Source Filmmaker

Source Filmmaker

2015-2025 Taunt Animations
37 則留言
UML5  [作者] 10 月 17 日 上午 12:06 
It's in the base game version of SFM.
These are the Taunt Animations added from 2015-2025. Engineer's Rancho Relaxo was introduced in Love & War, which is before SFM stopped getting updates.
Ray12Man 10 月 16 日 下午 8:34 
im sorry but where is rancho relaxo for Engineer?
ProDregg 10 月 6 日 上午 6:58 
Ok, thanks
UML5  [作者] 10 月 6 日 上午 6:53 
Addon has been updated to include the latest taunts.
UML5  [作者] 10 月 6 日 上午 6:48 
Work's very high, I'll try to update this soon. Texan Trickshot isn't there yet.
ProDregg 10 月 6 日 上午 6:44 
Where is the texan trickshot?
ProDregg 10 月 6 日 上午 6:13 
Texan trickshot already there?
UML5  [作者] 9 月 19 日 上午 6:06 
It's in there. Just look in the Sequences. It was added in 2024, This addon was made in 2025.
Quadzilla 9 月 19 日 上午 4:45 
can you add the unleashed rage taunt.
UML5  [作者] 9 月 1 日 下午 11:34 
Should be inside the addon, haven't looked at it in a while, though.
AtzelTheOverlord[PurpleFoxMafia] 9 月 1 日 下午 4:13 
Is the Taunt Flippin' Awesome in this Pack? Because that Taunt came out in 2014 and I've been looking for that Taunt Specifically on the Workshop
UML5  [作者] 8 月 24 日 上午 1:51 
Will soon.
Mooshka 8 月 23 日 上午 9:36 
hopefully you'll add flying colors
UML5  [作者] 8 月 12 日 上午 1:20 
Been there, done that. I just don't have time to get the new animations in. I am a VERY busy man.
Myxич 8 月 11 日 下午 12:24 
it s actually easy go crowbar and unpack tf2misc animation
UML5  [作者] 8 月 11 日 上午 9:43 
Will do that soon.
часы нтв настоящи 8 月 11 日 上午 8:12 
add taunt texan trickshot the flying colors the final score and bear hug
Myxич 7 月 22 日 下午 1:18 
good work man :rjumendoka2:
keg o' beer 3 月 1 日 上午 9:40 
im lazy asf so this helped me out alot thanks you man
♠Blake The Clown♠ 2 月 26 日 上午 12:17 
how gmod needs this same exact thing
TurnTwister 2 月 25 日 下午 12:19 
awesome, thank you :47_thumb_up:
UML5  [作者] 2 月 25 日 上午 11:57 
That's better.
UML5  [作者] 2 月 25 日 上午 11:56 
I'll be doing that now.
TurnTwister 2 月 25 日 上午 11:54 
you should remove the Locking and Zeroing method, its a bad idea to lock an entire player model onto something else and to Zero it
UML5  [作者] 2 月 25 日 上午 11:52 
Hey, TurnTwister. I added a new step list after watching a bit of Jimer Lins' video.
UML5  [作者] 2 月 25 日 上午 11:49 
Holy f**k I never knew about that trick.
TurnTwister 2 月 25 日 上午 11:47 
UML5  [作者] 2 月 25 日 上午 11:26 
TurnTwister, I have ABsolutely no idea to do that. I'm not a good SFM-er.
TurnTwister 2 月 25 日 上午 11:18 
read my comment btw
UML5  [作者] 2 月 25 日 上午 11:14 
My YT account ain't linked to Steam, though.
UML5  [作者] 2 月 25 日 上午 11:14 
No worries, I will add some images and recordings when I have the time.
GibbickMac 2 月 25 日 上午 7:20 
dude add some images or recordings to show that it works
TurnTwister 2 月 25 日 上午 7:07 
you should really change your description here, instead of locking your character to its animation model, you should copy the samples from the timeline and paste them on the characters timeline. its much simpler and leads to less problems since you dont need to Zero anything
Necromensch 2 月 25 日 上午 5:06 
also dude, may wanna add pics or videos showing off the taunts
Necromensch 2 月 25 日 上午 5:04 
easier way is to import the taunt sequence, extract it and open it and import it the the HWM model
UML5  [作者] 2 月 25 日 上午 2:33 
Also, once I find out how to compile taunt models, I will be uploading them, too. Specifically the ones that haven't been uploaded yet - Like Smissmas 2022 and '23.
UML5  [作者] 2 月 25 日 上午 2:32 
By the way, You can delete the workshop animation model afterwards. Your HWM class model will retain the animations afterwards.