Halo: The Master Chief Collection

Halo: The Master Chief Collection

Highway Madness V.1.1.1
21 comentarios
Vatz  [autor] 21 OCT a las 10:09 
Okay I took a super long hiatus off this mod and had absolutely no idea it broke way back in March-ish due to an update. It is now fixed lol.
nineTHRTY 31 AGO a las 17:48 
It might need an update. I do not see it in my modded campaign maps. Thank you.
Dudio ~ YouTube 27 MAR a las 21:52 
Anyone interested in modded Halo multiplayer and co-op is free to join our Discord!
https://discord.gg/ra8X8cHF
If this link fails, check my profile!
Unholy Maniac 21 ENE a las 19:07 
the impending doom of the death barrier/ maybe exploding falling down highway behind you while stronger and stronger enemy waves infront of you. you need to keep punching wholes through the enemy line moving but wreaking havok along the way would be cool
Vatz  [autor] 19 ENE a las 17:07 
That's the next idea I am going to implement, actually, with a twist. The idea is that at the start of the map there's 4 orbs floating in the air off the side of highway, and hitting/"scoring" the orbs with grenades will trigger allies to spawn in the section the orb is tied to.

Now mind you if the implementation of scoring for allies turns out not to be good, or it turns out to be too redundant-I'll just make it so there's allies spawned at the start of each section like normal.

:brownchicken:
delcastillodaniel56 19 ENE a las 16:14 
Are you experimenting to see if my idea of also allies in the road works?
Vatz  [autor] 19 ENE a las 14:48 
UK must have some crazy highways then lol.
Okami Amaterasu 18 ENE a las 14:41 
The average UK highway tbh.
Vatz  [autor] 18 ENE a las 11:02 
Thanks, Beer! There's more to come once I get back it as well! :MCCLEGENDARY:
Beer 17 ENE a las 9:00 
this is great, well done!
Vatz  [autor] 15 ENE a las 12:39 
Endless firefight style? Moving death barrier of some kind? I love that idea, and I will definitely keep that in mind. Definitely gonna be tough to implement, but I am fairly certain it's possible even in this ole' engine.
Nightflash 14 ENE a las 13:38 
This would be a crazy endless firefight style mode! Even higher stakes if there was some kind of guaranteed death slowly creeping behind to force you to move forward
Vatz  [autor] 13 ENE a las 8:46 
Excellent.
Ur'rangeum 13 ENE a las 6:25 
that worked thanks
Vatz  [autor] 12 ENE a las 10:35 
That's strange. It's an ODST solo/co-op map so it should show up in the campaign section. If not, try un-subbing and re-subbing.
Ur'rangeum 12 ENE a las 8:19 
For some reason, it doesn't show up in my list
Vatz  [autor] 11 ENE a las 15:58 
Sorry for the rapid firing of updates today lol, me and some friends playtested the crap out of the map to dig for issues to fix.
Codfish1087 11 ENE a las 14:33 
Best way to play: Legendary all skulls 10/10 can't make the first checkpoint would play again
Nags 11 ENE a las 13:59 
Great idea for a mod, is nice. Also E
Vatz  [autor] 11 ENE a las 13:58 
That might be a good idea actually. I'll look into the implementation of it. Hopefully it doesn't destroy the engine's memory lol, I already had a fight with that when making the first version of this mod.
delcastillodaniel56 11 ENE a las 12:38 
why not also put allies in the road just for more madness