tModLoader

tModLoader

Spirit Reforged
443 Comments
GabeHasWon  [author] 4 Oct @ 4:30pm 
No, it's not Light and Shadow. As I said, it's part of Reforged. None of our promo content showcases anything but vanilla and Reforged.
Punpun 4 Oct @ 12:39pm 
@MissCherrypie Light and Shadow, Fancy lighting, probably.
Zach 4 Oct @ 10:06am 
I don't know if it's just me or if I'm missing something, but the Jellyfish staff just doesn't work. I'll summon it, and the Jellyfish will just like vanish. I think it happens as it as even thinks about attacking an enemy, because I can get it to follow me for a bit sometimes before that.
GabeHasWon  [author] 3 Oct @ 4:19pm 
@Gez Fixed! We'll release a bugfix...sometime lol

@LordOfPigs Afriad we have a ton of plans for Savanna fauna already! There's a nonzero chance we get an aardvark, but we've more immediate plans.

@MissCherrypie That's just a part of Reforged.
MissCherrypie 3 Oct @ 12:53pm 
what's cause the water in the 3rd picture to look so good i want to know what's doing that because it looks soooooo pretty
LordOfPigs 3 Oct @ 4:56am 
Love the mod! Could you add something to do with Aardvarks for the savanna? Maybe a pet? They're my favourite animal and I wish more people knew about their brilliance!
Gez 25 Sep @ 3:38am 
Bug (might be caused by Rise of Ages, which fails to load currently, but this part seems specific to Spirit Reforged):

SpiritReforged was unable to unload properly. Modders must use defensive programming to ensure unloading completes regardless of any errors during loading.
System.NullReferenceException: Object reference not set to an instance of an object.
at NPCUtils.AutoloadedContentLoader.Unload()
at SpiritReforged.SpiritReforgedMod.Unload() in SpiritReforged.cs:line 62
Doseishy 6 Sep @ 10:10am 
I'm not sure what exactly is causing it, but spirit reforged seems to be causing high server tick rate.
Venomsplatter 5 Sep @ 12:43pm 
Spirit Reforged is incompatible with Advanced World Gen. Not posting this to be rude just being informative :)
Jaxolberry 26 Aug @ 6:25pm 
and yeah my world crashes right as world gen completes
Jaxolberry 26 Aug @ 6:24pm 
it says system failed and has a triangle exclamation mark icon next to the "required mods" to make the mod work or dependencies. and when I click the triangle, it says "custom world seed failed to load! Member 'zenithworld' not found" when I click that triangle
MkDistrict2 20 Aug @ 12:01am 
is this compatible with calamity and fargo's?
Crucible 16 Aug @ 8:43am 
Any chance for Reforged Wheezers to drop the Wheezer Scale? Currently doing a dual-Spirit and Thorium playthrough, and the Wheezers in the beastiary are entirely the Reforged one with the different drops.
Idlemind 10 Aug @ 1:17pm 
Does this mod have anything to do with reforging.. ?
HeadofDionysusTTV 9 Aug @ 1:59pm 
Is there an up to date wiki for reforged? the wiki.gg wiki for it is showing a lot of early game stuff that doesnt exist.
Or if im missing a part of the mod and just need that please let me know i could just be stupid
Mechanomical 8 Aug @ 10:49pm 
Hey how do I remove the minipack I kinda don't want this thing on me.
Prism182 3 Aug @ 7:45pm 
having an issue with the savanna seed crashing the world generation menu, sent the error log under a discussion
GabeHasWon  [author] 3 Aug @ 12:09am 
It doesn't always spawn. If you want to guarantee a spawn, use the "savanna" world seed, without quotation marks. Otherwise, it spawns over the forest between a desert and a jungle, uninterrupted.
tablaca 2 Aug @ 10:37pm 
my world doesn't have a savanna biome, does somebody knows why?
PopPhyzzle 2 Aug @ 4:55pm 
Okay will do I appreciate it
GabeHasWon  [author] 2 Aug @ 3:50pm 
Oh, so it's an issue with another mod. If you could throw that report on the GitHub that'd be nice, I can probably look it into it if not tomorrow, next week.
PopPhyzzle 2 Aug @ 3:14pm 
When I tried to make a new world to test it it said:

System.IndexOutOfRangeException: Index was outside the bounds of the array.

In regards to the abyss generation
PopPhyzzle 2 Aug @ 2:55pm 
The system null reference exception says: Object reference not set to an instance of an object"
PopPhyzzle 2 Aug @ 2:51pm 
I'm glad it's working for you. The client log said something about a system null reference exception with my Radiance mod. It also mentioned something about the save path having incorrect slashes somehow. The Radiance mod works though. When I include the spirit reforged the game crashes on startup.
GabeHasWon  [author] 1 Aug @ 4:09pm 
That's not true. Just ran the mod, and it works fine. What is the error specifically?
PopPhyzzle 1 Aug @ 3:49pm 
Hi. Unfortunately this mod is incompatible with the new tModLoader update. Anyone else having the same issue?
EDekar 29 Jul @ 1:04pm 
I believe I have encountered a simple soft lock.
New world with seed: dontdigup
World creation hangs indefinitely on the step where it indicates it is creating butterfly shrines.
GabeHasWon  [author] 25 Jul @ 3:04pm 
Yes!
fijma 25 Jul @ 3:15am 
Works with remnants mod?
SimplySquamb 23 Jul @ 6:53pm 
thirding what Milk Man and AgentKirin said; Star powder doesn't work for me either
FORGE 18 Jul @ 12:47pm 
tthe new custom pots are so creative and awesome. absolutely love the idea
AgentKirin 16 Jul @ 3:57pm 
Seconding what Milk Man said; the star powder is doing nothing to the grass. Also, whips aren't triggering the Rogue's Crest's bleed effect like the tooltip says they should.
x69x420x69xD 16 Jul @ 2:33pm 
Hey, the star powder item doesnt seem to work (spread anything) for me.
Hightide_Gaming1214 11 Jul @ 6:26pm 
I just finished a Spirit Classic playthrough (Like, literally half an hour ago) and I have to say, I'm really excited to do a playthrough of this. It's amazing what this team can accomplish
GabeHasWon  [author] 11 Jul @ 9:53am 
Hellfire Shotgun was removed in Classic a long time ago, so if it wasn't good enough to stay there it certainly isn't coming back in Reforged. We'll add substantially more interesting and fun items instead.
drim 11 Jul @ 12:49am 
could u bring back hellfire shotgun 🙏😁
GabeHasWon  [author] 9 Jul @ 7:19pm 
Many!
KornBreeaad 9 Jul @ 3:13pm 
This mod is awesome! Will you add more minibiomes in the future?
beau099 7 Jul @ 4:20pm 
woah, the mod's steam page change notes actually HAS the change notes (unlike THE OTHERS)
thnks
GabeHasWon  [author] 7 Jul @ 7:57am 
@thewackster No, we made a new mod to avoid having the bulk of Classic's content, which is bad, outdated, or otherwise below our quality standard.

@TheBronzeWarrior With base Calamity, no. We do have compatibility with Fables though.

@beau099 Check the changelogs! We always have changelogs for our updates, especially bigger ones.
beau099 7 Jul @ 5:32am 
what's in the new update?
TheBronzeWarrior 6 Jul @ 4:29pm 
calamity compat?
haphazardhamburger 3 Jul @ 3:39pm 
does this have all the same content as original spirit?
RaiskyRak 3 Jul @ 12:26pm 
Well, thanks!
GabeHasWon  [author] 3 Jul @ 10:49am 
Oh, wait, I think we have a fix for this already. On the Discord there's a fixed mod that seems to have worked for others, we'll release an update later today.
RaiskyRak 3 Jul @ 2:37am 
I pre-selected my mini assembly, and I found a mod, personally for me it was "High FPS Support", with it in the savannah all things were invisible.
GabeHasWon  [author] 2 Jul @ 8:27pm 
Hm, do you have replication steps? We've gotten reports like this but aren't sure why.
RaiskyRak 2 Jul @ 3:19pm 
when I played on a small build with a friend (multiplayer) without visual mods, then in spirit reforged happens every time the case when someone goes to the savannah then the entities were overloaded (which was seen by two teams in canaoli) and objects, entities either froze in the air or in place, spanish and otokali invisible, and we ran at the speed of light through the walls but they were teleported to their rooms and so on indefinitely. Strange situation.
Xenkishøtz 1 Jul @ 11:10am 
Same as below lol it fixed with a reboot, my bad.
Hichigo 1 Jul @ 10:51am 
Apologies, I was simply annoyed and didn't have my facts straight.