Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

HEROES OF LEGEND - ADEPTUS MECHANICUS EDITION (Add-on) - NEW UNITS
288 Comments
Devian  [author] 28 Aug @ 10:43am 
I don't think that Void Shield can do the difference between allies and enemies :)
Lord_Draconis 28 Aug @ 10:38am 
Capitol Imperialis gives 33% protection even to enemy units. This is also the case with Astra Militarum.
Devian  [author] 24 Aug @ 1:17am 
Indeed
Lord_Draconis 24 Aug @ 1:12am 
Then you need to correct it in the description of the research, because it says this ability only works if the unit is located in the city.
Devian  [author] 24 Aug @ 1:00am 
Yeah, there is now way to prevent it. It's not a bug.
Lord_Draconis 24 Aug @ 12:52am 
Bag: Thallax Cohort can use drop-off on any hex.
Devian  [author] 13 Aug @ 5:18am 
Doing my best :)
Makron 13 Aug @ 5:15am 
Thank you for reacting so quickly!
Devian  [author] 13 Aug @ 2:30am 
I found the issue, it should be fixed. And the translation too.
Makron 13 Aug @ 1:40am 
If i recall correctly it was one of Leviathan's abilities. I am in my next SP game as the Imperial Guard and just encountered Admech with Armiger Knight Helverins having 8 Autocannons. Funny enough earlier in a MP game with a friend they would have proper 4 Autocannons and 2 Meltas for me... While my friend would see them with 8 Autocannons.
Devian  [author] 13 Aug @ 1:26am 
Ah, i'm not crazy then. I've got this issue too in MP but not in SP. I must investigate.

What ability names used a wrong language exactly ?
Makron 13 Aug @ 1:17am 
Been having a strange issue with Armiger Knight Helverins. In some of my games the little fellas would appear with 8 autocannons (which i assume shouldn't be possible since only 4 are visible.) replacing 2 of their meltas. Even the model of the melta on the roof would disappear. Other than that i absolutely love every other Knight unit. (Oh actually there was another issue where some of the ability names appeared in French but it wasn't too big of a deal)
Gehrken 20 Jul @ 1:51pm 
I appreciate the quick response though. I shall have to get my friend to pick which one he wants to use.
Devian  [author] 20 Jul @ 10:47am 
Ah, this reassure me :)
Gehrken 20 Jul @ 10:46am 
Without Gladius+, the RAM use went down to 13gb. Definitely Gladius+
Gehrken 20 Jul @ 10:29am 
This is in a match, with 6 AI
Gehrken 20 Jul @ 10:29am 
After some quick tests, Gladius+ and the collection uses the most RAM. Nearly 30gb
Gehrken 20 Jul @ 10:12am 
I might do some more tests to see which ones are using the most RAM. It could be a compounding effect.
Devian  [author] 20 Jul @ 10:09am 
I use TMV too, but not Gladius+. TMV is heavy but i didn't notice anything.
Gehrken 20 Jul @ 10:08am 
I should note, the 8gb of RAM was with those two installed
Gehrken 20 Jul @ 10:07am 
We were using Gladius+ and Too many Voices. Patches included
Devian  [author] 20 Jul @ 10:06am 
The loading time is explained by the HDD then. As for the memory usage, i can't check now but i'll try to see it myself.

Have you have other mods than mine ?
Gehrken 20 Jul @ 10:03am 
He does have a long time loading into games. I assume he has a hard drive. But the memory usage is up for me as well in the menus. I am on SSD
Devian  [author] 20 Jul @ 9:59am 
Its strange indeed.

He have a long loading time berfore getting the menu ?

He have his game installed on a SSD ?
Gehrken 20 Jul @ 9:57am 
I beefed up my RAM recently, so no issues myself. | personally did not even notice. But I tired to play a match with a friend (which included a large map and huge free for all), and he ran out of memory while loading in. Which caused us to look into the usage. With the mods installed, even the main menus was using a ton of RAM. Not enough to crash anyone, but significantly more than the base game. I did not see anyone else mention it, so I assumed I did something wrong with the load order or something.
Devian  [author] 20 Jul @ 9:36am 
It mostly depends of the number of units during a game, huge armies on a huge map with a dozen of players can make the game to be more consumming. Otherwise, my stuff weight as the vanilla models (a bit more sometimes for some units).

I don't have any issue on my side but maybe my specs are enough to deal with. Can't say. Do you have issue(s) during a game ?
Gehrken 20 Jul @ 9:29am 
Tried the mod collection and absolutely love the extra additions to the game. I am curious however, is there a way to reduce the RAM usage with them installed? I went from using 8ish gb of RAM to use 34 gb. Did I install something wrong? Or do these mods just take up that much extra memory?
Pl__xD 7 Jul @ 8:52am 
in game inquisitor martyr you can summon kataphron vanguards, when you play as tech adept, they wield power axes and are just tanky melee version of destroyers i can send you screenshot if you want
Devian  [author] 6 Jul @ 5:16am 
I never heard anything about Kataphron Vanguard, there is only Destroyer and Breacher.
Pl__xD 6 Jul @ 4:25am 
question, will we get kataphron vanguards? basically melee destroyers
hlpss900100 27 Jun @ 10:54am 
Okay, the new Vulcan Gunners are added:lunar2019grinningpig:, but I'm also looking forward to the new giant T'au units.
Devian  [author] 27 Jun @ 4:25am 
I won't add (Imperial) Titans, it would be too hard for balance them. Knights are well enough to fit these role.

I'm over with the Adeptus Mechanicus for now, i moved to the T'au.
hlpss900100 27 Jun @ 4:06am 
I like your modules for each new unit, the design is great. I hope this module can add T10- Emperor-class Titan with dual Vulcan machine guns in the future
クールな女の子 22 Jun @ 12:22pm 
kttttt
Devian  [author] 17 Jun @ 8:33am 
No, the edition is closed for now. Focusing on heroes only at the moment.
Ulrik 17 Jun @ 8:27am 
Is there any new units since the last update ?
Hellbishop 16 Jun @ 10:01am 
And yet like a pebble tossed into a lake its ripples are many which you made sure were positive ones :dwarven:
Devian  [author] 16 Jun @ 9:16am 
Ahah, that was only a little update about a nerf for the Paladin.
Hellbishop 16 Jun @ 8:56am 
Thank you for the latest and greatest update masterful creationist who bringeth the excellence of beauty's truth to our digital reality :admech::coffeeTLD::Pizza::cherrypie:
Devian  [author] 10 Jun @ 12:48pm 
And fixed. Thanks for notice it.
Kelestrixx 10 Jun @ 6:48am 
The exploitation outpost for AdMech currently requires requisition rather than ore to tile clear for the niche points that wireweed etc is adjacent to an exploited outpost.
Devian  [author] 9 Jun @ 4:11pm 
I disabled them (the research is invisible, you can renable it if you want by searching the Rustalker+.xml upgrade and remove the visible="0"in the mod folder) because of the new rustalker unit availble with the new dlc.
Peekaf 9 Jun @ 2:27pm 
Hey devian, what happened to the ruststalker? I spent a long minute looking for them on the research tab and couldnt find them only to realise it was removed lmao
nuzh666 9 Jun @ 4:13am 
imba:steamthumbsup:
Devian  [author] 7 Jun @ 3:18pm 
First hero should be available in few days now ! :D
Peekaf 7 Jun @ 3:16pm 
Nice work brother! Cant wait for the new admech heroes and the tau addons! im doing an admech 1v8 rn and im enjoying so much testing all these new units, keep up the good work :)
LivBFG 6 Jun @ 10:28am 
Thank you for all your hard work! Can't wait for more admech heroes!
Aramus 6 Jun @ 9:17am 
Thank you Devian, for your effort to bring the Mechanicus to the best level!
Now there are 50 new units and buildings in your mod, awesome!
The quality is superior and it´s very creative that you produced even some non-canon ones.
Very happy that new heroes are coming
Devian  [author] 6 Jun @ 6:47am 
Armiger Knight Helverin added ! This little walker squad may be the lightest Knight available, but there also the cutest and the fastest !

I think it will be the last unit (at least for now) i'll release for the Adeptus Mechanicus.

It was a tough journey... harder than expected but... damn, what a blast to obtain theses models in the end. I hope you'll have fun with it as much than i had to create them.

Time for some new Adeptus Mechanicus heroes ! And then... we'll move to the TAU !
Gala Player 6 Jun @ 5:17am 
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