Source Filmmaker

Source Filmmaker

2015-2025 Taunt Animations
35 Comments
ProDregg 6 Oct @ 6:58am 
Ok, thanks
UML5  [author] 6 Oct @ 6:53am 
Addon has been updated to include the latest taunts.
UML5  [author] 6 Oct @ 6:48am 
Work's very high, I'll try to update this soon. Texan Trickshot isn't there yet.
ProDregg 6 Oct @ 6:44am 
Where is the texan trickshot?
ProDregg 6 Oct @ 6:13am 
Texan trickshot already there?
UML5  [author] 19 Sep @ 6:06am 
It's in there. Just look in the Sequences. It was added in 2024, This addon was made in 2025.
Quadzilla 19 Sep @ 4:45am 
can you add the unleashed rage taunt.
UML5  [author] 1 Sep @ 11:34pm 
Should be inside the addon, haven't looked at it in a while, though.
Is the Taunt Flippin' Awesome in this Pack? Because that Taunt came out in 2014 and I've been looking for that Taunt Specifically on the Workshop
UML5  [author] 24 Aug @ 1:51am 
Will soon.
Hajieh van 23 Aug @ 9:36am 
hopefully you'll add flying colors
UML5  [author] 12 Aug @ 1:20am 
Been there, done that. I just don't have time to get the new animations in. I am a VERY busy man.
Myxич 11 Aug @ 12:24pm 
it s actually easy go crowbar and unpack tf2misc animation
UML5  [author] 11 Aug @ 9:43am 
Will do that soon.
Андрей Аллахов 11 Aug @ 8:12am 
add taunt texan trickshot the flying colors the final score and bear hug
Myxич 22 Jul @ 1:18pm 
good work man :rjumendoka2:
keg o' beer 1 Mar @ 9:40am 
im lazy asf so this helped me out alot thanks you man
♠Kaleb The Gambler♠ 26 Feb @ 12:17am 
how gmod needs this same exact thing
TurnTwister 25 Feb @ 12:19pm 
awesome, thank you :47_thumb_up:
UML5  [author] 25 Feb @ 11:57am 
That's better.
UML5  [author] 25 Feb @ 11:56am 
I'll be doing that now.
TurnTwister 25 Feb @ 11:54am 
you should remove the Locking and Zeroing method, its a bad idea to lock an entire player model onto something else and to Zero it
UML5  [author] 25 Feb @ 11:52am 
Hey, TurnTwister. I added a new step list after watching a bit of Jimer Lins' video.
UML5  [author] 25 Feb @ 11:49am 
Holy f**k I never knew about that trick.
UML5  [author] 25 Feb @ 11:26am 
TurnTwister, I have ABsolutely no idea to do that. I'm not a good SFM-er.
TurnTwister 25 Feb @ 11:18am 
read my comment btw
UML5  [author] 25 Feb @ 11:14am 
My YT account ain't linked to Steam, though.
UML5  [author] 25 Feb @ 11:14am 
No worries, I will add some images and recordings when I have the time.
GibbickMac 25 Feb @ 7:20am 
dude add some images or recordings to show that it works
TurnTwister 25 Feb @ 7:07am 
you should really change your description here, instead of locking your character to its animation model, you should copy the samples from the timeline and paste them on the characters timeline. its much simpler and leads to less problems since you dont need to Zero anything
Necromensch 25 Feb @ 5:06am 
also dude, may wanna add pics or videos showing off the taunts
Necromensch 25 Feb @ 5:04am 
easier way is to import the taunt sequence, extract it and open it and import it the the HWM model
UML5  [author] 25 Feb @ 2:33am 
Also, once I find out how to compile taunt models, I will be uploading them, too. Specifically the ones that haven't been uploaded yet - Like Smissmas 2022 and '23.
UML5  [author] 25 Feb @ 2:32am 
By the way, You can delete the workshop animation model afterwards. Your HWM class model will retain the animations afterwards.