Stellaris

Stellaris

Phoenixel's Nanite Overhaul
52 Comments
MyresMkG 28 Jul @ 7:16am 
update plz
when that one-day will come
EdenPilled  [author] 19 Jul @ 3:00pm 
One day
DocHolliday 19 Jul @ 1:28am 
I will love you long time when you update this!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
EdenPilled  [author] 22 Jun @ 7:22pm 
Yup. On hiatus for a bit
UncreativeName 22 Jun @ 6:53pm 
based on some of the comments, i guess this was broken once more by that 4.0.15 patch, like many other mods
Ksenof 22 Jun @ 1:48pm 
completed nanite tree, got a notification that all leaders got nanite perk, when i looked at them there was no perk
JPPlayer2000 14 Jun @ 3:52pm 
How do you make the nanite mothership?
Taihou 13 Jun @ 2:31am 
Update please.
M21A_ABRAM 6 Jun @ 12:40am 
Oooo an over haul of the nanite ascension? I just did my first game with it and it was extremely underwhelming with no mods or overhauls…. Might be a rude question but any eta?
EdenPilled  [author] 3 Jun @ 5:30pm 
@nobot999 add me as a friend. Me and another person are merging mods and working on a bigger overhaul. we could include you on that. 3 person mod could be big.
nobot999 3 Jun @ 5:09pm 
Sorry to bother you, but I’ve been considering trying to make some mods surrounding the synthetic age ascension perk, and I’m a bit fan of some of the stuff your mod does, would you be okay with me stealing a few of your ideas for my own mods, and if so would you like me to credit you?
EdenPilled  [author] 3 Jun @ 2:24pm 
Kind of. As of now this mod is not in development as it is being merged with another nanite mod to overhaul a lot more of the tree.
M21A_ABRAM 3 Jun @ 2:21pm 
Is the mod updated for 4.0? I see there was an update after 4.0 launch but I can’t tell if it is updated for 4.0 or not?
EdenPilled  [author] 1 Jun @ 4:06pm 
Hey! You have to create a new ship design!
Bassuha 1 Jun @ 6:37am 
Good mod, but how does one unlock the nanite mothership? I'm in endgame and still didn't get any tech for it or something. Am I missiong something?
Sammich 29 May @ 6:16am 
YIPPIEEEEE
EdenPilled  [author] 29 May @ 1:27am 
Mod is still alive. Working on some fun cool stuff
Santa 15 May @ 8:58am 
Pretty damn cool, nice work!
Inerael 15 May @ 6:37am 
looks amazing ! Does it aim me to build like nanite ship fleet withtout cost/upkeep ? anyway way amazing ! you shall make an origin to spawn in the L gate or smthg like that ! <3
Artemys Symetra 10 May @ 12:58am 
what an amazing responsiveness, thank you so much to you, I love the gameplay nanite!
EdenPilled  [author] 9 May @ 4:04pm 
Colossus should now be functional! Thanks for all the reports!
EdenPilled  [author] 9 May @ 4:04pm 
@Artemys. I am aware of that and have been thinking of ways to rework it with the new systems!
Artemys Symetra 9 May @ 2:25pm 
Your mod is amazing, thank you for give us additionnal gameplay. Sadly, the +500% should be reworked with the 4.0 : it doesn't work anymore )=
EdenPilled  [author] 8 May @ 4:32pm 
@battledroid send it when ur done ill like it
BattleDroid 8 May @ 12:08pm 
@phoenixel, Oops Deleted the original request :P thanks though Im still doing that suggest post.
EdenPilled  [author] 8 May @ 12:01pm 
Sure thing! Go crazy!
EdenPilled  [author] 6 May @ 12:39pm 
@idkynot. Should be backwards compatible atm
idkynot 6 May @ 6:34am 
please make a version available for 3,14 please
EdenPilled  [author] 5 May @ 7:31pm 
Mod is updated to 4.0.

If you see any issues let me know
EdenPilled  [author] 1 May @ 5:42pm 
NANITE ARMIES ARE COMING - Kind of

Long story short I cannot for the life of me settle on balancing for these armies - So they will be a submod untill they are in a state compaitable with the balancing of the total overhaul mod! When I have it released (prob tommorow) I'll link it as part of this mod. Go crazy (2000% collateral damage)
nobot999 30 Apr @ 3:42pm 
Thank you! That would be awesome for all my “all will be one” style playthroughs!
EdenPilled  [author] 28 Apr @ 7:09pm 
@nobot999 I see I misunderstood! I'll def take a look at it! I like the idea of cybernetic traits.
nobot999 28 Apr @ 2:19pm 
@phoenixel I know it’s base game, that’s why I was phrasing this as a request rather than a bug report. I enjoy this mod a lot for my nanite playthroughs, and seeing as you’re going for a comprehensive overhaul, I thought I would try and at least make the request.
EdenPilled  [author] 28 Apr @ 1:28pm 
@nobot999 That is base game. I can look into it. I like the idea personally of allowing it but perhaps adding a debuff for being on a nanite world.
nobot999 28 Apr @ 11:23am 
If you’re playing Driven assimilator, your bio pops aren’t able to grow on Nanite worlds, I know it’s a somewhat niche thing, but it got in the way of my Nanite DA playthrough, and I was curious if you might be willing to do something about it (whether that’s in the form of a species trait to give your cyborgs, a simple edit to make bio pops able to grow on nanite worlds, or something else entirely).
EdenPilled  [author] 23 Apr @ 12:54am 
idkynot like I said the in bug thread I will look into it.
idkynot 23 Apr @ 12:48am 
i just find it ridiculous that they can be slower than a corvette while being distraction "swarm" ships
EdenPilled  [author] 22 Apr @ 10:28am 
@idkynot

I'd really prefer to stay away from ships as I would have to balance accordingly and that would be a nightmare. I can look into it.
idkynot 22 Apr @ 6:08am 
hey could you please make the swarmers better?
as in could they get a large buff to movement and get 1 or 2 armour slots
also can one of the designs just be a single large slot?
EdenPilled  [author] 13 Apr @ 11:44pm 
@hamzanuseibeh

I see no reason why not. They would need a comp patch I would imagine to port over specific changes assuming it's based on the army units themselves and make army specific changes but they SHOULD function together fine!
group 13 Apr @ 5:01pm 
when you add the nanite armies, will the mod be compatible with military enhancements
EdenPilled  [author] 2 Apr @ 12:57pm 
@Android Identity

that has been fixed! Thanks!
EdenPilled  [author] 2 Apr @ 12:42pm 
@Android Identity -

Dammit I thought I had hammered that out! I'll take a look at it here in a bit :)
Android Identity 2 Apr @ 11:08am 
I wasn't able to get far before needing to hop off for bed, but I've noticed activating your mod included the addition of manual set colony designations called "potential", "planet_modifier", "weight_modifier", and "}_desc", all of which provide no bonuses but luckily also do not seem to have any auto-designation weight. I presume these are leftovers from trying to modify the Nanotech designation?
EdenPilled  [author] 1 Apr @ 9:55pm 
Thanks for giving it a shot. Let me know if you find anything wonky :)
Android Identity 1 Apr @ 7:35pm 
Glad to know not only was I not the only one to find vanilla Nanite ascension underwhelming, but also there's now a mod to make it worthwhile. Definitely giving this a spin after work and keeping an eye on it after 4.0. Cheers!
Frenchy 26 Mar @ 5:47am 
@Phoenixel Yeah i guessed so, don't worry take your time mate. This is already good enough on its own, good luck !
EdenPilled  [author] 25 Mar @ 2:11pm 
@Frenchy I actually decided I would be doing this last night. Will be very effective but also cause a large amount of collateral damage and create corpse blockers (if i can get that to work)

Next update will be AFTER 4.0 due to the amount of fixing i will have to do.
Frenchy 25 Mar @ 10:54am 
hey, what about a nanite ground force like Grey ground form but being able to be mass produced at the cost of nanites? like a lesser version of troop Grey?

By the way, great mod !