Darkest Dungeon® II

Darkest Dungeon® II

Artifacts of the Darkest Estate (100+ Trinkets)
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Update: 6 Aug @ 5:28am

Version 1.201

Bug Fixes
===

Heavy Boots (Distant): Immobilize Tokens can no longer be resisted
Heavy Boots (Indelible): Immobilize Tokens can no longer be resisted
Crew's Bell (Indelible): Immobilize Tokens can no longer be resisted

Update: 31 Jul @ 7:51pm

Version 1.2

Summary of Changes
===
General update for Steadfast Steward (keeping the mod up-to-date)

Improved trinket tooltips, making them more intuitive to understand

Trinket nerfs. I tried to keep most nerf smalls, but a few trinkets received big nerfs

General Changes
==

All trinkets can now be sold to the Hoarder
Ancestral Trinkets now correctly labeled as "Ancestral Trinkets" (before: Indelible)

Tooltip Changes
==
All Combo trinkets have had their tooltips "fixed" (Steadfast Steward update messed up the tooltips a bit)

Hex Charm (Distant/Indelible)
Was: [If TAUNT/IMMOBILIZE: +X% DEBUFF RESIST, INSTEAD]
Now: [TAUNT/IMMOBILIZE: +X% DEBUFF RESIST, INSTEAD]

Deteriorating Bracer (Distant/Indelible)

Was: [Turn Start: *Token* when self HP is 33 or more%, X% DMG]
Now: [Turn Start: *Token* when self HP is 33% or more, X% HP DMG]

Reckless Charm (Distant/Indelible): *See Above*

Bloodied Fetish (Indelible): Tooltip "fixed" (Steadfast Steward update messed up the tooltips a bit)

General Balance Changes
===

All Distant Combo Trinkets (Stones): Have had their penalties changed to -10% DMG when target does not have Combo)
exceptions: (Blind Stone, Damage Stone): They instead have a -15% DMG Penalty

All Moon Trinkets: Now require 25 Flame or less for their effects to activate (before: 40 Flame or less)

All Distant Temporary RES Trinkets (Charms): Now reduce corresponding Ailment RES by 40% per successful Resist (before: 33%)

All Indelible Temporary RES Trinkets (Charms): Now reduce corresponding Ailment RES by 25% per successful Resist (before: 20%)

All Distant Combo DoT Trinkets (Stones): Now apply 1x3 DoT on Combo (before: 2x3); Also, now have +25% DoT RES Piercing on Combo

All Indelible Combo DoT Trinkets (Stones): Now apply 2x3 DOT on Combo (before: 3x3); Also, now have +33% DoT RES Piercing on Combo

All Distant Neg. Token Combo Trinkets (Stones): Now have +25% Debuff RES Piercing on Combo
All Indelible Neg. Token Combo Trinkets (Stones): Now have +33% Debuff RES Piercing on Combo; Reduced chance to apply 2 Neg. tokens on Combo to 33% (before: 50%)

All Distant/Indelible Combat Start Pos. Token Trinkets (Cloaks): Now apply 2 Pos. Tokens on Combat Start (before: 3)

All Tempting Goblet Trinkets (Token Ignore Variants): Now steal/transfer up to 1 of the corresponding token (before: uncapped)


Specific Balance Changes
===

Hex Charm (Distant): Taunt/Immobilize tokens now give +5% Debuff Resist (before: 15%)
Hex Charm (Indelible): Taunt/Immobilize tokens now give +10% Debuff Resist (before: 25%)

Move Stone (Distant): Now inflicts Invert* 1 (before: Knockback 2); Also, now has +25% Move RES Piercing on Combo

Move Stone (Indelible):Now inflicts Invert* 2 (before: Knockback 3), Also, now has +33% Move RES Piercing on Combo (before: 25%)

* Invert is a new Keyword that means the following:

Invert [X]
If the target is in Rank 1/2: It applies Knockback [X]
If the target is in Rank 3/4: It applies Pull [X]

When using Invert on Size 2+ enemies, the leftmost rank has priority when deciding which effect to apply.


Speed stone (Indelible): Extra Action effect chance reduced to 33% (before: 50%)

Stun Stone (Indelible): Stun effect chance reduced to 33% (from 50%)

Dazzling Charm (Distant): Now reduces Debuff RES by 10% (from 15%)

Slippery Boots (Distant): Reworked

Gain When Moving: Dodge (15%)
Gain When Missed: Shuffle (20%)

Slippery Boots (Indelible): Reworked

Gain When Moving: Dodge+ (15%)

Camouflage Cloak (Indelible):Removed Round End effect, now grants +7% CRIT while Stealthed

Gambler Charm (Distant/Indelible): Heal effect is now 2 (before: 10%)

Heavy Boots (Distant): Now grants BLOCK (before: BLOCK+)

Life Crystal (Distant): Regen reduced to 4 (from 6)
Life Crystal (Indelible): Regen reduced to 6 (from 9)

Hex Amulet (Distant): RES Buff reduced to 10% (from 15%)
Hex Amulet (Indelible): RES BUff reduced to 20% (from 25%)

Tenacity Ring (Vague): Deathblow Resist Debuff increased to 15% (before: 10%)

Chirurgeon Charm (Indelible): Now heals Bleed (instead of Blight)

Calming Crystal: Reworked

[Distant]: When Stress Damaged: [-2 Stress, Daze] if Stress is 7 or higher
(Once per Battle)
[Indelible]: When Stress Damaged: [-3 Stress] if Stress is 7 or higher
(Once per Battle)

Grimoire of Tranquility (Distant): Requires Stress 5+ (before: uncapped)
Grimoire of Tranquility (Indelible): Now heals 3 stress (before: 2); Requires Stress 5+ (before: uncapped)

Quickdraw Charm (Distant): CRIT Token changed to Strength Token; Now reduces SPD by 3 unconditionally (before: was daze on turn end)

Sun Crown (Distant/Indelible): Replaced Stress RES with +15%/+25% All RES

Moon Crown: Replaced Stress RES with +25%/+33% All RES

Moon Ring (Indelible): CRIT effect chance is now 50% (before: 40%)

Warrior Kettle (Distant): DMG penalty reduced to 10% (from 15%)

Bloodthirst Ring (Distant): Reduced MAX HP buff to 4% (from 10%); Duration extended to 3 battles (before: 2)
Bloodthirst Ring (Indelible): Reduced MAX HP buff to 6% (from 10%);

Tranquil Stone (Distant/Indelible): Now requires Stress 5+ (before: uncapped)

Steady Bracer (Distant): Decreased Turn End effects to +7% CRIT (from 10%)
Steady Bracer (Indelible): Decreased Turn End effects to +10% CRIT (from 15%)

Brawler's Gloves (Distant/Indelible): Now also ignore Weak when Range is 1

Sniper's Ring (Distant/Indelible): Now also ignore ignore Blind when Range is 1

Swiftness Cloak (Distant): Now grants an Extra Action on Combat Start, 2 weak (before: SPD token for 2 rounds)
Swiftness Cloak (Indelible): Now grants an Extra Action on Combat Start, (before: SPD token for 3 rounds)

Emaciated Seal (Distant): Reduced CRIT bonus to +2% (from +4%). Duration increased to 3 battles (from 2)
Emaciated Seal (Indelible): Increased CRIT bonus to +3% (from +4%)

Update: 18 Apr @ 4:39pm

Version 1.11

The following trinkets have been entirely reworked:

Hex Charm (Distant)

+25% Debuff RES per Negative Token
(Taunt and Immobilize tokens add +15% Debuff RES instead)


Hex Charm (Indelible)

+40% Debuff RES per Negative Token
(Taunt and Immobilize tokens add +25% Debuff RES instead)


Siren's Conch (Indelible)

Each Hero on Turn Start: If Hero Party has 6+ Negative Tokens: Remove all Negative Tokens
+50% Debuff RES


Other miscellaneous changes:

1) In Kingdoms, Escalation 3+ is required before [Ancestral Relic] spawns (before: needed Escalation 2]

This was the original intent, but I mistakenly thought Escalation 2 was the final escalation level

Update: 18 Apr @ 1:01pm

Version 1.1 (safe)

Due to the discovery of a serious, critical bug (game crashing), the following trinkets have had all their effects removed:

Hex Amulet (Distant)

Hex Amulet (Indelible)

Siren's Conch (Indelible)

This change is only temporary

Update: 17 Apr @ 5:22pm

Version 1.1

Trinket Changes:

Emaciated Seal (Vague): Replaced [-10% MAX HP] with [-2 SPD]

Emaciated Seal (Distant): Heal effect reduced to [Heal 2] (from [Heal 10%]). Replaced [-15% MAX HP] with [-3 SPD]. Removed [Gain on Killing Blow: Corpse: BLOCK]. Added the following effect, [Gain on Killing Blow: Corpse: +4% CRIT (2 Battles)]

Emaciated Seal (Indelible): Heal effect reduced to [Heal 2] (from [Heal 20%]). [Gain on Killing Blow: Corpse: BLOCK+]. Added the following effect, [Gain on Killing Blow: +4% CRIT (3 Battles)]

Bloodthirst Ring (Distant/Indelible): Added the following effect, [Gain on Killing Blow: Corpse: Heal 2]

Flesh's Heart (Indelible): Added the following effect, [+20% MAX HP]

Hag's Ladle (Indelible): Changed DoT type to Burn (from Blight)

With the release of Secrets of Coven, it would be more flavorful for the trinket to have a burn dot, instead of a blight dot

Gambler's Charm (Vague/Distant/Indelible): Improved chance logic

This is difficult to explain. All you need to know is that a displayed 80%/20% chance is now accurate

Ancestor's Bottle: Increased MAX HP gain to +50% (from [+33% HP])

Ancestor Handkerchief: STRESS RES is now included in the [All RES] statement

Ancestor's Candle: Increased base BURN effect to 2 (from 1). Increased BURN RES piercing to 66% (from 40%)

Ancestor's Lantern: Removed [+40% STUN RES PIERCING]. Added [+1% CRIT per 2 Flame]

Ancestor's Signet Ring: Increased on-hit stress chance to 66% (from 50%)

Ancestor's Map : Improved loot quality and quantity. The following are now guaranteed,

1) 1 Currency item (Relic/Baubles/Inn Construction)
2) 1 Rare Combat Item (Wilbur's Flag, Skiver's Javelin, etc.)
3) 1 Indelible trinket (Hero, cultist or boss trinkets)

Miscellaneous Changes:

Ancestor's Relic: Will no appear if you own an Ancestral Trinket

This is mostly for kingdoms, where you are likely to be able to buy multiple Ancestral Relics

Update: 17 Apr @ 10:36am

Version 1.09

Fixed the following bugs:

1) Fixed [Ancestral Relic] sometimes not appearing in the Hoarder's shop, even after meeting the requirements

Update: 15 Apr @ 8:34am

Version 1.08b

Visual Changes:

Blood Charm (Distant): Readjusted image; should now look nicer

Blood Charm (Indelible): Readjusted image; should now look nicer

Update: 15 Apr @ 7:34am

Version 1.08

Visual changes:

Blood Charm (Distant): Adjusted trinket image, now has an indicator for the "Cursebound" property

Blood Charm (Indelible): Adjusted trinket image, now has an indicator for the "Cursebound" property

Update: 15 Apr @ 5:40am

Version 1.07

Trinket Changes:

*Tempting Goblet (Ignore Weak) (Indelible): Gained "Apply on Hit: transfer all Weak (Hero to Target)"

*Tempting Goblet (Ignore Blind) (Indelible): Gained "Apply on Hit: transfer all Blind (Hero to Target)"

*Tempting Goblet (Ignore Block) (Indelible): Gained "Apply on Hit: steal all Block (Target to Hero)"

*Tempting Goblet (Ignore Dodge) (Indelible): Gained "Apply on Hit: steal all Dodge (Target to Hero)"

Heartburst Charm (Distant) Gained "Cursebound" (Can't be unequipped)

Heartburst Charm (Indelible) Gained "Cursebound" (Can't be unequipped)

* Change made based off feedback

Update: 14 Apr @ 5:42pm

Version 1.06b

The following changes apply only to Kingdoms game mode:

1) Mod Config is available from any Inn, and will remain available for the entire run

2) The conditions to gain [Ancestral Relic] from the Hoarder have been changed:

2a) [???] and [Ancestral Relic] will not appear until Escalation 2
2b) 3 trophies are required before [Ancestral Relic] appears