tModLoader

tModLoader

Turtle's World Flooder
41 Comments
Nuggies 13 Jul @ 8:37am 
you are the sole reason i can do my fish playthrough.
simm.gamers.three 8 Jul @ 12:27pm 
it wont work i need help.
Turtleren  [author] 7 Jul @ 4:39pm 
That isn't a lot of info to go off of. Some common things to check:
- Check you're running v0.9 of the mod.
- Check you're using the command correctly. Some examples of proper usage are:
/floodtheworld
/floodtheworld lava

If it still don't work, providing the error you're getting would help a lot~
simm.gamers.three 7 Jul @ 4:20pm 
it wont work for me
Turtleren  [author] 6 Jul @ 4:41pm 
I managed to figure out that a lot of the issues people were having with the command throwing invalid usage errors was actually due to an out-of-index error under the hood. Should be fixed now in the latest version!
Also, the Surface Adjustment config should behave a bit more logically now- there was a math issue causing it to not work properly on the above ground section of the world, resulting in a lot more of the surface being flooded than intended.
Turtleren  [author] 2 Jul @ 11:15pm 
Yeah, default config will work pretty well for most worlds. Some worlds can generate a bit lower or higher on average than others though.
If you set Above Surface Percentage to 50, you are basically telling the mod: "Flood half of the world above the underground layer with water".

No idea about the usage bug though... seems like it might be a mod conflict, although I haven't encountered mods breaking / commands myself before. Curious to know what the fix was to get the command working~
Uncrushed 2 Jul @ 6:49pm 
Oh, never mind. I had set the aboveground percent to 50. When I just accepted all the defaults it worked like a charm and is giving me more or less what I wanted. Cool. Thanks!
Uncrushed 2 Jul @ 6:47pm 
I'm having the same problem as Witch Queen Blood Foxxy, but I don't understand how she fixed it. I go to chat, and type `/floodtheworld water` and just get the usage message and no flooding. I have no idea what "Gravity doesn't flip the screen mod" means.
Just A Average Day 2 Jul @ 8:52am 
this is how i can refill a ocean after grinding though a ocean biome
Turtleren  [author] 15 Jun @ 4:12pm 
Oh, how strange 🤔
Glad to know you've found the culprit though. Seems weird to me that such a mod would cause issues with a command...
Witch Queen Blood Foxxy 15 Jun @ 9:29am 
Found the problem: the Gravity doesn't flip the screen mod. apparently even with that thing downloaded but not enabled was causing it.
Turtleren  [author] 14 Jun @ 6:38pm 
Not that I'm aware of, unless you have a mod which is somehow changing the way commands work? In singleplayer it *should* just work when typing /floodtheworld into chat (I gave it try just earlier and it seems OK), or in multiplayer it would just be floodtheworld from the console.

If this command isn't working, it might be worth trying any other commands to see if they are also having issues, or if it's just this one.
Witch Queen Blood Foxxy 14 Jun @ 5:47pm 
are there any mod conflicts you're aware of that would prevent this mod from being used in single-player worlds? I'm trying to do a playthrough with the fishron race from MrPlagues race mod and no matter what liquid i type in or even the base /floodtheworld, it keeps just telling me the usage message instead of actually flooding. It's on a "For the Worthy" world if that does affect anything."
Yaged 24 May @ 9:57am 
Can you add an option that makes the world flow slowly at an increment? Maybe by making already spawned water sources create more water, etc? It would be a fun challenge having your world slowly flood while trying to survive
Turtleren  [author] 6 Apr @ 3:59pm 
If you want water, the command is:
/floodtheworld

You can also use:
/floodtheworld water

<water> is not valid as an input. Hope that helps~
Macellarius3 6 Apr @ 7:08am 
Every time I enter the command it says the fluid is invalid. I wrote "/floodtheworld <water>", am I doing something wrong?
Turtleren  [author] 18 Mar @ 6:02pm 
Just learned the other day that Terraria will clear fluids that are inside blocks when you reload the world. That would explain why the flooder doesn’t seem to flood blocks sometimes!
I won’t be ‘fixing’ that functionality though- if that’s how the game works, then I’ll be leaving it as so. A note has been made in the description about this.
Alex 15 Mar @ 5:42pm 
i like your mod :)
Turtleren  [author] 28 Feb @ 3:50am 
New functionality has been added now. Enjoy!
You can now specify a fluid to use. For example, '/floodtheworld lava'
You can also use '/floodtheworld all' to get a layered flood with water on top, then honey, then lava, then shimmer, from top to bottom.
Turtleren  [author] 28 Feb @ 2:59am 
never mind, flooding it with truly random fluids per tile is a really bad idea and just results in a huge mess of aether, obsidian, honey, and crispy honey XD
I'll have to make it layered.
Turtleren  [author] 27 Feb @ 4:57pm 
This sounds like insanity and I like it. Consider it on the todo list.

Regarding the ‘floodall’ command, would it just randomly choose a fluid per tile (resulting in complete chaos) or rather split the fluids into vertical layers- one fluid for each quarter of the vertical height covered?
If the latter, what would the fluid order be (eg. water first, lava next, then honey then shimmer?)
GlitchSans240 27 Feb @ 11:34am 
Hi Turtleren, can you please add commands to flood the world with lava, honey, shimmer, or one quarter of the flood for each liquid, like those challenge worlds made by Wand of Sparking on YouTube? The commands could be "floodlava", "floodhoney", "floodshimmer", and "floodall".
Turtleren  [author] 25 Feb @ 5:04pm 
If you still get issues, drop me a screenshot or something similar and I’ll see what I can do :)
Turtleren  [author] 25 Feb @ 5:02pm 
For all the folks trying the command in console and getting the ‘Usage: /floodtheworld’ issue, console commands are usually NOT preceded by a /

Please try just typing ‘floodtheworld’ into your server console. The / format is for in-game chat message commands.
GuyBronson 25 Feb @ 2:17pm 
Does anyone know the solution to the "usage: floodtheworld" issue? I'm trying to do this with Calamity + Wrath of the Gods so maybe one of those is interfering.
Sleepless™ 25 Feb @ 12:43pm 
I can finally play the fish man in mrplagues races mod
eremitadesvirtuoso 25 Feb @ 11:34am 
mine is the same as the guy below, I use ''/floodtheworld'' and it only shows "Usage: /floodtheworld" it doesn't work
Rage 25 Feb @ 4:30am 
it keeps just saying "Usage: /floodtheworld"
Rage 24 Feb @ 9:41pm 
I'd appreciate it if you added an uncraftable item to flood the world, because the command isn't working, probably because of a mod conflict, so i can spawn the item in with herosmod
Turtleren  [author] 24 Feb @ 7:54pm 
@Recorpse, the mod is a pretty simple script so it doesn't really guarantee anything 😅

I haven't reproduced cases where blocks don't get 'waterlogged'. Regardless, I found a small logic bug in my code that COULD be the cause? Fixed now, but don't know if it'll make a difference.

But yeah, water levels between areas of the map that are partitioned off from others (eg. by a living wood tree) may differ. For example, water may fall into deep cave systems after the water is generated, which could result in differing water levels, and also depending on your settings when flooding the world.

And yes, some caves may simply not get filled in with water, usually because they connect to Hell and all the water gets drained down into there instead. I'm yet to see surface level caves fail to flood unless they are connected by a vast network of caves to the bottom of the world.

But... it could also just be a mod conflict, somehow. Won't rule out that possibility.
Recorpse 24 Feb @ 7:06pm 
"Flooding will also place fluid inside of solid blocks" It seems this did not work the first time I ran the command also some caves don't seem to be filled with water and when I found a living wood tree that was higher than the water on the other side of the tree the water was not as high. It might be because im using a few other mods but im not sure.
Cthyarlotep 24 Feb @ 2:31am 
Imagine playing with the whole world flooded while you have that one Race mod that makes you a demon, so you just constantly take damage
Timeless Slayer 23 Feb @ 10:41am 
YAY:))))))))))))))))))))
Turtleren  [author] 23 Feb @ 7:15am 
Thank you for the award :)
Maybe I'll do more small mods like this in the future? Maybe? 🐲
Timeless Slayer 23 Feb @ 6:41am 
I gave you a award!!!!!!!!!!
Timeless Slayer 23 Feb @ 6:40am 
We need more mods like this!
Turtleren  [author] 22 Feb @ 5:35pm 
@Ulrik, all at once.
You can specify the amount that it will flood, but ultimately the flooding happens instantly once you run the /floodtheworld command.
Ulrik 22 Feb @ 10:24am 
Hello ! Does this flood all in once or little by little ?
虞悖 21 Feb @ 3:54pm 
Bro think he is playing Atlantis
SolarDragon 21 Feb @ 2:03pm 
Goes great with the sapphire dragon race from the Crystal Dragons mod
Soma 21 Feb @ 12:32pm 
Time for a Windwaker boat mod!