Arma 3
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EW REDUX - Sania & Volnorez
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Data Type: Mod
Mod Type: Equipment, Mechanics
File Size
Posted
Updated
13.399 MB
21 Mar @ 5:35pm
1 Sep @ 8:45am
13 Change Notes ( view )

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EW REDUX - Sania & Volnorez

Description
EW REDUX - Sania & Volnorez
Electronic warfare goes hard

September announcement:
In few days expect big update which will contain:
1. Fix for multiple drone control
2. Custom drone signal (Addable drones for signal mechanic)
3. Editable and mobile Signal Booster
4. New Jamming mechanics
5. Suicide USV Seafox compatibility

Previous July/August 2025 Update
- Duplicate glitch fix
- Jamming strength feature
- Custom ranges (Everything CBA based)
- Jamming resistance feature (KVN Fiber Optics drone included by default)
- Ukraine FPV Drone compatibility

- Future plans: TFAR jamming, Better jamming effects
- Other ideas (less likely to happen): Battery drain, Backpack jammer, TI and NVG jamming

What is the reason for a remake
To have a better jamming logic options and one integrated jammer for both present drone system - Crocus signal and vanilla.

How is it done now and what is new?
The EW Redux is more similar (but not the same) to the Crow's Electronic Warfare. The closer the UAV is, the lower is the signal and the stronger video feed distortion is.

I added responsive jamming mechanic for NON Crocus FPV drones. It works slightly differently, but it delivers needed effect. So you can use a vanilla Darter UAV or modded MAVIC and you can be jammed in a similar way the FPV Crocus is.

The Addon contains system of predefined ranges which could be set in-game by interaction with jammer, the ranges are 150, 300, 600 and 1200 meters. From July 2025 it can be modified in CBA settings. There is also other feature, which allows you to make some drones immune to jamming.

How does it work
- Original FPV Crocus addon has an unique signal mechanic which works with signal which limits its flight range, effectivity and so on. The jammer from EW REDUX makes the Crocus signal go down. About the case with other drones, modded or vanilla, which are technically able to fly wherever they want, jammer uses as a key their proximity to the jammer.

- Now there are 2 zones around jammer. First zone encountered starts to decrease a drone signal which leads to the increased video feed distortion. Once it flies into second zone, the connection cuts off and drone FALL DOWN (get destroyed most likely). That's a difference from Crow's EW, which let the drone to be taken over by AI and get into safe hover position.

- With FPV Crocus, you can find out very easily, when to stop to not get disconnected, with other drones, you can tell only by strength of video feed distortion and take your chances.

- Be careful, because the jamming range is now changeable by player interaction, you can get entrapped. The bigger the range is, the further is the second full jamming zone, within which you can suddenly appear and eventually get disconnected.

- "Jammer range switch" serves as an option for being able to jam only small portion of area and protect vital small valuable point without being detected from further ranges. For example, you want to protect an artillery system from FPV drones, but want to remain concealed as much as possible, so you won't be jamming 1200 meters to avoid detection of present jammer.

Complete list of functions
  • 2 models of classic Jammers: Sania and Volnorez

  • Jammers can be Dissasambeled, Assembeled, Put in the backpack or any inventory, Attached to any vehicle (all this by player in-game, some actions works only from First person view)

  • Jammers can be turn on and off, the range are by default 150, 300, 600, 1200 meters or can be edited in CBA Settings. The range represents the maximum jamming distance, with the full jamming effect occurring at approximately half that distance. (This can be changed in CBA as well)

  • Fiber optics drone jamming resistance (others can be specified in CBA settings)

  • Jamming is linear and is projected by increasing video distortion (or lowered signal in the case of FPV Crocus)

  • All drones can be jammed (Crocus FPV, Mavic, Vanilla and so on)

⚠️Known issues⚠️
  • Some drones are not compatible (e.g. Lancet)

  • Drone Signal mod is not compatible

  • TI and NVG are not affected

Credits:
Most of the addon base comes from Sam and DarkBall. Many thanks for their contribution with this unusual but very needed and actual aspect of warfare. In the Complete list of functions, the first 2 points are all done by them.

Many thanks to Defichk for testing.

Original mod

Please don't re-upload without my permission.
Popular Discussions View All (1)
16
1 Sep @ 10:26am
PINNED: Feedback and bugs
Furi_
48 Comments
Furi_  [author] 13 Sep @ 1:03pm 
@asmodeus Yeah I'd like it to be more realistic but it is not easy. Anyway in the next update will be added attachable signal booster, which will allow you to counter the jammer in the way the star link or similar systems does and alpha version of event base jamming system.

Tbh my take on this is to make it playable and logical and not 100% real, because it would be too much work for me. Otherwise I would have to get into work with "frequencies", type of drones and so on, always sounds cool though.
asmodeus 12 Sep @ 10:05am 
haha, nice! I hope this expands to become a realistic E.W. mod, that lets us intercept other's signals and whatnot. Attach relay stations to radio masts to boost communication, etc.
Furi_  [author] 30 Aug @ 7:58pm 
I rushed a bit last update and during test phase I just tested if jamming works but not the actual Ukranian FPV Drone :D now it should be fixed
Patrack 30 Aug @ 6:54pm 
:steamhappy:
Furi_  [author] 30 Aug @ 9:25am 
@Patrack yes
Patrack 29 Aug @ 4:19pm 
will there be compatibility for the Ukrainian FPV drone mod?
Nice update. :jake:
Furi_  [author] 22 Aug @ 3:46am 
@Cl44 originally I worked with a code from Crocus, one or two elements still remain, I might review the code, it would be cool to have it dependent less but right now there are other priorities
Cl44 8 Aug @ 7:05am 
Why is Crocus FPV a dependency?
Ace 24 Jul @ 4:56pm 
TFAR jamming would be swell. The ability to TFAR jam would make a lot of other mods I use obsolete, and they aren't maintained anyway.

The only thing that the other mods offer which this one doesn't is use of the Spectrum Device. If this mod had features that made the Spectrum Device able to detect drones and drone operators, TFAR comms, or to directionally jam drones (especially airborne drones), then I'd have no reason to have any of the other electronic warfare mods installed.

You should look to these mods for inspiration.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2171228036
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2515887728