Left 4 Dead 2

Left 4 Dead 2

Pistol First Person Animations Remade
53 kommentarer
ClawLord 13. nov. 2024 kl. 20:17 
dual pistols visibly shake when last bullet remains
Puffy 20. juli 2023 kl. 0:39 
very calm, love it.
¤ Dλmiλn ¤ 13. maj 2021 kl. 23:09 
cool
(RF)Robot Future 20. dec. 2020 kl. 20:14 
@o v e r l o r d you sure?
overlordxviii 22. okt. 2020 kl. 14:16 
@Garrythelawless Lol is the beginning of Dead Center
Aeterna 16. okt. 2020 kl. 9:36 
what map did you use for this video
Recoil 5. jan. 2020 kl. 19:41 
i love ur mod
Alex_D #NoWar 8. aug. 2018 kl. 8:33 
Do you mean as a contributor? Or would simply crediting be enough?
c at  [ophavsmand] 8. aug. 2018 kl. 8:29 
@Alex_D_Vasilkov Please add me as an author if you plan on uploading it
Alex_D #NoWar 8. aug. 2018 kl. 5:59 
Hi there. Hope you don't mind if I use your animations for a pair of semi-auto MP9s.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1469275790
died2pinwheel 17. juli 2018 kl. 8:34 
has someone put these on the l4d1 models?
BBQ flavoured wet wipe 12. feb. 2017 kl. 12:48 
Where are the m16 and the scar fp animation?
Mince 18. aug. 2015 kl. 22:59 
I quite like this and your double pistol animations. Would it be possible to add movement to the viewmodel when you move the camera up or down? I haven't found any custom pistol animations, apart from the L4D1 ones, that have it.
TheOriginalRalph 9. mar. 2015 kl. 23:09 
Animations look good, but there's no shell ejection. Why?
lemit 7. mar. 2015 kl. 10:45 
Heh, kinda looks like Payday 2 animations
Shure Iam 24. feb. 2015 kl. 7:21 
you could make a collection for all of the re-animations
Coffee 8. jan. 2015 kl. 3:31 
gg
lukey pooky 1. jan. 2015 kl. 14:51 
I've had to try 100 different reanimations for these damn awful pistols, but I have finally came to rest here. This is my favorite.
𝔄𝚎𝚜𝚝𝚞𝚜 8. dec. 2014 kl. 17:08 
@yaroslavthesmith I don't even know anymore........ First of all. Paysus animates these himself. Secondly. Why? Why? Just..... Why?
RobKaMI 2. dec. 2014 kl. 5:36 
Сool
Cat 28. nov. 2014 kl. 22:35 
really nice
Bosszila 27. nov. 2014 kl. 21:01 
me need more weapons for you animation thank :)
FontanalFart 27. nov. 2014 kl. 6:38 
The pistol animations are very nice. But since you use the same animations for the deagle there is some noticable clipping. For example the bottom of the grip goes through the left hand holding the gun. There is also some small clipping on the right hand and the trigger guard.
Nightwaff 26. nov. 2014 kl. 23:56 
thanks
c at  [ophavsmand] 26. nov. 2014 kl. 21:24 
Nightwaff 26. nov. 2014 kl. 20:50 
Is the map you used for the video available in the workshop? it would really help me set up my mods :)
Hideki 26. nov. 2014 kl. 18:10 
Could you release the Magnum anims as a standalone?
Meat Shield 26. nov. 2014 kl. 4:09 
It feels weird not seeing the hammer on the deagle go off
donutmario 26. nov. 2014 kl. 1:43 
Payday 2 animation??
Magus 幸运的 25. nov. 2014 kl. 11:51 
Reminds me how shit stock weapon models are. I replaced practically everything with the same weapon, only redone with better looks and animations.
Dynaflame 25. nov. 2014 kl. 6:44 
@☁ⓏΣ℟◯☁ マーカス

From the description: "This is not compatible with other pistol models, but it is compatible with retextures and sound mods, and particle mods."

...So no.
ohbit 24. nov. 2014 kl. 17:48 
Will this work even when you have an addon that makes your pistol different because I have a bretta reskin
Jessica Jones 24. nov. 2014 kl. 7:49 
better than arby animations
5g Horse 23. nov. 2014 kl. 12:31 
Would love to have a version without the magnum, please.
c at  [ophavsmand] 23. nov. 2014 kl. 12:22 
iamajellydonut, I should have a fix out for this soon, along with a bit of animation edits.
Elijah 23. nov. 2014 kl. 12:04 
i don´t lose the feeling that you are aiming with singel pistol or magnum a bit to much to the left site. It doesn´t feel like you are aiming where you are actually shooting.
BB 22. nov. 2014 kl. 20:07 
Thank You so Much
Dickle 22. nov. 2014 kl. 14:30 
amazing job dude i actually like these more then arby's cz animations
†Médichôn† 22. nov. 2014 kl. 12:49 
Good Work Friend
Lt. Rocky 22. nov. 2014 kl. 11:11 
I try ;;
c at  [ophavsmand] 22. nov. 2014 kl. 11:05 
I wish you sent that to me 3 minutes ago so I would haved fixed that in the update I just released.
Lt. Rocky 22. nov. 2014 kl. 11:01 
Add an attatchment in the qc called "shell" to where you want the shell to eject from and what angle, then add this in the "_layer" sequence of your firing animation:

{ event AE_CL_CREATE_PARTICLE_BRASS 1 "weapon_shell_casing_9mm shell" }

There is also "weapon_shell_casing_rifle" and "weapon_shell_casing_shotgun"
c at  [ophavsmand] 22. nov. 2014 kl. 10:52 
I was going to add shells in the last update, but the pistols fire too quickly, and the shells just reset and look ugly. I don't know what the particle effect for it is.
Lt. Rocky 22. nov. 2014 kl. 10:36 
I had been wondering where your old pistol set had gone. I wanted to do the VP70's on them, but I would have only kicked myself, because this set's a definate improvement.

The idle on the dual set seems a little speedy, I'd want to suggest lowering the fps a little, and the walk animation seems a little goofy, like a happy "doo-de-doo-doo-doooo~". There is also no shell ejection on any of the sets, animated or particle effect.

Great stuff regardless Paysus. You do great work, and I'll be sure to give you a heads up if I'd like to use any models on these.


Also, if you feel you aren't too great with Blender rending, try Source Filmmaker! Good stuff with that program.
Butter Rat 22. nov. 2014 kl. 10:20 
Can you make one with just the dual pistols? I have another magnum mod and it's glitching, overwriting the magnum mod i have.
Quackenburt 22. nov. 2014 kl. 8:40 
Found a bug with the duel pistol animation...when you are down to the last bullet in the pistol they disapear completely.
Reezons 22. nov. 2014 kl. 5:02 
Can u do a re animated AK-47?

Royce the Charralope 22. nov. 2014 kl. 3:21 
How do you think of camera movement? I would really like to see it and it definitely would make the animations look more realistic.
Royce the Charralope 22. nov. 2014 kl. 3:17 
This is very interesting, to save the least. There are just two problems on it.
First, the slide of the Desert Eagle should snap back a bit more.
Second: Assuming that the Magnum is a Desert Eagle Cal. .44 Magnum (under consideration of its clip size), its blowback is too weak. I think you should give it a more intense blowback.

Nonetheless, you did a good job. And I really like the off-screen reload. We don't get to see these things often. I also appreciate that you didn't swapped the pistol models only for "fixing" that goddamn sound "bug", which I don't give a f**k for.
Poppy 21. nov. 2014 kl. 19:55 
These anomations look great, I like how energetic they look compared to Arby's anomations which look too robotic for my tastes.