Team Fortress 2

Team Fortress 2

The Primary Instinct v2
72 Comments
DCLXVI B>SPELLS 9 Sep @ 10:20pm 
The workshop creator that not just listens, but adjusts their work accordingly? The hell must have frozen over
Sanuki357  [author] 9 Sep @ 8:37pm 
P.S. I'm also conflicted about how I saw both ends of opinions on Sniper's taunt. Some say it's exaggerated, some say it's literally peak. I hope that means some people seen a strong potential in it.
So uhh, urm... that's that, yea. Thank you for reading this long post and I hope you have a wonderful day. Remember to brush your teeth, drink water, check if you have ADHD just in case, and then thrive. :eli: :jarate:
Sanuki357  [author] 9 Sep @ 8:33pm 
Also, I saw a lots of feedback about how rough the animations were, which I will try to address in my future potential update.
Admittedly I am terrible at self-reflection. So for your local poor and pitiable taunt creator, please consider leaving a comment about which part of the any animation you felt was especially rough. Thank you! :dodcp: :DSTpoop: :missing: :health: :spiffo: :nuggetofrogue: :sentry: :terraria: :steamhappy:
Sanuki357  [author] 9 Sep @ 8:28pm 
Hi guys. Thank you, y'all, for your opinion and feedback.
I'm currently working on the new taunt that's kinda similar in concept to this taunt. A taunt that I'm confident that it's one of its kind.

This is not a guarantee, but I'm planning to update this taunt, based on the feedback from Steam Workshop, YouTube, and Reddit, such as:
1. Kinda overhaul Pyro and Spy's taunts, because at the moment they are kinda nothing burger. There was an amazing suggestion for Pyro to make use of the flamethrower, and my idea to make Spy's taunt a little less silly with the discerning swinging-the-knife-behind-him-motion.
2. A mild adjustment to Demoman and Heavy. There was many feedback on Demoman's wobbliness and some feedback on Heavy's rather stiff and little over the top breathing.
3. Small adjustments to the rest of the classes.

Thank you for your support :demoticon:
I hope my shameless self-promotion spray for this taunt had some effects :eli::kag_yes:
Wimbus 20 Aug @ 10:35am 
Dont forget folks. All community taunts are 5 dollars. 5 dollars for a primary taunt.
Anon-Mist 6 Aug @ 9:29pm 
this is the funniest thing ive seen in my life
DCLXVI B>SPELLS 29 Jun @ 12:12pm 
overly animated for solly and sniper. at the end, this is... nice. really
ChargedBonsai98 23 Apr @ 8:31pm 
I love this a lot. There are a few areas that are rough around the edges (pyro's return to idle AND sniper being a bit exaggerated), it's still really good. I do wonder how demo's version works if he's running full demoknight, though.
Golden Loaf 20 Apr @ 2:52am 
this should be a free achievement taunt
kradsile 16 Apr @ 3:38am 
I love you so much for this taunt you have no idea. the animation looks a little rough in some places but this is the best taunt ever. none of that goofy ass emote shit you see everywhere on the workshop. i love how you referenced the poses they do in the class select screen, that is so cool. like, of course their weapons wouldn't just disappear. god. this taunt made me come.
minion bob 5 Apr @ 3:59am 
No, that's not the point. Medics primary is the syringe gun, not the megi-gun. Thats why its called the primary instinct
pootis 29 Mar @ 4:59pm 
i would really enjoy if medics medi-gun had it
Fry 25 Mar @ 9:08pm 
Looks good pyros is like insanely smooth
PainkoBreadCrumbs 23 Mar @ 8:25am 
Very cool concept, Had to do too much with the Animations. Sniper was iffy for me.
Tobleroney 22 Mar @ 3:55am 
wow look at that a taunt which actually taunts at your enemy when you kill them we really don't get enough of these
DaVinchi but spooky 22 Mar @ 3:45am 
this looks so much better then the first version
DJ L3G3ND 21 Mar @ 5:40pm 
I think particles have to be added manually by valve not sure
Achlys the Demoness 21 Mar @ 1:03pm 
Other than the animations both being a bit too exaggerated and a tiny bit stiff in certain places at the same time, this is an amazing Taunt idea. (It's better executed on certain classes like Scout, Heavy, engineer and Medic. But the other classes are a bit too animated. Also, try to shorten the length a little bit too, since you'll be using this taunt in an active battlefield with death everywhere. I'd suggest thoroughly looking/watching and studying how the basic taunts look and act as a tool to reference to).
MyrKane 21 Mar @ 6:37am 
a simple taunt but also very fitting to Tf2, I LOVED THIS!!!!!!!!!!
Myahster 20 Mar @ 9:20pm 
I have no clue wtf is going on with demo and spy.
I think pyro should spray flames or something from their weapon. whatever they're doing.

I like scout's. I think that's really funny, him pausing in his class select pose.
Orbete 20 Mar @ 3:56pm 
The end of Soldier's taunt is overly animated and looks bad, you should tone it down. Also make it show an L or a salute in the case of the Cow Mangler. You should do a bit more with Pyro's like making him look around himself a bit more and playing with his voice lines perhaps, just something to make it more jeering. I feel like Heavy's taunt should try to be a bit more affectionate with the miniguns, like petting/patting them for doing a good job. Spy's taunt feels weird, I don't know why, (maybe his arm movements) and I don't know how to make it better.
Ice Cold Milk 20 Mar @ 2:12pm 
takes way too long, by the time you're halfway done with the taunt, you're gonna be dead
RATEATER 20 Mar @ 1:40pm 
i love it, a bit too many movements but great
glaggot 20 Mar @ 12:24pm 
absolutely agree vvv
Tricky Biz 20 Mar @ 11:43am 
Some are a lil too expressive with their movements being exaggerated imo, but I still like alot of em nonetheless, they look better in-game. Med, engie, and scout are pretty good

I do think demo is a lil too goofy tho
Stellar (Jesus Ama Você) 20 Mar @ 10:20am 
✋ absolute taunt ✋
Crystal Blitz 20 Mar @ 8:55am 
Now this is a taunt
CoolerDash 20 Mar @ 4:10am 
Sniper's seems to be too Extra
Kingkrool94 19 Mar @ 10:35pm 
a lot of these could still use more simplification, but good progress regardless
DJ L3G3ND 19 Mar @ 9:56pm 
wdym, demo could just use the 1 2 3 from rock paper scissors
JAS-C 19 Mar @ 9:46pm 
I'm a bit sad that Peace sign is out(I liked how subverting it was), Pyro and Heavy became more dynamic witch is nice, And sounds like Demoman not having a countdown for his taunt which is still sad. He's in need for detailed voice work with this one. Problem with bows is still present but now I can say that Sharp Dresser clipping is a bit off(Maybe pose a wrist with some angle? More flamboyancy for other knives???). It is better but still, there some more work needed(Or my perfectionism is overreacting). 8/10
glaggot 19 Mar @ 2:52pm 
I absolutely love what's here; the taunts for Scout, Soldier, and Engie look great, a little basic, but some good shit. However, for the other classes, I think the animations range from under to over-animated. I see the vision, but overall, the project needs more work. With some tweaks I'd love to see this get in; you can't go wrong with clean and simple, and I appreciate the weapon compatibility. A big, fat "Ask me again later".
Zeugziumy 19 Mar @ 8:44am 
Interesting, though the name implies that it would be the primary weapon taunt for everyone, where for Spy, it disregards that rule and uses his melee instead.

As for each class, I have some points to make.

Scout and Soldier seem to use some vanilla/default animations at the end.

Pyro doesn't seem to do very much, it's more-or-less the same as the Class select animation.

Demoman looks just off. I would perhaps go similar to something he has made on Meet the Demoman at the end.

Heavy is fine, but his "belt-holding" position could be better, similar to the Table Tauntrum end-sequence.

Maybe I'm wrong, but for the Medic, I think the Syringe Gun has a bone that makes the needles spin, so that can perhaps be used here.

The Sniper one is amazing.

The Spy one should probably use his Revolver considering it's called the PRIMARY Instinct. Not sure what you can do with it, though.

Other than those, it looks incredibly well animated for your first taunt.
Sanuki357  [author] 19 Mar @ 4:15am 
Hi everyone. I've just updated this workshop page to be a new, shiny V2 version. In V2 version, the Soldier's taunt now does the L sign instead of V sign. :medicon:
The Bullet Farmer 19 Mar @ 3:50am 
maybe just make it a 3 class taunt the others look rushed no offence of course :)
DJ L3G3ND 18 Mar @ 11:13pm 
half of them are really cool but the other half is like wtf are they doing lol
iampony2 Brace For Chaos 18 Mar @ 9:02pm 
10 / 10 :steamthumbsup:
Roa 18 Mar @ 9:46am 
i usually do not comment on the workshop but this taunt is interesting, because it has a concept that is exploitable but i think it could be a little better, some taunts are a pretty good like the scout and engineer one, but other ones are weird like demoman and sniper's, some other are too simple like pyro one or heavy's, but i think my less favorite is the spy one because of how simple and not so taunting it feels.

i think if it could be an extra idea for the primary weapon theme i would make it more interesting or unique (but i'm not sure what it could be), and maybe reflect more the personality of the mercenaries in some of them, like heavy one i think it lacks personality or spy's that i think it would be better if he plays a little more with his weapon:spycon:.
minion bob 18 Mar @ 9:13am 
I agree to the person below, but mainly for Demoman. I think everyone else is ranges from passable to really good, but Demo just seems so... odd. I have no idea what it's supposed to convey and his poses are really weird imo. Otherwise this taunt is really good, I wouldn't be too opposed for it to be in game
⎊ NovaVoidrick ⎊ 18 Mar @ 3:23am 
I feel like if you have to explain what a class is doing when using the taunt, you've missed the mark entirely on that merit alone.

When someone uses a taunt in the game, you'd want players to immediately understand what it's supposed to convey, that's why taunts as the Conga, rancho relaxo and high five are iconic. (Though TBF it helps those three have been around for a long time)

That said there are some good ideas here and there, I'm a big fan of Engineers and Snipers in particular.

Scout, pyro, demo and heavy just seem underwhelming, I don't have a feeling they're doing all that much.
⎊ NovaVoidrick ⎊ 18 Mar @ 3:23am 
Soldier (Whose taunt isn't much more eye-catching than this default primary taunt) and spy look off with how they handle their weapons.

Sniper, while I like the concept showing of a little proficiency in something he'd probably spent doing a lot to kill time whenever, looks outright broken with the huntsman, you can see in the demonstration video itself that his hat floats off the arrow of his huntsman.

Engineer's I would repurpose to be more threatening in expression, something fitting to use in front of a spawn gate during setup (even if ideally, he should be working on getting his nest ready instead)
Sanuki357  [author] 18 Mar @ 2:03am 
Thank you everyone for their wonderful response. I've updated the description to answer some of the frequently asked questions. :demoticon:
mushroom kisser owo 18 Mar @ 1:52am 
I really dont know whats spy doing i wouldve made him do tricks with his knife while cleaning his suit or looking at his watch
Gerson Boom 18 Mar @ 1:45am 
Gabe I need you to add this
AJMickey 18 Mar @ 12:36am 
This is really cool! I especially like Engineer's one. For feedback, I'd recommend speeding up the start of Heavy's taunt slightly so it's more realistic you get to see his fists-on-hips pose in the killcam, and I really like the intent of Spy's one, though the ending sway movement I think could do with being more similar to the wrist flick at the midpoint (sorry, bad wording/description but I hope y'get what I mean). Overall though, this is real impressive for a first submission!
ShadowMan44 17 Mar @ 11:58pm 
BEAUITFUL.
Yo Joe Johnson 17 Mar @ 8:34pm 
Amazing for a first taunt! I think the animation needs some more work, but that just comes from experience.
GibbickMac 17 Mar @ 7:03pm 
phenomenal taunt!
Endi 17 Mar @ 6:49pm 
Other than what people have given feedback on, this is a SOLID taunt, you did a great job with it!
reddin018 17 Mar @ 3:35pm 
I agree with JAS-C with a couple of things such as Pyro needing more stuff because the standard Primary taunt is way more Dynamic, Spy's whole taunt being his knife and not his revolver, and Demoman counting his nads.

sidenote I also have some questions, mostly related to the some of the Items such as the Shortstop, Pomson, and Sniper Items like how will they work? Shortstop is more of a pistol and the Pomson isn't a pump action not to mention the Sniper has multiple hats so when he does his hat spin does it use the item or does the Sniper pulls out his hat anytime?