Arma 3
Drongos Drone Tweaks
159 Comments
Massimo_3XTR3M0DUR0_ 6 Sep @ 8:55am 
which grenades should be used for AR-2G grenade drop drones. It won't let me attach any grenade.
newports 1 Sep @ 8:03am 
Sorry, I meant if it was possible to make the AI controlled drones faster
Drongo  [author] 1 Sep @ 3:27am 
@newports
No, that is defined in the config of each FPV mod.

@Jabka757
Just give AI one of the drones listed as compatible.
Jabka757 1 Sep @ 2:43am 
how do i use it?ik dumb question but idk how to use it
newports 29 Aug @ 2:36pm 
Is it possible to make the FPV drones faster?
Drongo  [author] 29 Aug @ 7:00am 
Yes, it is intentional.
Massimo_3XTR3M0DUR0_ 29 Aug @ 6:41am 
The mod works but only when the AI ​​is not join in my group. is it a limitation of the mod?
LEE O C 20 Aug @ 12:18pm 
oh sweet nice one, cant wait to see it in action
Drongo  [author] 18 Aug @ 3:31pm 
The drone must be in the AI's inventory, be that backpack, mag or item.
LEE O C 18 Aug @ 10:20am 
yo do ai need to have drone backpack or will they connect to placed drone if they have terminal?
ricardo 17 Aug @ 9:49am 
Alright, thanks!
Drongo  [author] 17 Aug @ 4:50am 
They have to be spawned by AI. Spawning them in Zeus will not work.
ricardo 16 Aug @ 10:23pm 
when spawning in the suicide drones in zeus, I don't see them do anything but hover in place - they move around when assigned to a UAV operator, but that's about it. How do I make them crash into dudes?
SgtBlackBurn24 6 Aug @ 8:12pm 
Is it possible to add support for Crocus Enhanced? They are launched as grenades, maybe that can cause some problems?
Drongo  [author] 28 Jul @ 4:00pm 
There is a test version for that on my discord. I don't have time to test myself, but if people say it works I will push to steam.
pls add support for KVN Optic Fiber FPV drones
Drongo  [author] 21 Jul @ 1:49pm 
I thought LAMBS AI was already disabled. No plans to add anything else, not really modding these days.
UEemperor 21 Jul @ 8:55am 
Amazing, as always.

A few questions:

-Any plans to add support for GX-Drones mod?
-Any plans to disable LAMBS ai on drones?
-Would this mod work with / a compat be made for Crows electronic warfare mod?

Sorry if this has been asked before, and again, thank you for the work.
idkSterling 1 Jul @ 1:09pm 
Why not just add it into this mod then? Makes alot more sense.
Drongo  [author] 1 Jul @ 1:08am 
@Cosmonaught
That would be a lot of work, it probably won't happen.

@Valken
I don't want to randomize drones because I often assign differing types dependent on the OPFOR. There were originally backpack jammers in this mod, but I took them out as it was another looping script with only occasional use. The readme covers how to turn any object into a jammer.

@Asmongold Fan
This mod won't launch miniharpies, the module in my artillery mod is still required for that.
idkSterling 30 Jun @ 6:41pm 
Wont there be any conflicts with your artillery mod? Can this mod even use the mini harpys? What do I do with the modules from your artillery mod now?
Valken 30 Jun @ 5:38am 
I've been testing this mod and it is pretty amazing. Would like to request a SOFT dependency for the supported drone mods so it can randomly load in and replace drones with DLC/cDLC/Drongo/Darkball and edited drones into inventory for UAV Operators. This would make current missions with generic UAV operators more useful without editing to be drone mod specific.

Would like to also consider ANTI Drone support to randomly load in jammers and detectors from EW, EW Redux and Bulat UAV detector to perhaps Engineer class

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3449308652
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3125837686
Cosmonaught 28 Jun @ 12:32pm 
Would it be possible to add some kind of mechanism to allow drones to perform small resupply missions? Something like a small inventory for a few magazines, water, bandages, etc for a small unit
TechnoTroglodyte 25 Jun @ 8:20am 
CBA settings only available in game, not in editor or by sqf
Drongo  [author] 19 Jun @ 3:15am 
Just noticed debug is on by default, it is fixed now.
Drongo  [author] 19 Jun @ 2:39am 
It can also be done by script:

ddtDebug=FALSE;publicVariable"ddtDebug";
DaramaN 19 Jun @ 2:36am 
Крутая работа 👍
DaramaN 19 Jun @ 2:35am 
Спасибо
Drongo  [author] 19 Jun @ 2:32am 
Set debug off in CBA settings.
DaramaN 19 Jun @ 2:30am 
А можно как то убрать эти оповещающие тексты ,?
Drongo  [author] 19 Jun @ 1:55am 
I'll look at adding more drones in a future update. I also might add a module to re-enable the jammer backpacks that were in the RC.
Sneep Snorp 18 Jun @ 6:27pm 
Id love to see compatibiltiy with GX drones mod but at the same time im terrified of vainilla AI having access to the 40 mm GMG aerial drone
Igrik ☆ 16 Jun @ 2:13am 
:steamthumbsup:
Sam 8 Jun @ 9:01am 
Very good nice
Ghost1903[FR] 7 Jun @ 4:25pm 
Hi drongos possible to include new ukrainian drone ??
E. Wolfe 7 Jun @ 5:33am 
Is it intentional that you cannot change the CBA settings from the editor?
MaddMink 6 Jun @ 6:42am 
Would it be possible to make tactical pings visible to other players while using drones? Currently only the operator of the drone can see the ping.
ˢᴴᴵᴷᴵᴳᴬᴹᴵ 4 Jun @ 6:14am 
Очень круто
EricJ 2 Jun @ 6:28am 
Cool. thanks
Drongo  [author] 2 Jun @ 6:26am 
Try DAFS on my workshop or LAFS by Rimmy.
EricJ 2 Jun @ 5:50am 
I was thinking, is it possible to have the AI use the AI artillery/mortars if on the map with this mod and your Artillery mod? Or is that inbuilt?
Drongo  [author] 1 Jun @ 2:18pm 
@elijahhouck1102
Maybe in an update, I don't mod much anymore.

@GrybasTV
Different mods have different lethality, find one that suits you.

@ANTONIDAS
Correct, only AI-deployed drones.
ANTONIDAS 1 Jun @ 12:14pm 
for drones spawned through zeus doesn't work?
GrybasTV 31 May @ 12:20pm 
In real combat situation it uses about 2-3 drone to take a tank. Also only less 10 percent of drones hit the target successfully.
GrybasTV 31 May @ 2:57am 
Btw is revolion mod. Brings back Arma 3 back to the game as none game can accomplish that.
GrybasTV 30 May @ 10:57am 
Drone move to fast when acquire target. And the blast i masive. Tank shells do less
elijahhouck1102 29 May @ 8:03pm 
gx drones plzzzzz
Drongo  [author] 24 May @ 6:13pm 
I tested it in the editor, it worked fine for me.
Jinx 24 May @ 5:50pm 
@Drongo
It seems the CBA Setting only properly shows up when actively in a mission, not when in the editor.
Drongo  [author] 24 May @ 4:42pm 
I haven't tested it with ALIVE, but it works fine with units spawned via DMP.