Stellaris

Stellaris

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Phoenixel's Nanite Overhaul
   
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16 Mar @ 6:00pm
9 May @ 4:03pm
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Phoenixel's Nanite Overhaul

Description
MOD IS ON PAUSE! MOD DOES NOT WORK ATM



Nanotech deserves another shot!
For many, the dream of becoming an overwhelming swarm of gray goo was short lived when 3.14 came out. The nanotech tree while fun, was a bit limited. Nanites can take YEARS to come by and beyond that you only really get two ships and some new tech. This mod aims to change all of that!

Powerful new leaders have emerged from the swarm
A new nanomachine trait is unlocked upon completing your path down the nanotech tree. Unlock faster purge speeds, powerful boosts to researcher output and pop assembly along with much much more!

Create worlds dedicated to the collection of nanites
Changes have been made to nanite production from farmers and miners. It is now possible to make use of nanite production jobs! Set your nanite worlds to the nanotech designation and watch your nanite count fly up! Construct the new Nanite Enrichment Center and increase the productivity of your workers even more!

Wield the power of the nanite mothership
With your new found economic might, construct the nanite mothership. A powerful ship with multiple forms of attack. Use it to your advantage and pummel your enemies into the ground... err, space I mean?

Thank you to user Daniellm for allowing me to use this <3

Witness the might of the nanite deluge
A new colossus weapon capable of bringing entire planets into the fold. The corpses of many remain scattered but you can remove them and put those extra nanites to use! Reduce, reuse, recycle.

And much, much more...

This mod is under constant development and not every feature may be listed here. I am presently working on new army types, more buildings and a new species trait when you take nanotech. I am also working on [REDACTED] which I am SUPER hyped for! Furthermore as 4.0 nears I will be working fast to update it however understand it may take some time. I hope you enjoy my work as much as I have enjoyed making it. Cheers!

DISCLAIMER

This is my first large mod. It's bound to have an issue or two here and there. I have done my best to ensure no bugs remain un-squashed, but I am only one person.

Furthermore some text is missing. For example the nanotech tree fails to list the colossus weapon as a new research option as I have not yet adjusted the localisation for it as it is not on the top of my priority list. IF YOU SEE SOMETHING - SAY SOMETHING. I can't fix what I do not know <3

*I am lookng for some help on this mod. If you have experience with:

Crisis modding
inline script modding
event modding

Let me know.
Popular Discussions View All (1)
21
9 May @ 3:03pm
Bug reports
EdenPilled
52 Comments
MyresMkG 28 Jul @ 7:16am 
update plz
when that one-day will come
EdenPilled  [author] 19 Jul @ 3:00pm 
One day
DocHolliday 19 Jul @ 1:28am 
I will love you long time when you update this!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
EdenPilled  [author] 22 Jun @ 7:22pm 
Yup. On hiatus for a bit
UncreativeName 22 Jun @ 6:53pm 
based on some of the comments, i guess this was broken once more by that 4.0.15 patch, like many other mods
Ksenof 22 Jun @ 1:48pm 
completed nanite tree, got a notification that all leaders got nanite perk, when i looked at them there was no perk
JPPlayer2000 14 Jun @ 3:52pm 
How do you make the nanite mothership?
Taihou 13 Jun @ 2:31am 
Update please.
M21A_ABRAM 6 Jun @ 12:40am 
Oooo an over haul of the nanite ascension? I just did my first game with it and it was extremely underwhelming with no mods or overhauls…. Might be a rude question but any eta?