Arma 3
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Electronic Warfare REDUX
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Data Type: Mod
Mod Type: Equipment, Mechanics
File Size
Posted
Updated
13.503 MB
21 Mar @ 5:35pm
26 Sep @ 11:43am
14 Change Notes ( view )

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Electronic Warfare REDUX

Description
EW REDUX – Sania & Volnorez
Upcoming November update will include
• Backpack Jammer
• Ability for missionmaker to set a custom object as a jammer


Rocks Scissors Update
• Jamming events
• Custom drone signal
• Signal Booster
• Chance of fuze failure for FPV Drones
• Battery drain
• Drone Destruction Key
• Fix for multiple drone control
Suicide USV Seafox compatibility



Why a Remake?
To have a better jamming logic and one integrated jammer system for both present drone system - Crocus signal and vanilla.

What’s New?
EW Redux is similiar to Crow’s Electronic Warfare, but is different in details and some specifics
• The closer the UAV is, the lower is the signal and the stronger video feed distortion is
• Crocus Signal UAVs are affected as well as vanilla or other modded UAVs with exceptions
• Predefined jamming ranges (customizable in CBA settings)
• Ability to make specific drones immune to jamming
• Many more (check out Complete list of Functions and Extra features bellow)

How does it work?
Crocus FPV type drones: Jammer reduces their signal, lower flight range and video quality
Other drones (vanilla & modded): Jamming works by proximity, the closer they are, the stronger is spawned video feed distortion
There are two zones of Jamming:
  • Zone 1: Partial jamming is applied and at the edge of these two zones, special events might appear
  • Zone 2: Full jamming area → connection is cut off, unlike Crow’s EW, jammed drones are not AI-hovered; they usually fall and break or explode (in the future this is planned to be separated, so the non FPVs actually hovers, as they do in real world, when this happens)

Complete List of Functions
• 2 Jammer models: Sania & Volnorez
• 1 Signal Booster model (vanilla)

Jammers & Signal Booster can be:
• Disassembled / Assembled
• Stored in backpack or as a backpack
• Attached to vehicles or other objects (all this by player in-game, some actions works only from First person view)

Jammers can be turned on/off with default ranges: 150, 300, 600, 1200m
• Editable in CBA settings
• The jamming range is changeable by player in-game interaction
• The system is even more interesting with Battery drain ON

Linear jamming mechanic
All drones can be jammed
Crocus FPV, Ukraine FPV Drone, Kamikaze USV Seafox are all compatible
• Vanilla (Darter) and modded UAVs (Mavic) can be jammed as well (there are some exceptions e.g. Lancet)

Signal Booster
• Increases drone signal strength & counters Jammer
• Toggle on/off (attach feature WIP)
• The Booster must be nearby the player or UAV

CBA Settings
• Hidden if run on server (So the players don't know the set values)

Extra Features
Battery drain: Optional (CBA toggle, it is OFF by default), Bigger range = faster drain, battery change is involved, batteries are avalible in Magazines (Battery drain for Signal Booster in next update)
Drone jamming resistance: Fiber optics by default, others via CBA
Jamming events: Random behavior (so far only engine fluctuation, control loss, more WIP)
FPV Drone fuze failure: Chance to not explode on impact (the chance is CBA configurable), but it still might explode with time delay
Drone signal: Vanilla and modded drones can be add in CBA to use Crocus-like signal mechanic
Drone Destruction Key: Destroy FPV drone via hotkey (default: "H"), keybind customizable, standalone version avalible here

⚠️Known issues⚠️
  • Some drones are not compatible (e.g. Lancet)

  • Drone Signal mod is not compatible

  • TI and NVG are not affected

Future plans and ideas
  • TFAR jamming

  • Enemy/Friendly jamming

  • Backpack jammer

  • Better jamming effects, TI and NVG jamming

  • More CBA settings included for customization

Credits:
Most of the addon base comes from Sam and DarkBall. Many thanks for their contribution with this unusual but very needed and actual aspect of warfare. In the Complete list of functions, the first 2 points are all done by them.

Many thanks to Defichk for testing.

Original mod

Please don't re-upload without my permission.
Popular Discussions View All (1)
19
5 Oct @ 6:40am
PINNED: Feedback and bugs
Furi_
61 Comments
RM Snipe 28 Oct @ 4:17am 
Hi _Furi, B_RadioBag_01_mtp_F has attennas, vanilla model. Cheers..
Furi_  [author] 27 Oct @ 10:52am 
@JuanGdo I will probably use some existing backpack model, the thing is, I am kinda not really into 3D modelling, this issue is holding me back, ngl :/ :D

My other plan was also to go through the workshop, find something suitable and ask for it in the case it wouldn't be free to grab, anyway in the end, I imagine such device to be pack in some sort of bag anyway, with some sort of antenna pointing out
JuanGdo 26 Oct @ 4:34am 
its okay no problem, take your time, quick question tho, the backpack jammer will have its own model or will use an existing backpack?
Furi_  [author] 25 Oct @ 8:59pm 
I got no time for arma this weekend, update postponed
Furi_  [author] 22 Oct @ 4:38pm 
ok it shouldn't be difficult, expect update in few days :)
Furi_  [author] 22 Oct @ 10:47am 
I'll take a look at that this weekend and will let you know
JuanGdo 20 Oct @ 4:00am 
any update with the backpack jammers?
RM Snipe 20 Oct @ 2:41am 
Seems to be all working without any errors, I like the battery drain.. Is "Backpack" jammer possible so an individual can carry it ? :steamthumbsup:
Furi_  [author] 26 Sep @ 11:50am 
I hope I didn't **** it up :D
RM Snipe 23 Sep @ 8:47am 
@Furi _ Great news on battery system.. I am just using the standard A2 along with fpv ai drone mod as enemy ai drones integrated into OPEX .