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at PavonisInteractive.TerraInvicta.Systems.PeriodicUpdates.NationPeriodicUpdate.OnUpdate () [0x00018] in <60e2d249f3bd460f9f07caba7bf5370b>:0
at Unity.Entities.ComponentSystem.InternalUpdate () [0x0002b] in <71a923f2243a46869ff8bc8b0adc1c52>:0
at Unity.Entities.ScriptBehaviourManager.Update () [0x00000] in <71a923f2243a46869ff8bc8b0adc1c52>:0
at Unity.Entities.ScriptBehaviourUpdateOrder+DummyDelagateWrapper.TriggerUpdate () [0x00000] in <71a923f2243a46869ff8bc8b0adc1c52>:0
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.PavonisInteractive.TerraInvicta.TINationState.OnSpoilsPriorityComplete_Patch1(PavonisInteractive.TerraInvicta.TINationState)
at PavonisInteractive.TerraInvicta.TINationState.ProcessPrioritySpending () [0x000c0] in <60e2d249f3bd460f9f07caba7bf5370b>:0
at PavonisInteractive.TerraInvicta.TINationState.DailyNationUpdate () [0x00047] in <60e2d249f3bd460f9f07caba7bf5370b>:0
at
The small nation bonus might need a cap at somewhere.
Example nations: Suriname, Cabo Verde, Guyana. But there are others. Mainly those below 1 million pop.
I understand for some things it's a good idea to make them scale with country size but this one shouldn't, at least not to this degree I see no reason a country like Israel should out tech america in military science just because it's putting 40% of its budget into military.
if you're still working on balancing this mod, hope this data helps, I tried to include all the values I saw.
Fixed now with the redownload. Just strange that the mod manager and the base mod interface said it was all up to date, but we're good now.