Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

HEROES OF LEGEND - ADEPTUS MECHANICUS EDITION (Add-on) - NEW UNITS
290 kommentarer
Devian  [ophavsmand] 13. okt. kl. 8:44 
Could you be more precise ? I'm always open for feeback, but they need to be constructive.
Nuclear_Sint34 13. okt. kl. 8:41 
You have made the Adeptus Mechanicus invincible, this is not a compliment, correct the balance!:dirscreamer:
Devian  [ophavsmand] 28. aug. kl. 10:43 
I don't think that Void Shield can do the difference between allies and enemies :)
Lord_Draconis 28. aug. kl. 10:38 
Capitol Imperialis gives 33% protection even to enemy units. This is also the case with Astra Militarum.
Devian  [ophavsmand] 24. aug. kl. 1:17 
Indeed
Lord_Draconis 24. aug. kl. 1:12 
Then you need to correct it in the description of the research, because it says this ability only works if the unit is located in the city.
Devian  [ophavsmand] 24. aug. kl. 1:00 
Yeah, there is now way to prevent it. It's not a bug.
Lord_Draconis 24. aug. kl. 0:52 
Bag: Thallax Cohort can use drop-off on any hex.
Devian  [ophavsmand] 13. aug. kl. 5:18 
Doing my best :)
Makron 13. aug. kl. 5:15 
Thank you for reacting so quickly!
Devian  [ophavsmand] 13. aug. kl. 2:30 
I found the issue, it should be fixed. And the translation too.
Makron 13. aug. kl. 1:40 
If i recall correctly it was one of Leviathan's abilities. I am in my next SP game as the Imperial Guard and just encountered Admech with Armiger Knight Helverins having 8 Autocannons. Funny enough earlier in a MP game with a friend they would have proper 4 Autocannons and 2 Meltas for me... While my friend would see them with 8 Autocannons.
Devian  [ophavsmand] 13. aug. kl. 1:26 
Ah, i'm not crazy then. I've got this issue too in MP but not in SP. I must investigate.

What ability names used a wrong language exactly ?
Makron 13. aug. kl. 1:17 
Been having a strange issue with Armiger Knight Helverins. In some of my games the little fellas would appear with 8 autocannons (which i assume shouldn't be possible since only 4 are visible.) replacing 2 of their meltas. Even the model of the melta on the roof would disappear. Other than that i absolutely love every other Knight unit. (Oh actually there was another issue where some of the ability names appeared in French but it wasn't too big of a deal)
Gehrken 20. juli kl. 13:51 
I appreciate the quick response though. I shall have to get my friend to pick which one he wants to use.
Devian  [ophavsmand] 20. juli kl. 10:47 
Ah, this reassure me :)
Gehrken 20. juli kl. 10:46 
Without Gladius+, the RAM use went down to 13gb. Definitely Gladius+
Gehrken 20. juli kl. 10:29 
This is in a match, with 6 AI
Gehrken 20. juli kl. 10:29 
After some quick tests, Gladius+ and the collection uses the most RAM. Nearly 30gb
Gehrken 20. juli kl. 10:12 
I might do some more tests to see which ones are using the most RAM. It could be a compounding effect.
Devian  [ophavsmand] 20. juli kl. 10:09 
I use TMV too, but not Gladius+. TMV is heavy but i didn't notice anything.
Gehrken 20. juli kl. 10:08 
I should note, the 8gb of RAM was with those two installed
Gehrken 20. juli kl. 10:07 
We were using Gladius+ and Too many Voices. Patches included
Devian  [ophavsmand] 20. juli kl. 10:06 
The loading time is explained by the HDD then. As for the memory usage, i can't check now but i'll try to see it myself.

Have you have other mods than mine ?
Gehrken 20. juli kl. 10:03 
He does have a long time loading into games. I assume he has a hard drive. But the memory usage is up for me as well in the menus. I am on SSD
Devian  [ophavsmand] 20. juli kl. 9:59 
Its strange indeed.

He have a long loading time berfore getting the menu ?

He have his game installed on a SSD ?
Gehrken 20. juli kl. 9:57 
I beefed up my RAM recently, so no issues myself. | personally did not even notice. But I tired to play a match with a friend (which included a large map and huge free for all), and he ran out of memory while loading in. Which caused us to look into the usage. With the mods installed, even the main menus was using a ton of RAM. Not enough to crash anyone, but significantly more than the base game. I did not see anyone else mention it, so I assumed I did something wrong with the load order or something.
Devian  [ophavsmand] 20. juli kl. 9:36 
It mostly depends of the number of units during a game, huge armies on a huge map with a dozen of players can make the game to be more consumming. Otherwise, my stuff weight as the vanilla models (a bit more sometimes for some units).

I don't have any issue on my side but maybe my specs are enough to deal with. Can't say. Do you have issue(s) during a game ?
Gehrken 20. juli kl. 9:29 
Tried the mod collection and absolutely love the extra additions to the game. I am curious however, is there a way to reduce the RAM usage with them installed? I went from using 8ish gb of RAM to use 34 gb. Did I install something wrong? Or do these mods just take up that much extra memory?
Pl__xD 7. juli kl. 8:52 
in game inquisitor martyr you can summon kataphron vanguards, when you play as tech adept, they wield power axes and are just tanky melee version of destroyers i can send you screenshot if you want
Devian  [ophavsmand] 6. juli kl. 5:16 
I never heard anything about Kataphron Vanguard, there is only Destroyer and Breacher.
Pl__xD 6. juli kl. 4:25 
question, will we get kataphron vanguards? basically melee destroyers
hlpss900100 27. juni kl. 10:54 
Okay, the new Vulcan Gunners are added:lunar2019grinningpig:, but I'm also looking forward to the new giant T'au units.
Devian  [ophavsmand] 27. juni kl. 4:25 
I won't add (Imperial) Titans, it would be too hard for balance them. Knights are well enough to fit these role.

I'm over with the Adeptus Mechanicus for now, i moved to the T'au.
hlpss900100 27. juni kl. 4:06 
I like your modules for each new unit, the design is great. I hope this module can add T10- Emperor-class Titan with dual Vulcan machine guns in the future
you mean me 22. juni kl. 12:22 
kttttt
Devian  [ophavsmand] 17. juni kl. 8:33 
No, the edition is closed for now. Focusing on heroes only at the moment.
Ulrik 17. juni kl. 8:27 
Is there any new units since the last update ?
Hellbishop 16. juni kl. 10:01 
And yet like a pebble tossed into a lake its ripples are many which you made sure were positive ones :dwarven:
Devian  [ophavsmand] 16. juni kl. 9:16 
Ahah, that was only a little update about a nerf for the Paladin.
Hellbishop 16. juni kl. 8:56 
Thank you for the latest and greatest update masterful creationist who bringeth the excellence of beauty's truth to our digital reality :admech::coffeeTLD::Pizza::cherrypie:
Devian  [ophavsmand] 10. juni kl. 12:48 
And fixed. Thanks for notice it.
Kelestrixx 10. juni kl. 6:48 
The exploitation outpost for AdMech currently requires requisition rather than ore to tile clear for the niche points that wireweed etc is adjacent to an exploited outpost.
Devian  [ophavsmand] 9. juni kl. 16:11 
I disabled them (the research is invisible, you can renable it if you want by searching the Rustalker+.xml upgrade and remove the visible="0"in the mod folder) because of the new rustalker unit availble with the new dlc.
Peekaf 9. juni kl. 14:27 
Hey devian, what happened to the ruststalker? I spent a long minute looking for them on the research tab and couldnt find them only to realise it was removed lmao
nuzh666 9. juni kl. 4:13 
imba:steamthumbsup:
Devian  [ophavsmand] 7. juni kl. 15:18 
First hero should be available in few days now ! :D
Peekaf 7. juni kl. 15:16 
Nice work brother! Cant wait for the new admech heroes and the tau addons! im doing an admech 1v8 rn and im enjoying so much testing all these new units, keep up the good work :)
LivBFG 6. juni kl. 10:28 
Thank you for all your hard work! Can't wait for more admech heroes!
Aramus 6. juni kl. 9:17 
Thank you Devian, for your effort to bring the Mechanicus to the best level!
Now there are 50 new units and buildings in your mod, awesome!
The quality is superior and it´s very creative that you produced even some non-canon ones.
Very happy that new heroes are coming