tModLoader

tModLoader

Spirit Reforged
432 Comments
MkDistrict2 22 hours ago 
is this compatible with calamity and fargo's?
Crucible 16 Aug @ 8:43am 
Any chance for Reforged Wheezers to drop the Wheezer Scale? Currently doing a dual-Spirit and Thorium playthrough, and the Wheezers in the beastiary are entirely the Reforged one with the different drops.
Idlemind 10 Aug @ 1:17pm 
Does this mod have anything to do with reforging.. ?
HeadofDionysusTTV 9 Aug @ 1:59pm 
Is there an up to date wiki for reforged? the wiki.gg wiki for it is showing a lot of early game stuff that doesnt exist.
Or if im missing a part of the mod and just need that please let me know i could just be stupid
Mechanomical 8 Aug @ 10:49pm 
Hey how do I remove the minipack I kinda don't want this thing on me.
Prism182 3 Aug @ 7:45pm 
having an issue with the savanna seed crashing the world generation menu, sent the error log under a discussion
GabeHasWon  [author] 3 Aug @ 12:09am 
It doesn't always spawn. If you want to guarantee a spawn, use the "savanna" world seed, without quotation marks. Otherwise, it spawns over the forest between a desert and a jungle, uninterrupted.
tablaca 2 Aug @ 10:37pm 
my world doesn't have a savanna biome, does somebody knows why?
PopPhyzzle 2 Aug @ 4:55pm 
Okay will do I appreciate it
GabeHasWon  [author] 2 Aug @ 3:50pm 
Oh, so it's an issue with another mod. If you could throw that report on the GitHub that'd be nice, I can probably look it into it if not tomorrow, next week.
PopPhyzzle 2 Aug @ 3:14pm 
When I tried to make a new world to test it it said:

System.IndexOutOfRangeException: Index was outside the bounds of the array.

In regards to the abyss generation
PopPhyzzle 2 Aug @ 2:55pm 
The system null reference exception says: Object reference not set to an instance of an object"
PopPhyzzle 2 Aug @ 2:51pm 
I'm glad it's working for you. The client log said something about a system null reference exception with my Radiance mod. It also mentioned something about the save path having incorrect slashes somehow. The Radiance mod works though. When I include the spirit reforged the game crashes on startup.
GabeHasWon  [author] 1 Aug @ 4:09pm 
That's not true. Just ran the mod, and it works fine. What is the error specifically?
PopPhyzzle 1 Aug @ 3:49pm 
Hi. Unfortunately this mod is incompatible with the new tModLoader update. Anyone else having the same issue?
EDekar 29 Jul @ 1:04pm 
I believe I have encountered a simple soft lock.
New world with seed: dontdigup
World creation hangs indefinitely on the step where it indicates it is creating butterfly shrines.
GabeHasWon  [author] 25 Jul @ 3:04pm 
Yes!
fijma 25 Jul @ 3:15am 
Works with remnants mod?
SimplySquamb 23 Jul @ 6:53pm 
thirding what Milk Man and AgentKirin said; Star powder doesn't work for me either
FORGE 18 Jul @ 12:47pm 
tthe new custom pots are so creative and awesome. absolutely love the idea
AgentKirin 16 Jul @ 3:57pm 
Seconding what Milk Man said; the star powder is doing nothing to the grass. Also, whips aren't triggering the Rogue's Crest's bleed effect like the tooltip says they should.
Milk Man 16 Jul @ 2:33pm 
Hey, the star powder item doesnt seem to work (spread anything) for me.
Hightide_Gaming1214 11 Jul @ 6:26pm 
I just finished a Spirit Classic playthrough (Like, literally half an hour ago) and I have to say, I'm really excited to do a playthrough of this. It's amazing what this team can accomplish
GabeHasWon  [author] 11 Jul @ 9:53am 
Hellfire Shotgun was removed in Classic a long time ago, so if it wasn't good enough to stay there it certainly isn't coming back in Reforged. We'll add substantially more interesting and fun items instead.
transcendent 11 Jul @ 12:49am 
could u bring back hellfire shotgun 🙏😁
GabeHasWon  [author] 9 Jul @ 7:19pm 
Many!
KornBreeaad 9 Jul @ 3:13pm 
This mod is awesome! Will you add more minibiomes in the future?
beau099 7 Jul @ 4:20pm 
woah, the mod's steam page change notes actually HAS the change notes (unlike THE OTHERS)
thnks
GabeHasWon  [author] 7 Jul @ 7:57am 
@thewackster No, we made a new mod to avoid having the bulk of Classic's content, which is bad, outdated, or otherwise below our quality standard.

@TheBronzeWarrior With base Calamity, no. We do have compatibility with Fables though.

@beau099 Check the changelogs! We always have changelogs for our updates, especially bigger ones.
beau099 7 Jul @ 5:32am 
what's in the new update?
TheBronzeWarrior 6 Jul @ 4:29pm 
calamity compat?
haphazardhamburger 3 Jul @ 3:39pm 
does this have all the same content as original spirit?
RaiskyRak 3 Jul @ 12:26pm 
Well, thanks!
GabeHasWon  [author] 3 Jul @ 10:49am 
Oh, wait, I think we have a fix for this already. On the Discord there's a fixed mod that seems to have worked for others, we'll release an update later today.
RaiskyRak 3 Jul @ 2:37am 
I pre-selected my mini assembly, and I found a mod, personally for me it was "High FPS Support", with it in the savannah all things were invisible.
GabeHasWon  [author] 2 Jul @ 8:27pm 
Hm, do you have replication steps? We've gotten reports like this but aren't sure why.
RaiskyRak 2 Jul @ 3:19pm 
when I played on a small build with a friend (multiplayer) without visual mods, then in spirit reforged happens every time the case when someone goes to the savannah then the entities were overloaded (which was seen by two teams in canaoli) and objects, entities either froze in the air or in place, spanish and otokali invisible, and we ran at the speed of light through the walls but they were teleported to their rooms and so on indefinitely. Strange situation.
Xenkishøtz 1 Jul @ 11:10am 
Same as below lol it fixed with a reboot, my bad.
Hichigo 1 Jul @ 10:51am 
Apologies, I was simply annoyed and didn't have my facts straight.
GabeHasWon  [author] 1 Jul @ 10:25am 
@Xenkishøtz @Hichigo We released our most recent update 4 days ago now, the tMod update was yesterday. You should be sure that it's on our end before saying stuff like that lol
Press x to die 1 Jul @ 9:35am 
Second the cloudstalk flower pot issue, smart cursor doesn't work on them at all
Tawoorie 1 Jul @ 8:45am 
fellas, thats not spirit issue, thats new loader version issue
Xenkishøtz 1 Jul @ 6:46am 
'grats, you fucked it. Can't load the mod now and it won't properly unload itself.
Hichigo 1 Jul @ 5:32am 
Your update messed everything up.
this mod is fantastic, but i noticed that you cant use autobuild with the cloudstalk planer pots, even to other preexisting blocks. im assuming this is a bug?
ErolTheDestroyer 29 Jun @ 3:43am 
If it's possible, could you make it so the Helpful Frog destroys any old removed blocks? Since I was mining in the Ice Biome and found a pink block called SpiritReforged.FrostbiteTile.
PunishedChud 28 Jun @ 7:32pm 
Returning to this game after a couple of years and I gotta say the clubs are the most fun I have ever had in melee. Unless I am mistaken, there are currently no hardmode clubs included, correct? Don't want to rush, but I am curious on if we can expect them sometime soon. Thanks!
InternetCurtains 28 Jun @ 3:53pm 
I suppose a clentaminator solution for the savanna and other ecotones might be something to consider (you could add the biomes to your world manually)
InternetCurtains 28 Jun @ 3:47pm 
Alright, that makes sense. Thanks for the reply!
KakekPrakoso 28 Jun @ 2:59am 
member "zenith world" not foud, what is that mean?