Halo: The Master Chief Collection

Halo: The Master Chief Collection

Highway Madness V.1.1.1
21 Comments
Vatz  [author] 21 Oct @ 10:09am 
Okay I took a super long hiatus off this mod and had absolutely no idea it broke way back in March-ish due to an update. It is now fixed lol.
nineTHRTY 31 Aug @ 5:48pm 
It might need an update. I do not see it in my modded campaign maps. Thank you.
Dudio ~ YouTube 27 Mar @ 9:52pm 
Anyone interested in modded Halo multiplayer and co-op is free to join our Discord!
https://discord.gg/ra8X8cHF
If this link fails, check my profile!
Unholy Maniac 21 Jan @ 7:07pm 
the impending doom of the death barrier/ maybe exploding falling down highway behind you while stronger and stronger enemy waves infront of you. you need to keep punching wholes through the enemy line moving but wreaking havok along the way would be cool
Vatz  [author] 19 Jan @ 5:07pm 
That's the next idea I am going to implement, actually, with a twist. The idea is that at the start of the map there's 4 orbs floating in the air off the side of highway, and hitting/"scoring" the orbs with grenades will trigger allies to spawn in the section the orb is tied to.

Now mind you if the implementation of scoring for allies turns out not to be good, or it turns out to be too redundant-I'll just make it so there's allies spawned at the start of each section like normal.

:brownchicken:
delcastillodaniel56 19 Jan @ 4:14pm 
Are you experimenting to see if my idea of also allies in the road works?
Vatz  [author] 19 Jan @ 2:48pm 
UK must have some crazy highways then lol.
Okami Amaterasu 18 Jan @ 2:41pm 
The average UK highway tbh.
Vatz  [author] 18 Jan @ 11:02am 
Thanks, Beer! There's more to come once I get back it as well! :MCCLEGENDARY:
Beer 17 Jan @ 9:00am 
this is great, well done!
Vatz  [author] 15 Jan @ 12:39pm 
Endless firefight style? Moving death barrier of some kind? I love that idea, and I will definitely keep that in mind. Definitely gonna be tough to implement, but I am fairly certain it's possible even in this ole' engine.
Nightflash 14 Jan @ 1:38pm 
This would be a crazy endless firefight style mode! Even higher stakes if there was some kind of guaranteed death slowly creeping behind to force you to move forward
Vatz  [author] 13 Jan @ 8:46am 
Excellent.
Ur'rangeum 13 Jan @ 6:25am 
that worked thanks
Vatz  [author] 12 Jan @ 10:35am 
That's strange. It's an ODST solo/co-op map so it should show up in the campaign section. If not, try un-subbing and re-subbing.
Ur'rangeum 12 Jan @ 8:19am 
For some reason, it doesn't show up in my list
Vatz  [author] 11 Jan @ 3:58pm 
Sorry for the rapid firing of updates today lol, me and some friends playtested the crap out of the map to dig for issues to fix.
Codfish1087 11 Jan @ 2:33pm 
Best way to play: Legendary all skulls 10/10 can't make the first checkpoint would play again
Nags 11 Jan @ 1:59pm 
Great idea for a mod, is nice. Also E
Vatz  [author] 11 Jan @ 1:58pm 
That might be a good idea actually. I'll look into the implementation of it. Hopefully it doesn't destroy the engine's memory lol, I already had a fight with that when making the first version of this mod.
delcastillodaniel56 11 Jan @ 12:38pm 
why not also put allies in the road just for more madness