Darkest Dungeon® II

Darkest Dungeon® II

Artifacts of the Darkest Estate (100+ Trinkets)
15 Comments
AphieDizzy 5 Aug @ 7:38pm 
hello! small bug to report: the Heavy Boot's 3 immobilize tokens are resistible. this kinda makes it inconsistent a little useless... i paid good money for leper to keep still... :sob:
AphieDizzy 20 Jul @ 7:01pm 
i really love this mod... all the new trinkets are a delight, if not a little too strong. will you allow these trinkets to have a sell price now that the hoarder can buy them from you? also your ancestor trinkets should definitely tagged as ancestral now that this tag actually exists!
76561198035473575 15 Jun @ 3:00am 
Superb mod! Though I do think some of the trinkets are quite overpowered compared to the base game.
Tranquil 6 Jun @ 10:18pm 
Impressive amount of work here, very nice!
Seignar  [author] 18 Apr @ 1:13pm 
@MacGuffin, thanks for telling me that. I'm not sure what happened, but it seems like "on debuff" resist effects are bugged. For now, the trinkets have their effect removed while I try to fix that.

As for Prophet's Eye, the effect applies only when attacking the prophesied rank. The prophesied rank changes each round, and you can check which Rank it is by hovering over the buff tooltips (left side of the hero's HP bar)
MacGuffin 18 Apr @ 9:20am 
It's me again, I come to report a problem: when using the Hex charm (that increases debuff res), my game consistently crashes after my hero is supposed to receive a debuff. Taking it off solves the crashes, and i do not have any mod that modifies the hero's stats.
MacGuffin 18 Apr @ 6:32am 
Hey man, love the mod! Just a quick question, how does the Prophet's eye work? I don't understand if the description means you get the bonuses if you target the rank 1, if you target the prophesied rank, or if your hero is in the prophesied rank?
Seignar  [author] 17 Apr @ 12:18pm 
@CrazedSlayer, Maybe, but not now. Once I am done working on trinket changes with this mod, I'll see about making a separate OP version.
CrazedSlayer 16 Apr @ 11:56pm 
Can you do an OP version of this with no negatives?
Seignar  [author] 15 Apr @ 4:49am 
@PKPenguin, Thanks for the feedback! Yeah, you're right about the cult trinkets. Even I find it difficult to justify using them. The stress minimum won't change (good shambler and moribund abomination synergy), so I'll see about buffing the effects.
DarkestCat1d4 14 Apr @ 9:15pm 
very cool stuff
PKPenguin 14 Apr @ 6:51pm 
Did a few runs with these today and it was pretty great! One thing, I think the cult trinkets that force your stress to be at a minimum of five could use a buff. Their upside of ignoring a specific token is too niche to risk having a character panic from 2-3 ill-timed stress hits. I had the shambler trinket that procs at 5 stress but still didn't run them because it was too much of a gamble for me.

I think it should either be a 3 stress minimum or should have a significant buff, like covering more/stronger tokens or even making a character stronger against those tokens (stealing or inverting them maybe).
PKPenguin 14 Apr @ 4:05pm 
Oh dang, didn't know it was like that
Seignar  [author] 14 Apr @ 3:56pm 
@PKPenguin : I thought about that, but the Ancient Adversary event was added into the game in memoriam of the Ancestor's VA. I will not touch that event in any way, out of respect.
PKPenguin 14 Apr @ 9:33am 
Would be cool to see the ancestral trinkets added to the Ancient Adversary's drop table too