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Rapporter et oversættelsesproblem
Nice mod btw, I'm really enjoying it
Do you have any plans to add some features that can make this possible?
There are also options for number of friendly ai infantry vs enemy infantry, and one for friendly vehicles vs enemy. If set to 'none' then it shouldn't spawn friendly units (infantry or vehicles) and only spawn enemy. If that's not working then it's likely a bug.
So which of these were you doing?
1. call in a new heli with 0-8-4-1
2. select 'New Helicopter'
3. choose how to call them in (on your location, aim, map)
4. choose how many seats you need (if the faction has multiple size helis available)
5. see the notification saying they are on their way. Notice their name.
6. look on you map and you should see a helicopter icon with their name moving to the location
Be aware, they can get shot down.
You can also use 0-8-4-1 to give them a new location or tell them you're done.
If it's spawning and not moving, I'd say "it's arma". Maybe tell them you're done and call another. If it's consistently not moving, that's some other issue I've never seen.
1. Is it possible to somehow save player played structures/object? We play a lot with logistics and build bases, however these are not saved between sessions. Maybe create a box which would place an FOB similarly to airbase?
2. Do you plan to implement any side missions? Eg. Kill/capture hvt, deliver humanitarian aid, etc. And overall, do you plan to add any other interesting features?
Excellent updates, too. Impasse has finally unseated Hetman as my main way to play. It's such a reliable generator of awesome moments and huge battles, and it's really satisfying to push our way through the map!
In my latest one we were assaulting one of the tiny islands around Everon and had to withstand a huge airborne counter-attack with helicopters and paratroopers. Our own gunships managed to save us, though. Phenomenal work on this mission (and all of your missions, really!)
It's not a big deal but I'd appreciate if there was an option to have the player's default face with the faction's voice, as when I change voice in the arsenal it resets after I die.
You can also reduce the number of objectives (you'll need to restart a new game though). The default of 3 means those 30 infantry are sending 10 to each objective. (Objectives:"How many objectives are in each zone")
Also, I find that some maps (like Cam Lao Nam) are so difficult for the AI to traverse that the objectives can be more sparse in who actually gets to the zone.
You could use zeus to bring them along, or put this into the debug console:
{_x setPosATL getposATL player} foreach units group player
that will move all units in your group to your position.
Some things to look at in the parameters:
"Vehicles Used By AI":
* you can choose to use vehicles owned by the faction (default).
* you can choose to use all vehicles from a given side (blue/red/green)
* you can choose to use all vehicles from a given side in a selected DLC
* you can choose to let the team use all vehicles
"Choose specific vehicles for the ai using the garage interface"
Make sure this is set to 'No'
That's about all I can come up with that could be causing it. If it's still and issue, I could take a look at your arma log file to see if it shows any errors.
https://pastebin.com/cskTVQ1Z