Stellaris

Stellaris

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Hydra's More Origins
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21 Feb @ 4:34am
30 Sep @ 4:19am
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Hydra's More Origins

In 1 collection by kroun
More Everything
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Description
Are you searching for more origins?
Do you want more variety when creating your empire?
Or perhaps you just want more ways to start on a tomb world?

If you answered yes to any of those questions, then you have come to the right place!

In Hydra's More Origins you will find 9 new and old modded origins, all painstakingly crafted by yours truly!
The origins are a mix of different types, including some made for roleplay, others for those who like a good story origin, and lets not forget the fun new strategies you may or may not be able to use!

The length of the origins and their mechanical complexity vary greatly, but all have been made the best I can, with a focus on staying true to the vanilla feel of an unmodded game. That is to say, I tried to make these in line with vanilla origins.

All of the origins have a unique icons and come with concepts (blue text that makes popups).

Translations
If you make a translation for this mod, please head over to Translations and post a link, and I will add it to this section so it can be more easily found.

Brazilian by Oliveira

Overwrites
This mod overwrites the Psionic and Genetic ascension perks, as well as the has_ascension_situation_ongoing scripted trigger.

Inbuilt Compatibility
Ethics and Civics: Bug Branch
After The Apocalypse is intended to work with the authorities from Bug Branch, and while most of the code/script is already done, I still need to write all the localisation.

DLC Requirements
Due to some origins requiring features from DLC's they are unavailable if you do not have the respective DLC's.
Machine Age is required for After The Apocalypse, Born of Necessity and Planned Obselescence
Banished Threat requires either Synthetic Dawn or Utopia

Thanks To
Special Thanks to TrueWolves who designed the Born of Necessity and Wildworld origins.
Also special thanks to Azurian for helping me refine origin ideas, as well as MaxiundMicky for providing feedback during development.

[discord.gg]
Popular Discussions View All (5)
17
6 Oct @ 11:31am
PINNED: Bug Reports
kroun
11
5 Oct @ 10:33am
PINNED: Suggestions
kroun
1
2 Apr @ 9:07pm
PINNED: Translations
kroun
92 Comments
kroun  [author] 6 Oct @ 2:11am 
@xdTechniker25
It's based on happiness, not stability. And no, the insurgency is not permanent. No matter what you do, you will eventually get rid of them. It's a challenging origin, but I'm not evil.

@I AM TRANSCENDENT
2 Reasons:
1. Ascension is the resolution to the story of the origin.
2. It is a very complex origin compared to most others. It has alternative advanced authorities for the ascension paths. I simply don't have the capacity to do so much work, especially when I don't know if people even like the origin.
kroun  [author] 6 Oct @ 2:11am 
Just commenting to answer some questions and say that I would greatly prefer if you use this discussion or my channel in the stellaris modding den discord server (#metals-more-mods).

@zestyukrainian
You have to either make your population happy enough or just continue playing. Once in the midgame, the insurgency will violently split from your empire. .

@Dr. Quackers M.D.
No, why would it add that? Is it shown in the screenshots on this workshop page?

@Camille1358
Mods can have wiki pages on the stellaris wiki, so that's an option. I myself won't make any docs or guides as I already spent a lot of time on just making the mod. If I was to make explanations I'd burn out even faster than I already do.

@hexosecurity319
Put it in suggestions and it may become a thing in 2390
I AM TRANSCENDENT 2 Oct @ 9:44pm 
Quick question: why is the Origin "After the Apocolypse" locked to Synthetic and Cybernetic ascension?
wayneofwilson 29 Sep @ 10:22am 
4.1 messed up the Insurgency Ecumenopolis artwork.
Ben_D⚜ 28 Sep @ 7:43pm 
Hey kroun/Hydra, I'm posting here to let you and others know that I've uploaded a patch for those who use the Military Enhancements 2.0 [Invasion Events & More] mod in combination with this one here. It makes the terrestrial military units from this mod utilise the Armaments strategic resource introduced by the Military Enhancements mod. It's called the Terrestrial Forces Compatibility Patch . I hope this helps a few people.
xdTechniker25 26 Sep @ 4:36pm 
Hey quick question how do you actually win against the Insurgency? My capital is locked at 100 Stability, 0 Crime and yet the Insurgency gain popularity at random. Is there any document where I could look it up more or shall I just wait and randomly go backwards and forwards on progress? Are we even supposed to get rid of them permanently?
hexosecurity319 20 Aug @ 12:42pm 
Cool. I would like also an origin where you play as "imperial remnants" after a foreign enemy empire have wiped out most of your civilization and you start on a remote surviving colony with some few basic tech.
Camille1358 9 Aug @ 12:00pm 
can we have a doc with % and explain etc for all origin
BroncoXeno2035 30 Jul @ 10:00pm 
From what I can tell, most can not if they are randomly generated. However they should work fine if you make an Empire with that Origin
marauderB 30 Jul @ 10:39am 
Are the AIs able to use these origins?