:04am 
could u make a compatiable patch too nanocabinet in nanopower mod?
skizordrone 19 Aug @ 1:13am 
is the frayhound biased on the tricephalos from elden ring nightreign?
Engineer Gaming Part 3 16 Aug @ 6:28pm 
thx
Not Dvdyyz  [author] 16 Aug @ 6:22pm 
Vanilla quirk: bionic arms/legs don't have hands/feet
grab Prosthetic No Missing Body Parts and check the options
Engineer Gaming Part 3 16 Aug @ 6:19pm 
Just a question but, Why is it that my colonist is apparently missing the body part required for gloves and boots, He's got fraytech stuff on
Not Dvdyyz  [author] 16 Aug @ 4:44pm 
found an error regarding the silentium, attempting to fix
Not Dvdyyz  [author] 15 Aug @ 7:42am 
@AccidentProneGaming in a way they are psychic, just more in the "voice in my head that calls me studmufin" kind of way
KittyShipperCaveGirl 15 Aug @ 5:01am 
the aesthetic here is amazing, I need to find an excuse to play this mod
AccidentProneGaming 14 Aug @ 11:44pm 
My apologies got confused because the Ichorous Artificer does with Vanilla Psycast Extended. There's a big psychic theme with the mod and I feel like they should fall under the "psycaster apparel" or be similar to prestige armor, or at least have a variant that would. Really cool, regardless.
Not Dvdyyz  [author] 14 Aug @ 10:09pm 
The armor set doesn't require eltex?
AccidentProneGaming 14 Aug @ 8:12pm 
Is the armor set suppose to count as Noble Apparel? It requires eltex, but doesn't seem to satisfy noble apparel moodlets like Prestige gear and Eltex apparel do.
Not Dvdyyz  [author] 14 Aug @ 2:31pm 
I noticed the issue if you don't have Biotech loaded

will be fixed
Not Dvdyyz  [author] 14 Aug @ 9:22am 
I actually have a full-time job to support this mod

You might consider using your donations to support other modders you appreciate, particularly if they're more in need
torsina 14 Aug @ 8:28am 
This absolutely is my most favorite mod in terms of it's aesthetic, lore and design 😍. And that's out of like 600+ mods

Do you have a patreon or kofi linked to the work you do on this mod? I'd love to help developing it further ❤️
DOCTOR CROW 14 Aug @ 2:52am 
im in love with this mod! just curious the infusion bionics are they like incombatiable with intergrated bionics or is it a bug thats in progress of fix?
Not Dvdyyz  [author] 12 Aug @ 4:47pm 
Brains are 100% *inside* the body don't let reddit tell you otherwise
Niralys 12 Aug @ 1:34pm 
I still need to fully go into a deep dive into this mod, i went in a dev quicktest as I was really afraid adding this one will break my game due to having expanded prosthetics and organ engineering (forked) + a lot of other mods that revolve around weapons and genetics.

I'm really happy to report everything functions perfectly, 0 errors on the dev log and everything works smoothly. I'll start soon a playthrough with this mod included, I love the art direction and the gameplay features you made ^^ thanks a lot for sharing it on the rimworld's discord!
Salt Dagger 12 Aug @ 10:11am 
Love the theming of this mod. Definitely my fav archotech centric mod.
Not Dvdyyz  [author] 12 Aug @ 9:18am 
I don't think I screwed up the relic chance but I will have to check later
Misterdino Prime 12 Aug @ 8:19am 
by casuality, the fraytech things can't be put as relics?
Not Dvdyyz  [author] 11 Aug @ 5:17pm 
No, I actually missed that in the 1.6 update
Robert20697 11 Aug @ 5:11pm 
Is it normal for Frayhounds to eat DLC trees, like archean trees? I think my tamed one ate mine.
Misterdino Prime 11 Aug @ 4:32pm 
sadly, today i cannot give more information, i must rest, all lectors,good bye, night or day, and with youre permission @NotDvdyyz , i wish create a discussion efforting all posible information about this error/problem/bug, thanks for so interesting mod.
Misterdino Prime 11 Aug @ 4:18pm 
could be some mod changin % depending of the technology tier?