Team Fortress 2

Team Fortress 2

The Primary Instinct v2
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10.465 MB
17 Mar @ 12:33am
20 Mar @ 10:50pm
5 Change Notes ( view )

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Description
A taunt for every class, and return tickets for Engineer, Soldier, and Medic's primary weapon, so they can finally show off their weapon that killed the freeze cam viewer, War Paint to globally offend your victims, hats wore with unusual pride, and the primal instinct that led you to this point.

The new V2 version brings you the altered Soldier's taunt, where he does the L sign instead of V sign.

FAQ:

Q: How would this look on if a Demoman with boots equipped?

A: I believe it would just resort back to whatever the Demoman is holding at the time. The same happens with the existing Russian Rubdown taunt which does resort to the current weapon when Minigun is not available.
https://wiki.teamfortress.com/wiki/Russian_Rubdown#Bugs

Q: Wouldn't it be awkward if a Soldier with Original or Black Box, and a Scout with Shortstop did this taunt?

A: Yes, Original and Black Box would end up floating in the air and Shortstop would awkwardly cling onto Scout's right hand. I decided that this is a negligible enough to keep it this way. Sorry, Black Box and Shortstop user :(

Q: Why does Spy have a knife. Shouldn't it be a revolver?

A: I decided to go with a knife because the default taunt is a kill taunt and not much of a taunt, and I have an other idea for a taunt that does involve a revolver, so I reserved a revolver taunt for later.

Notes for Valve:

- Soldier and Heavy have 'localhierarchy "weapon_bone" "bip_pelvis"' added in their .qci to prevent their weapon from jittering when their weapons are stationary (A fix inspired by how Soldier's class selection screen animation has localhierarchy in his .qc).
- Scout has an alternative taunt file for Force-O-Nature and Soda Popper (I couldn't include it in the ZIP file).
- Sniper and Spy have animations for weapon_bone_1 - weapon_bone_4 to allow The Huntsman, The Fortified Compound, and The Sharp Dresser to correctly animate without them getting mangled.
- Sniper, Soldier, Heavy, Pyro, and Spy will sometimes remain silent in some dialogues, represented as "misc/blank.wav" in game_sounds_taunt_workshop.txt.
- Many classes have intentionally duplicated .mp3 in their game_sounds_taunt_workshop.txt to increase the odds of the said .mp3 chosen.

Animation length:

Scout 4.9333
Sniper 5.8333
Soldier 5.9667
Demoman 5.7000
Medic 4.0333
Heavy 6.3677
Pyro 5.2333
Spy 4.3667
Engineer 5.8333

Animated at 30 FPS in SFM.

Credits:

Sanuki357: Concept, animation, promotion, and backpack icon.
Popular Discussions View All (2)
7
10 Sep @ 8:06am
Great Idea and good Movement Concepts, but the Animations feel off
Water.BLUE
1
8 Jun @ 5:24am
duh chicken