Source Filmmaker

Source Filmmaker

2015-2025 Taunt Animations
37 comentarios
UML5  [autor] 17 OCT a las 0:06 
It's in the base game version of SFM.
These are the Taunt Animations added from 2015-2025. Engineer's Rancho Relaxo was introduced in Love & War, which is before SFM stopped getting updates.
Ray12Man 16 OCT a las 20:34 
im sorry but where is rancho relaxo for Engineer?
ProDregg 6 OCT a las 6:58 
Ok, thanks
UML5  [autor] 6 OCT a las 6:53 
Addon has been updated to include the latest taunts.
UML5  [autor] 6 OCT a las 6:48 
Work's very high, I'll try to update this soon. Texan Trickshot isn't there yet.
ProDregg 6 OCT a las 6:44 
Where is the texan trickshot?
ProDregg 6 OCT a las 6:13 
Texan trickshot already there?
UML5  [autor] 19 SEP a las 6:06 
It's in there. Just look in the Sequences. It was added in 2024, This addon was made in 2025.
Quadzilla 19 SEP a las 4:45 
can you add the unleashed rage taunt.
UML5  [autor] 1 SEP a las 23:34 
Should be inside the addon, haven't looked at it in a while, though.
Is the Taunt Flippin' Awesome in this Pack? Because that Taunt came out in 2014 and I've been looking for that Taunt Specifically on the Workshop
UML5  [autor] 24 AGO a las 1:51 
Will soon.
Mooshka 23 AGO a las 9:36 
hopefully you'll add flying colors
UML5  [autor] 12 AGO a las 1:20 
Been there, done that. I just don't have time to get the new animations in. I am a VERY busy man.
Myxич 11 AGO a las 12:24 
it s actually easy go crowbar and unpack tf2misc animation
UML5  [autor] 11 AGO a las 9:43 
Will do that soon.
add taunt texan trickshot the flying colors the final score and bear hug
Myxич 22 JUL a las 13:18 
good work man :rjumendoka2:
keg o' beer 1 MAR a las 9:40 
im lazy asf so this helped me out alot thanks you man
♠Blake The Gambler♠ 26 FEB a las 0:17 
how gmod needs this same exact thing
TurnTwister 25 FEB a las 12:19 
awesome, thank you :47_thumb_up:
UML5  [autor] 25 FEB a las 11:57 
That's better.
UML5  [autor] 25 FEB a las 11:56 
I'll be doing that now.
TurnTwister 25 FEB a las 11:54 
you should remove the Locking and Zeroing method, its a bad idea to lock an entire player model onto something else and to Zero it
UML5  [autor] 25 FEB a las 11:52 
Hey, TurnTwister. I added a new step list after watching a bit of Jimer Lins' video.
UML5  [autor] 25 FEB a las 11:49 
Holy f**k I never knew about that trick.
UML5  [autor] 25 FEB a las 11:26 
TurnTwister, I have ABsolutely no idea to do that. I'm not a good SFM-er.
TurnTwister 25 FEB a las 11:18 
read my comment btw
UML5  [autor] 25 FEB a las 11:14 
My YT account ain't linked to Steam, though.
UML5  [autor] 25 FEB a las 11:14 
No worries, I will add some images and recordings when I have the time.
GibbickMac 25 FEB a las 7:20 
dude add some images or recordings to show that it works
TurnTwister 25 FEB a las 7:07 
you should really change your description here, instead of locking your character to its animation model, you should copy the samples from the timeline and paste them on the characters timeline. its much simpler and leads to less problems since you dont need to Zero anything
Necromensch 25 FEB a las 5:06 
also dude, may wanna add pics or videos showing off the taunts
Necromensch 25 FEB a las 5:04 
easier way is to import the taunt sequence, extract it and open it and import it the the HWM model
UML5  [autor] 25 FEB a las 2:33 
Also, once I find out how to compile taunt models, I will be uploading them, too. Specifically the ones that haven't been uploaded yet - Like Smissmas 2022 and '23.
UML5  [autor] 25 FEB a las 2:32 
By the way, You can delete the workshop animation model afterwards. Your HWM class model will retain the animations afterwards.