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Anyways, it seems that bionics and weapons crafting are not affected by “general work speed,” unlike components and armor crafting. As a result, components are produced very quickly, but bionics take an agonizingly long time.
Is this intentional or an oversight?
grab Prosthetic No Missing Body Parts and check the options
will be fixed
You might consider using your donations to support other modders you appreciate, particularly if they're more in need
Do you have a patreon or kofi linked to the work you do on this mod? I'd love to help developing it further ❤️
I'm really happy to report everything functions perfectly, 0 errors on the dev log and everything works smoothly. I'll start soon a playthrough with this mod included, I love the art direction and the gameplay features you made ^^ thanks a lot for sharing it on the rimworld's discord!
Their pawnkinds use unique tags
If an enemy mech had an insanity lance for example it would work on any mech including the fraytech ones