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Excellent updates, too. Impasse has finally unseated Hetman as my main way to play. It's such a reliable generator of awesome moments and huge battles, and it's really satisfying to push our way through the map!
In my latest one we were assaulting one of the tiny islands around Everon and had to withstand a huge airborne counter-attack with helicopters and paratroopers. Our own gunships managed to save us, though. Phenomenal work on this mission (and all of your missions, really!)
It's not a big deal but I'd appreciate if there was an option to have the player's default face with the faction's voice, as when I change voice in the arsenal it resets after I die.
You can also reduce the number of objectives (you'll need to restart a new game though). The default of 3 means those 30 infantry are sending 10 to each objective. (Objectives:"How many objectives are in each zone")
Also, I find that some maps (like Cam Lao Nam) are so difficult for the AI to traverse that the objectives can be more sparse in who actually gets to the zone.
You could use zeus to bring them along, or put this into the debug console:
{_x setPosATL getposATL player} foreach units group player
that will move all units in your group to your position.
Some things to look at in the parameters:
"Vehicles Used By AI":
* you can choose to use vehicles owned by the faction (default).
* you can choose to use all vehicles from a given side (blue/red/green)
* you can choose to use all vehicles from a given side in a selected DLC
* you can choose to let the team use all vehicles
"Choose specific vehicles for the ai using the garage interface"
Make sure this is set to 'No'
That's about all I can come up with that could be causing it. If it's still and issue, I could take a look at your arma log file to see if it shows any errors.
https://pastebin.com/cskTVQ1Z
1. Get a bot from the officer
2. Spawn a car with a bot using the garage
3. Make the bot get out
4. Fast travel to an enemy zone using the officer. It asks if I want to bring AI and I say yes.
5. I parachute in and the bots are still at the base where I traveled from
I'll DM you the log file.
What I just tried:
1. get an AI from the officer at a bsae
2. use the garage to spawn in a car with an ai in it.
3. make ai get out of car, so I have 2 ai on my squad
4. use the officer to fast travel to a blue FOB (a non-contested blue hash zone). It asked me if I wanted to bring ai and I said 'yes'
5. It worked, the ai came with me
6. use the officer to fast travel to a red contested zone. It asked me if I wanted to bring ai and I said 'yes'
7. it worked, the ai parachuted in with me
If that's kind of what you're doing, maybe you could get me your log file when it's failing and I can see if there is some error showing up.
Here's the link as well