Stellaris

Stellaris

Hydra's More Origins
92 Comments
kroun  [author] 6 Oct @ 2:11am 
@xdTechniker25
It's based on happiness, not stability. And no, the insurgency is not permanent. No matter what you do, you will eventually get rid of them. It's a challenging origin, but I'm not evil.

@I AM TRANSCENDENT
2 Reasons:
1. Ascension is the resolution to the story of the origin.
2. It is a very complex origin compared to most others. It has alternative advanced authorities for the ascension paths. I simply don't have the capacity to do so much work, especially when I don't know if people even like the origin.
kroun  [author] 6 Oct @ 2:11am 
Just commenting to answer some questions and say that I would greatly prefer if you use this discussion or my channel in the stellaris modding den discord server (#metals-more-mods).

@zestyukrainian
You have to either make your population happy enough or just continue playing. Once in the midgame, the insurgency will violently split from your empire. .

@Dr. Quackers M.D.
No, why would it add that? Is it shown in the screenshots on this workshop page?

@Camille1358
Mods can have wiki pages on the stellaris wiki, so that's an option. I myself won't make any docs or guides as I already spent a lot of time on just making the mod. If I was to make explanations I'd burn out even faster than I already do.

@hexosecurity319
Put it in suggestions and it may become a thing in 2390
I AM TRANSCENDENT 2 Oct @ 9:44pm 
Quick question: why is the Origin "After the Apocolypse" locked to Synthetic and Cybernetic ascension?
wayneofwilson 29 Sep @ 10:22am 
4.1 messed up the Insurgency Ecumenopolis artwork.
Ben_D⚜ 28 Sep @ 7:43pm 
Hey kroun/Hydra, I'm posting here to let you and others know that I've uploaded a patch for those who use the Military Enhancements 2.0 [Invasion Events & More] mod in combination with this one here. It makes the terrestrial military units from this mod utilise the Armaments strategic resource introduced by the Military Enhancements mod. It's called the Terrestrial Forces Compatibility Patch . I hope this helps a few people.
xdTechniker25 26 Sep @ 4:36pm 
Hey quick question how do you actually win against the Insurgency? My capital is locked at 100 Stability, 0 Crime and yet the Insurgency gain popularity at random. Is there any document where I could look it up more or shall I just wait and randomly go backwards and forwards on progress? Are we even supposed to get rid of them permanently?
hexosecurity319 20 Aug @ 12:42pm 
Cool. I would like also an origin where you play as "imperial remnants" after a foreign enemy empire have wiped out most of your civilization and you start on a remote surviving colony with some few basic tech.
Camille1358 9 Aug @ 12:00pm 
can we have a doc with % and explain etc for all origin
BroncoXeno2035 30 Jul @ 10:00pm 
From what I can tell, most can not if they are randomly generated. However they should work fine if you make an Empire with that Origin
marauderB 30 Jul @ 10:39am 
Are the AIs able to use these origins?
Red Fang 26 Jul @ 7:18am 
@kroun
wow thank you... I did not know that exist
Dr. Quackers M.D. 25 Jul @ 7:12pm 
does this add Convened by Providence
zestyukrainian 19 Jul @ 10:30pm 
how do i destroy the insurgency in the insurgency origin? its kinda annoying that i randomly get an event and i look at blockers and theres 5 blockers that each take a year to clear...
kroun  [author] 16 Jul @ 2:17am 
@Red Fang
Have you looked at the Changelog ?
Red Fang 15 Jul @ 7:37pm 
Does this work on version 4.0 and onwards?
Is compat with ethics and civics bug branch still planned?
Oliveira 13 Jun @ 4:58pm 
Hello, kroun— I created a mod that translates and revises the localization of various Workshop mods. I use your mod in my playthroughs and have translated/revised it here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3498553777
TotallyAPacifist 8 Jun @ 10:38am 
It appears that with the new update unvaulted origin crashes the game when you open the restoration project
WoodStock1620 27 May @ 2:56am 
Thanks for the speedy response tho! Great mod.
WoodStock1620 27 May @ 2:55am 
Sorry, disregard. It seems that I had to unsub from the mod and resub to download the new updated version. That seems to have fixed the issue.
kroun  [author] 27 May @ 2:48am 
@WoodStock1620
Can you enable debugtooltips and check the ID of the event?
kroun  [author] 25 May @ 11:02pm 
@ChocolateZajec
Have you made sure you have the newest version?
ChocolateZajec 25 May @ 9:26pm 
I still get blank pop ups every day/tick while running this solo.
snake boobies 25 May @ 12:40am 
ok ill message in #mod-user-help
kroun  [author] 25 May @ 12:32am 
@snake boobies
Works fine, either DM or in our channel in the stellaris modding den if you're in it.
snake boobies 25 May @ 12:21am 
neat, do you want me to message you?
kroun  [author] 25 May @ 12:14am 
@snake boobies
I can send an old version in a zip file over discord.
snake boobies 25 May @ 12:08am 
is there a version of this for 3.14? i dont like playing 4.0 and i really like the origins from this mod
SirAndalottheAwesome 19 May @ 9:29am 
Thank you
kroun  [author] 19 May @ 5:12am 
@SirAndalottheAwesome
It has been updated to 4.0 now
SirAndalottheAwesome 12 May @ 5:13pm 
When are you going to update the mod? (if you don't mind me asking. I love the mod, plus all the other ones)
DarkNexus 12 May @ 12:44pm 
I'm getting the same issue, Event ID HMO_origin.7510 as well as the origin.507 is what mine gets.

hopefully you can get it fixed when you update the mod to 4.0

(thankfully its not bothersome, setting the specific event to toast and to not auto pause makes it never show up besides having to load toasts constantly)
kroun  [author] 10 May @ 4:07am 
@Nox
This mod hasn't been updated for 4.0 yet.
Nox 10 May @ 1:46am 
I keep constantly getting a blank event pop up for Event ID HMO_origin.507 not sure if it's cos something in the new update broke.
MatCat 7 May @ 4:03pm 
What are the stage triggers for unvaulted?
Zeizei Pumpum 6 May @ 10:35am 
so u have plans for a 4.0 update?
Ok 28 Apr @ 3:22pm 
Ok, thansk for answering
kroun  [author] 28 Apr @ 3:17pm 
@Ok
That or make Russian Localization.
Ok 28 Apr @ 2:40pm 
So i need change game language for english to fix this problem?
kroun  [author] 28 Apr @ 2:34pm 
@Ok
Unfortunately there are no Russian localization for this mod.
Ok 28 Apr @ 2:13pm 
Russian
kroun  [author] 28 Apr @ 1:29pm 
@Ok
What language are you using?
Ok 28 Apr @ 1:22pm 
Same problem with your other mods. Like civics or resolutions
Ok 28 Apr @ 1:19pm 
Have bug with description of origins. Kinda "Origin_HMO_apocalypce". Because of it I cant understand anything. Please help
Meat Grinder 13 Apr @ 10:53pm 
Thanks, guess I just need to git gud then
kroun  [author] 13 Apr @ 1:58pm 
@Meat Grinder
There's an intro event that explains that unhappy pops will be more likely to join the insurgency, though I do admit a one-time event is probably not enough.
In any case, you can beat the insurgency by making everyone leave the insurgent faction (Requires all of your pops to be quite happy) or by Waiting until the mid-game where your empire will Split in two and you can choose to become the insurgency
Meat Grinder 13 Apr @ 1:51pm 
How are we supposed to beat the insurgency? Some guidance would be appreciated
Teoderik 26 Mar @ 3:00am 
The update seems to have fixed it, thanks alot for doing it so fast!
Pitlos Tails 26 Mar @ 12:02am 
hey lil bro ermmm the hecking unlimited potential origin does not work, you still get your 2 guaranteed worlds despite saying otherwise and the whole extra resources thing is just bs, it removes the normal starting resources which is bad and replaces them with resources you cannot mine.... often on the terraformable worlds
kroun  [author] 25 Mar @ 9:59am 
@Teoderik
It should be fixed now, although if not, try firing the event HMO_fix.4 with the console.
If it is not fixed automatically or with the help of the event, and you have unsubscribed/resubscribed to the mod to force it to update, please tell me.