Left 4 Dead 2

Left 4 Dead 2

Pistol First Person Animations Remade
53 opmerkingen
ClawLord 13 nov 2024 om 20:17 
dual pistols visibly shake when last bullet remains
Puffy 20 jul 2023 om 0:39 
very calm, love it.
¤ Dλmiλn ¤ 13 mei 2021 om 23:09 
cool
(RF)Robot Future 20 dec 2020 om 20:14 
@o v e r l o r d you sure?
overlordxviii 22 okt 2020 om 14:16 
@Garrythelawless Lol is the beginning of Dead Center
Aeterna 16 okt 2020 om 9:36 
what map did you use for this video
Recoil 5 jan 2020 om 19:41 
i love ur mod
Alex_D #NoWar 8 aug 2018 om 8:33 
Do you mean as a contributor? Or would simply crediting be enough?
c at  [auteur] 8 aug 2018 om 8:29 
@Alex_D_Vasilkov Please add me as an author if you plan on uploading it
Alex_D #NoWar 8 aug 2018 om 5:59 
Hi there. Hope you don't mind if I use your animations for a pair of semi-auto MP9s.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1469275790
died2pinwheel 17 jul 2018 om 8:34 
has someone put these on the l4d1 models?
BBQ flavoured wet wipe 12 feb 2017 om 12:48 
Where are the m16 and the scar fp animation?
Mince 18 aug 2015 om 22:59 
I quite like this and your double pistol animations. Would it be possible to add movement to the viewmodel when you move the camera up or down? I haven't found any custom pistol animations, apart from the L4D1 ones, that have it.
TheOriginalRalph 9 mrt 2015 om 23:09 
Animations look good, but there's no shell ejection. Why?
lemit 7 mrt 2015 om 10:45 
Heh, kinda looks like Payday 2 animations
Shure Iam 24 feb 2015 om 7:21 
you could make a collection for all of the re-animations
Coffee 8 jan 2015 om 3:31 
gg
lukey pooky 1 jan 2015 om 14:51 
I've had to try 100 different reanimations for these damn awful pistols, but I have finally came to rest here. This is my favorite.
𝔄𝚎𝚜𝚝𝚞𝚜 8 dec 2014 om 17:08 
@yaroslavthesmith I don't even know anymore........ First of all. Paysus animates these himself. Secondly. Why? Why? Just..... Why?
RobKaMI 2 dec 2014 om 5:36 
Сool
Cat 28 nov 2014 om 22:35 
really nice
Bosszila 27 nov 2014 om 21:01 
me need more weapons for you animation thank :)
FontanalFart 27 nov 2014 om 6:38 
The pistol animations are very nice. But since you use the same animations for the deagle there is some noticable clipping. For example the bottom of the grip goes through the left hand holding the gun. There is also some small clipping on the right hand and the trigger guard.
Nightwaff 26 nov 2014 om 23:56 
thanks
c at  [auteur] 26 nov 2014 om 21:24 
Nightwaff 26 nov 2014 om 20:50 
Is the map you used for the video available in the workshop? it would really help me set up my mods :)
Hideki 26 nov 2014 om 18:10 
Could you release the Magnum anims as a standalone?
Meat Shield 26 nov 2014 om 4:09 
It feels weird not seeing the hammer on the deagle go off
donutmario 26 nov 2014 om 1:43 
Payday 2 animation??
Magus 25 nov 2014 om 11:51 
Reminds me how shit stock weapon models are. I replaced practically everything with the same weapon, only redone with better looks and animations.
Dynaflame 25 nov 2014 om 6:44 
@☁ⓏΣ℟◯☁ マーカス

From the description: "This is not compatible with other pistol models, but it is compatible with retextures and sound mods, and particle mods."

...So no.
ohbit 24 nov 2014 om 17:48 
Will this work even when you have an addon that makes your pistol different because I have a bretta reskin
Jessica Jones 24 nov 2014 om 7:49 
better than arby animations
5g Horse 23 nov 2014 om 12:31 
Would love to have a version without the magnum, please.
c at  [auteur] 23 nov 2014 om 12:22 
iamajellydonut, I should have a fix out for this soon, along with a bit of animation edits.
Elijah 23 nov 2014 om 12:04 
i don´t lose the feeling that you are aiming with singel pistol or magnum a bit to much to the left site. It doesn´t feel like you are aiming where you are actually shooting.
BB 22 nov 2014 om 20:07 
Thank You so Much
Dickle 22 nov 2014 om 14:30 
amazing job dude i actually like these more then arby's cz animations
†Médichôn† 22 nov 2014 om 12:49 
Good Work Friend
Lt. Rocky 22 nov 2014 om 11:11 
I try ;;
c at  [auteur] 22 nov 2014 om 11:05 
I wish you sent that to me 3 minutes ago so I would haved fixed that in the update I just released.
Lt. Rocky 22 nov 2014 om 11:01 
Add an attatchment in the qc called "shell" to where you want the shell to eject from and what angle, then add this in the "_layer" sequence of your firing animation:

{ event AE_CL_CREATE_PARTICLE_BRASS 1 "weapon_shell_casing_9mm shell" }

There is also "weapon_shell_casing_rifle" and "weapon_shell_casing_shotgun"
c at  [auteur] 22 nov 2014 om 10:52 
I was going to add shells in the last update, but the pistols fire too quickly, and the shells just reset and look ugly. I don't know what the particle effect for it is.
Lt. Rocky 22 nov 2014 om 10:36 
I had been wondering where your old pistol set had gone. I wanted to do the VP70's on them, but I would have only kicked myself, because this set's a definate improvement.

The idle on the dual set seems a little speedy, I'd want to suggest lowering the fps a little, and the walk animation seems a little goofy, like a happy "doo-de-doo-doo-doooo~". There is also no shell ejection on any of the sets, animated or particle effect.

Great stuff regardless Paysus. You do great work, and I'll be sure to give you a heads up if I'd like to use any models on these.


Also, if you feel you aren't too great with Blender rending, try Source Filmmaker! Good stuff with that program.
Butter Rat 22 nov 2014 om 10:20 
Can you make one with just the dual pistols? I have another magnum mod and it's glitching, overwriting the magnum mod i have.
Quackenburt 22 nov 2014 om 8:40 
Found a bug with the duel pistol animation...when you are down to the last bullet in the pistol they disapear completely.
Reezons 22 nov 2014 om 5:02 
Can u do a re animated AK-47?

Royce the Charralope 22 nov 2014 om 3:21 
How do you think of camera movement? I would really like to see it and it definitely would make the animations look more realistic.
Royce the Charralope 22 nov 2014 om 3:17 
This is very interesting, to save the least. There are just two problems on it.
First, the slide of the Desert Eagle should snap back a bit more.
Second: Assuming that the Magnum is a Desert Eagle Cal. .44 Magnum (under consideration of its clip size), its blowback is too weak. I think you should give it a more intense blowback.

Nonetheless, you did a good job. And I really like the off-screen reload. We don't get to see these things often. I also appreciate that you didn't swapped the pistol models only for "fixing" that goddamn sound "bug", which I don't give a f**k for.
Poppy 21 nov 2014 om 19:55 
These anomations look great, I like how energetic they look compared to Arby's anomations which look too robotic for my tastes.