Left 4 Dead 2

Left 4 Dead 2

Pistol First Person Animations Remade
53 kommentarer
ClawLord 13 nov, 2024 @ 20:17 
dual pistols visibly shake when last bullet remains
Puffy 20 jul, 2023 @ 0:39 
very calm, love it.
¤ Dλmiλn ¤ 13 maj, 2021 @ 23:09 
cool
(RF)Robot Future 20 dec, 2020 @ 20:14 
@o v e r l o r d you sure?
overlordxviii 22 okt, 2020 @ 14:16 
@Garrythelawless Lol is the beginning of Dead Center
Aeterna 16 okt, 2020 @ 9:36 
what map did you use for this video
Recoil 5 jan, 2020 @ 19:41 
i love ur mod
Alex_D #NoWar 8 aug, 2018 @ 8:33 
Do you mean as a contributor? Or would simply crediting be enough?
c at  [skapare] 8 aug, 2018 @ 8:29 
@Alex_D_Vasilkov Please add me as an author if you plan on uploading it
Alex_D #NoWar 8 aug, 2018 @ 5:59 
Hi there. Hope you don't mind if I use your animations for a pair of semi-auto MP9s.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1469275790
died2pinwheel 17 jul, 2018 @ 8:34 
has someone put these on the l4d1 models?
BBQ flavoured wet wipe 12 feb, 2017 @ 12:48 
Where are the m16 and the scar fp animation?
Mince 18 aug, 2015 @ 22:59 
I quite like this and your double pistol animations. Would it be possible to add movement to the viewmodel when you move the camera up or down? I haven't found any custom pistol animations, apart from the L4D1 ones, that have it.
TheOriginalRalph 9 mar, 2015 @ 23:09 
Animations look good, but there's no shell ejection. Why?
lemit 7 mar, 2015 @ 10:45 
Heh, kinda looks like Payday 2 animations
Shure Iam 24 feb, 2015 @ 7:21 
you could make a collection for all of the re-animations
Coffee 8 jan, 2015 @ 3:31 
gg
lukey pooky 1 jan, 2015 @ 14:51 
I've had to try 100 different reanimations for these damn awful pistols, but I have finally came to rest here. This is my favorite.
𝔄𝚎𝚜𝚝𝚞𝚜 8 dec, 2014 @ 17:08 
@yaroslavthesmith I don't even know anymore........ First of all. Paysus animates these himself. Secondly. Why? Why? Just..... Why?
RobKaMI 2 dec, 2014 @ 5:36 
Сool
Cat 28 nov, 2014 @ 22:35 
really nice
Bosszila 27 nov, 2014 @ 21:01 
me need more weapons for you animation thank :)
FontanalFart 27 nov, 2014 @ 6:38 
The pistol animations are very nice. But since you use the same animations for the deagle there is some noticable clipping. For example the bottom of the grip goes through the left hand holding the gun. There is also some small clipping on the right hand and the trigger guard.
Nightwaff 26 nov, 2014 @ 23:56 
thanks
c at  [skapare] 26 nov, 2014 @ 21:24 
Nightwaff 26 nov, 2014 @ 20:50 
Is the map you used for the video available in the workshop? it would really help me set up my mods :)
Hideki 26 nov, 2014 @ 18:10 
Could you release the Magnum anims as a standalone?
Meat Shield 26 nov, 2014 @ 4:09 
It feels weird not seeing the hammer on the deagle go off
donutmario 26 nov, 2014 @ 1:43 
Payday 2 animation??
Magus 幸运的 25 nov, 2014 @ 11:51 
Reminds me how shit stock weapon models are. I replaced practically everything with the same weapon, only redone with better looks and animations.
Dynaflame 25 nov, 2014 @ 6:44 
@☁ⓏΣ℟◯☁ マーカス

From the description: "This is not compatible with other pistol models, but it is compatible with retextures and sound mods, and particle mods."

...So no.
ohbit 24 nov, 2014 @ 17:48 
Will this work even when you have an addon that makes your pistol different because I have a bretta reskin
Jessica Jones 24 nov, 2014 @ 7:49 
better than arby animations
5g Horse 23 nov, 2014 @ 12:31 
Would love to have a version without the magnum, please.
c at  [skapare] 23 nov, 2014 @ 12:22 
iamajellydonut, I should have a fix out for this soon, along with a bit of animation edits.
Elijah 23 nov, 2014 @ 12:04 
i don´t lose the feeling that you are aiming with singel pistol or magnum a bit to much to the left site. It doesn´t feel like you are aiming where you are actually shooting.
BB 22 nov, 2014 @ 20:07 
Thank You so Much
Dickle 22 nov, 2014 @ 14:30 
amazing job dude i actually like these more then arby's cz animations
†Médichôn† 22 nov, 2014 @ 12:49 
Good Work Friend
Lt. Rocky 22 nov, 2014 @ 11:11 
I try ;;
c at  [skapare] 22 nov, 2014 @ 11:05 
I wish you sent that to me 3 minutes ago so I would haved fixed that in the update I just released.
Lt. Rocky 22 nov, 2014 @ 11:01 
Add an attatchment in the qc called "shell" to where you want the shell to eject from and what angle, then add this in the "_layer" sequence of your firing animation:

{ event AE_CL_CREATE_PARTICLE_BRASS 1 "weapon_shell_casing_9mm shell" }

There is also "weapon_shell_casing_rifle" and "weapon_shell_casing_shotgun"
c at  [skapare] 22 nov, 2014 @ 10:52 
I was going to add shells in the last update, but the pistols fire too quickly, and the shells just reset and look ugly. I don't know what the particle effect for it is.
Lt. Rocky 22 nov, 2014 @ 10:36 
I had been wondering where your old pistol set had gone. I wanted to do the VP70's on them, but I would have only kicked myself, because this set's a definate improvement.

The idle on the dual set seems a little speedy, I'd want to suggest lowering the fps a little, and the walk animation seems a little goofy, like a happy "doo-de-doo-doo-doooo~". There is also no shell ejection on any of the sets, animated or particle effect.

Great stuff regardless Paysus. You do great work, and I'll be sure to give you a heads up if I'd like to use any models on these.


Also, if you feel you aren't too great with Blender rending, try Source Filmmaker! Good stuff with that program.
Butter Rat 22 nov, 2014 @ 10:20 
Can you make one with just the dual pistols? I have another magnum mod and it's glitching, overwriting the magnum mod i have.
Quackenburt 22 nov, 2014 @ 8:40 
Found a bug with the duel pistol animation...when you are down to the last bullet in the pistol they disapear completely.
Reezons 22 nov, 2014 @ 5:02 
Can u do a re animated AK-47?

Royce the Charralope 22 nov, 2014 @ 3:21 
How do you think of camera movement? I would really like to see it and it definitely would make the animations look more realistic.
Royce the Charralope 22 nov, 2014 @ 3:17 
This is very interesting, to save the least. There are just two problems on it.
First, the slide of the Desert Eagle should snap back a bit more.
Second: Assuming that the Magnum is a Desert Eagle Cal. .44 Magnum (under consideration of its clip size), its blowback is too weak. I think you should give it a more intense blowback.

Nonetheless, you did a good job. And I really like the off-screen reload. We don't get to see these things often. I also appreciate that you didn't swapped the pistol models only for "fixing" that goddamn sound "bug", which I don't give a f**k for.
Poppy 21 nov, 2014 @ 19:55 
These anomations look great, I like how energetic they look compared to Arby's anomations which look too robotic for my tastes.