RimWorld
WildSpawn - A Progression: Agriculture Preset
44 件のコメント
Deankiller Turnupseed 10月27日 8時23分 
please fix
Haknoes 10月11日 7時07分 
sounds like turkler is about to come to the rescue...
turkler 10月2日 12時51分 
hey fyi, your loadfolders is broken. you have a 1.6 folder but the loadfolders does not refer to it anywhere, so the mod always loads the 1.5 patches no matter what
taariya 9月21日 15時44分 
Will this work if added to an existing save?
rustyasahalo 9月4日 15時54分 
I have uploaded a patch to apply the Regrowth grasslands patch to Odyssey grasslands. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3561786598
Naymaier 8月28日 6時14分 
i think is not working on grassland biome
k1llg0r3 8月25日 3時29分 
Alpha biomes support?
Ruby 8月23日 14時28分 
Pulled a classic post before read. My bad. Good luck on regrowth! The error seems mostly harmless from what I can tell if regrowth simply removed it's grassland, so not a huge issue.
Hawkefire 8月21日 13時54分 
Question, would it be possible to add in the various hydro-agriculture plants to naturally spawn in different areas too? They need to grow in the water, so they'd only be able to spawn in rivers and freshwater lakes/pools
Lemniscate_Mike 8月14日 15時56分 
@Harmonea That's good, because I just spent all afternoon trying to make a patch myself with no luck.
AI failed me too. =T
Harmonea  [作成者] 8月13日 11時43分 
@ Lemniscate_Mike That comment was for me, not for users.

I really need y'all to chill on the spam of comments about Regrowth. It literally just updated two days ago. I'm f'ing aware of the issue.
Lemniscate_Mike 8月12日 17時47分 
@daz_ian Think you could explain how please?
daz_ian 8月12日 15時46分 
I'm seeing errors when I add Regrowth 2 as well; they boil down to attempting to patch the biome RG_TemperateGrassland, which doesn't exist in the 1.6 version.

I'd recommend switching the Regrowth grassland patch to target Odyssey and its grassland instead.
Iirly 8月12日 8時46分 
Dunno if its just me but in case it is not. Using this with the recently updated reworked Regrowth Core makes nearly everything spawn in the Dark Forest (Medieval Overhaul) I got the expected wild spawn items here, but i am also getting other things like cotton, tomatoes, potatoes and so many things that I should have to buy from traders. So heads up, its a bit overpowered if you're using it with Regrowth Core. This may also apply to other biomes as well, but I haven't checked.
Vertigo 8月10日 18時58分 
The patch errors are because this mod is loading 1.5 patches instead of 1.6. loadfolders.xml was never updated for 1.6

That being said, I'm sure there might be some other changes needed do to 1.6 Regrowth changes.
Lemniscate_Mike 8月10日 12時16分 
Getting patch loading errors with ReGrowth 2 and this.
Any ideas to make them compatible?
LaviWasTaken 8月10日 5時28分 
@Harmonea Ahh, thank you for the reply. I was confused as the descriptions of flowers said they are often harvested for the perfumes, but they didn't give any yeld when harvested. This explains it.
Harmonea  [作成者] 8月9日 11時24分 
@LaviWasTaken If you have Alpha Crafts, flowers can be harvested for their petals, and the petals can make seeds at relevant benches. Without Alpha Crafts, you can't. This mod was made for a pack that includes AC, so that's why it distributes flowers.
LaviWasTaken 8月8日 7時02分 
Okay, but how do I get flower seeds other than buying expensive bag from trader?
Vustex 8月4日 11時01分 
Vanilla Vanilla Expanded.
Sledjer 7月27日 1時44分 
Do you have any plans to add plants to the new biomes that were added in Odyssey?
VitaKaninen 7月15日 10時08分 
Ok, thanks.
Harmonea  [作成者] 7月15日 10時05分 
@VitaKaninen No
VitaKaninen 7月15日 9時58分 
Once you have obtained the seeds and unlocked the ability to plant a particular plant, will it stop spawning randomly on the map?
Sosvo 7月14日 17時06分 
What is the difference with wild cultivation ?
Futstub 7月12日 23時16分 
Ok, thank you, Imma use that mod then, but I keep checking this one in case you update it for more biomes, then Imma switch to yours! :)
Harmonea  [作成者] 7月12日 20時41分 
@Futsub Full details about plants added are in the chart in the mod description (located below the exact paragraph I'm copying, incidentally). If you disagree with any of my choices, or you want to cover different biomes or use different mods to cover them, I recommend the excellent Choose Wild Plant Spawns mod to tweak everything to your liking. This mod is just an easy install-and-go preset designed with Ferny's Progression Modpack in mind.
Futstub 7月12日 10時13分 
How does this work with modded biomes (like from "More Vanilla Biomes") and the ones from the new DLC? Is there a mod option to change the spawned plants?
Harmonea  [作成者] 7月1日 11時32分 
@ruler_ruler_hi4_seeker_4_seeker I addressed this literally just 4 comments before yours
ruler_ruler_hi4_seeker_4_seeker 7月1日 11時03分 
I was wondering: have you seen the VV - New Harvest mod? If so, will compatibility be added for this? In the meantime, how does one make this mod compatible with other such mods?
Happy 6月30日 2時12分 
Ignore this one...you will see this prick in many good mods with the same beheavior. Take your time.
Harmonea  [作成者] 6月21日 15時47分 
I'm not one of those authors who just updates the tag and hopes it'll work, I actually test and check for changes in the mods I'm hooking into.

Aaaand not one single mod plant this thing spawns has been updated to 1.6, so you can calm the actual f down.
AzoorFox 6月21日 15時38分 
UPDATE WHEN?????????????????
Harmonea  [作成者] 6月3日 11時26分 
@Iirly As stated in the description: "If you disagree with any of my choices, or you want to cover different biomes or use different mods to cover them, I recommend the excellent Choose Wild Plant Spawns mod to tweak everything to your liking. This mod is just an easy install-and-go preset designed with Ferny's Progression Modpack in mind."

I'm not really interested in digging through 50 new plant defs, researching what biomes they should appear in, and trying to bend the results of that research in such a way that the plants are distributed in a fair and potentially interesting way (like in the above table). It would be much better for you guys if someone invested in New Harvest just forks my mod. It's an XML-only mod with an open license, so it'd be a good learning project.
Iirly 6月3日 9時49分 
@harmonea would you consider adding the plants from the mod New Harvest to this? It's a fairly new mod that adds more new plants including new types of plants used for early game building materials like Rattan and such.
Harmonea  [作成者] 4月3日 0時21分 
@ 猫雷Kiss yes
猫雷Kiss 4月2日 22時45分 
will this mod work on mid-game save?
Gear`O`Derm 4月2日 22時44分 
Excuse me if I don't understand it correctly, should this mod be placed before or after Choose Wild Plant Spawns?
Kimo' 3月30日 12時44分 
Ah I missed that part, my bad. Thanks for the reply!
Harmonea  [作成者] 3月30日 12時27分 
@Kimo' As stated in the description, I haven't put any backup crops in place. Check out Choose Wild Plant Spawns to make your own tweaks!
Kimo' 3月30日 6時26分 
Really cool mod! Just one question, if you don't have Medieval overall, do you get the VE equivalent, like the apples in the boiling forest for exemple?
Reestock 3月29日 20時26分 
Gotta love a ferny approved mod that improves scavenging!
Smxrez 3月29日 20時08分 
YUMMY YUMMY
ferny 3月29日 20時06分 
Great work