Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
at PavonisInteractive.TerraInvicta.Systems.PeriodicUpdates.NationPeriodicUpdate.OnUpdate () [0x00018] in <60e2d249f3bd460f9f07caba7bf5370b>:0
at Unity.Entities.ComponentSystem.InternalUpdate () [0x0002b] in <71a923f2243a46869ff8bc8b0adc1c52>:0
at Unity.Entities.ScriptBehaviourManager.Update () [0x00000] in <71a923f2243a46869ff8bc8b0adc1c52>:0
at Unity.Entities.ScriptBehaviourUpdateOrder+DummyDelagateWrapper.TriggerUpdate () [0x00000] in <71a923f2243a46869ff8bc8b0adc1c52>:0
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.PavonisInteractive.TerraInvicta.TINationState.OnSpoilsPriorityComplete_Patch1(PavonisInteractive.TerraInvicta.TINationState)
at PavonisInteractive.TerraInvicta.TINationState.ProcessPrioritySpending () [0x000c0] in <60e2d249f3bd460f9f07caba7bf5370b>:0
at PavonisInteractive.TerraInvicta.TINationState.DailyNationUpdate () [0x00047] in <60e2d249f3bd460f9f07caba7bf5370b>:0
at
The small nation bonus might need a cap at somewhere.
Example nations: Suriname, Cabo Verde, Guyana. But there are others. Mainly those below 1 million pop.
I understand for some things it's a good idea to make them scale with country size but this one shouldn't, at least not to this degree I see no reason a country like Israel should out tech america in military science just because it's putting 40% of its budget into military.
if you're still working on balancing this mod, hope this data helps, I tried to include all the values I saw.
Fixed now with the redownload. Just strange that the mod manager and the base mod interface said it was all up to date, but we're good now.
I believe that it should work with the latest version. If you get a crash, let me know.
The laws of economics also affect communist countries to a degree, so they can produce all they want at the cost of their economy.
A country with double the GDP/PC increases its Government stat twice as fast.
The main issue with the mod's balance is that AIs are terrible at managing economies, so you end up outpacing the AI. This especially is true for the Alien Administration, which you *will* win against if you just let it rot from the inside. It's *always* a good idea to invest in the economies of your countries, unless you're running up against the CP limit.
I'm not yet sure how to navigate that issue, though. I'm not very knowledgeable in TI modding. I do intend on trying to patch up the AI so they don't so easily break down, at some point.
The question is not wether autocratic states can enforce green tech and inequality, but if they should. Why should an autocratic dictator use his power to enforce public transit? He needs to keep his elites that control the government happy, aka his high ranking officals, the police, military and maybe some rich industry magnates. His power does not come from the people, so any resources spent on the poeple are ones he cannot used to make said elites happy, weakening his position as dictator.
As for government increasing to fast, for me that only only applies to rich nations with lots of ip, where the mod in general has balancing issues.
i also think high cohesion could reduce the negative impact on both environment and welfare from economy. autocratic states can enforce mass transit and adoption of new tech more easily than highly democratic states.
Democracy increasing with Oppression is correct in the github, just not in the assembled .dll
maybe the best of both world ? Like a huge bonus to small nations on top of the scale of the big ones ? Cant find how to edit the mod for that though
The drop-down menu where? Next to what search bar? It would be good to improve the installation instructions with more specificity.
Spoils also increase government slightly.