Terra Invicta

Terra Invicta

[0.4.90] Economic Equalization Overhaul (Experimental Branch)
Showing 1-4 of 4 entries
Update: 6 Jul @ 11:07am

Update: 4 Jul @ 7:51am

This update comes with four main things:
* A very aggressive crutch for low-IP countries has been implemented. For those with less than 50 IP/month, a diminishing boost is applied.
* The goal of this was to make very small countries survivable, and medium countries more useful, all without detracting from the sheer powerhouse potential of big countries (USA, China, EU, etc.)
* The Spoils priority has been nerfed. It now produces 1/4 of the money it used to.
* Numerous bugfixes, which should hopefully clear up all non-balance issues.
* Extensive mod options, allowing the customization of very nearly everything that the mod touches - including otherwise vanilla behavior.
* For example, if any of you really dislike the fact the oppression priority reduces cohesion, you can turn that off. Or you can have it only apply at 8 democracy. Or you can have oppression hurt cohesion in anything that *isn't* a perfect totalitarian state.
* It's also an option to change how much an IP is worth in GDP! Most of the investments automatically adjust to work since they operate (functionally) independently of IP production, but some (such as economy and funding) would need further tweaking to get something balanced.

Update: 12 Mar @ 2:04pm

Update: 11 Mar @ 12:16am

Initial version