Half-Life 2

Half-Life 2

Trap Town
222 Comments
TV Head 8 Sep @ 2:36am 
Dude. Amazing work on this add-on man! this was probably the best remaster of ravenholm ive seen... EVER! You and the people you worked with are really talented and i hope to see more content made by you in the future.

P.S. The best part of this whole thing was the bear traps. Seeing a zombie get sent to the next county over with the one on the ramp was incredible
Alfeos  [author] 3 Sep @ 1:59am 
Thanks! These early voice lines originates from Valve. The sanctuary is Eli Maxwell's underground lab, which is technically another chapter. Unfortunately I didn't have enough time and information to create a cave leading to it.
Piss Master 2 Sep @ 11:39am 
just finished playing this, best hl2 campaign I ever played, the traps are beutifal, better than the final ones by 3 times (in my opinion). the level are gorgeous too, also I like the more sane Father Grigori much more that the final one, if the lines are custom respect to the guy who voiced them. Also will it be more large or will it always end on the entrance of the snactuary?
matthewwwww 1 Sep @ 10:26am 
super good but it ends kind of abruptly
MetroKOT 30 Aug @ 2:34pm 
Очень круто сделано. Отличное сохранение и усовершенствование беты без всякой отсебятины, было бы круто увидеть нечто подобное с другими главами :steamthumbsup:
Alfeos  [author] 28 Aug @ 11:59pm 
thanks!
matt_ 28 Aug @ 5:02pm 
Everything about this mod is fantastic, LOVED the traps, way better than retail, and it was so easy to follow the maps, I didn't get lost once, just a solid smooth play-through. I genuinely have no complaints at all.. 10/10 :bms_crowbar::headcrab:
Ludwig Hoffmann 19 Aug @ 9:30am 
not bed nice traps ideas.:steamthumbsup:
MeloRat69 6 Aug @ 6:32pm 
Best beta campaign recreation I've played so far 10/10
(side note: for those that have the mod that makes normal headcrab zombies run, it works with this campaign perfectly)
G'eZz. 5 Aug @ 4:03pm 
this was awesome. Great map, great atmosphere, the ambience was phenomenal! , fun , lots of zombies to kill , very decent lenght.

Very cool map , i give it a 8
Jettio 31 Jul @ 7:05pm 
this mod had rats, i like rats, so i like this mod
Alfeos  [author] 11 Jul @ 3:36am 
Сама карта есть (town_03), но упомянутая тобою её версия была более поздней, она сильно изменена специально для презентации e3, там еще были комбайны и гравипушка. В эту презентацию можно поиграть например в моде Missing Information. Но отношения к сюжету она не имеет.
Ника 10 Jul @ 6:50am 
А на картах есть этот дом из трейлера, где ты можешь подвинут стиралку, чтобы подпереть дверь и стрельнут в автомат с напитками, чтобы они по лестнице повалились и физические жалюзи? Или я это всё просто не нашёл?
Junktown jerky vendor 1 Jul @ 2:59pm 
yo this town is fulla traps... like a trap town HOLY SHIT GABE I GOT IT
Insoundツ 29 Jun @ 11:23pm 
Это лучше оригинального Рейвенхольма
Alfeos  [author] 29 Jun @ 10:48pm 
Thanks for the kind words!
I'm glad you appreciated the environmental storytelling.
TCMOREIRA 29 Jun @ 9:54pm 
The environmental storytelling and the characterization of Grigori and the town through props and detailing alone already makes this a far superior version of Ravenholm than what we got!
TCMOREIRA 29 Jun @ 9:53pm 
It made me appreciate how much the Gravity Gun might have actually been a curse in disguise!
It turned one of the coolest levels into a playground for a weapon that invalidates the necessity of the rest of the weapons roster! (I, myself, have already beaten the original game on hard with only the crowbar and the gravity gun... It`s that easy and dominant of a strategy...).

I really wish there was a way to integrate this vision of Ravenholm back into the main campaign!
TCMOREIRA 29 Jun @ 9:50pm 
Found a couple of bugs and glitches here and there, but overall it was a very impressive and smooth experience!
TCMOREIRA 29 Jun @ 9:50pm 
That Easter Egg, I legit thought it made a ton of sense, it tied things together perfectly!

I also thought it was a Puzzle! It`d have been cool if it was!
TCMOREIRA 29 Jun @ 9:49pm 
The level design here is superb! My favorite aspect is how exploration was actually rewarded, and you actually had to think a little bit now and then, not just mindlessly shoot!

This is what Half-Life`s supposed to be!
TCMOREIRA 29 Jun @ 9:48pm 
Outstanding! Being able to play this from beginning to end as it was intended at that period of development is a surreal experience! I`m out of words! THANK YOU SO SO MUCH!!!!!
MrPleaPlow 26 Jun @ 7:25pm 
Haven't had this much fun on a custom map in ages. :houndeye:
76561198016560745 16 Jun @ 9:23pm 
very interesting and great mod! play it!
76561198016560745 16 Jun @ 9:22pm 
прекрасный интересный и замечательный мод!играем
KBI Pie 12 Jun @ 7:44am 
Ravenholm was already my favorite chapter but this makes it even better, Thanks!
XtremeRock 9 Jun @ 6:49am 
cool mod , it was evem a bit scary :steamthumbsup: :melon:
ebes 31 May @ 5:10am 
Ah, I thought if I were to block off the wheels that the fast zombies were running in I'd be able to stop the electricity for a while and get the cart to me. For some reason the lever wasn't working as intended.
Alfeos  [author] 31 May @ 4:12am 
it's just an easter egg;) if I understood you correctly
ebes 31 May @ 4:04am 
im either blind, or stupid
I have yet to figure out the generator puzzle.
KozmiK 25 May @ 1:32pm 
very well made:steamthumbsup:
Alfeos  [author] 24 May @ 9:51am 
@all
thanks for the comments!
piippu 24 May @ 8:37am 
this was actually really cool mod! You should really continue making these!
MasterSpider5 24 May @ 2:34am 
@Alfeos - Interesting, thank you for the insight!
Alfeos  [author] 23 May @ 11:01pm 
@MasterSpider5 - this section was created specifically for the E3 presentation, it is heavily scripted and should be played exactly as shown in the video. You can find it in most E3 map packs for HL2. About the gravity gun. According to the early storyline, the player would get the gravity gun after the Ravenholm chapter.
MasterSpider5 23 May @ 5:52am 
This was really fun! However from the title i was expecting the middle section where you get the shotgun to be like this ancient demo video:
https://www.youtube.com/watch?v=ARi_q1HNxtk
Do you know if there's any playable versions of this? I'd love to try it. Also why did you not add the gravity gun to this campaign?
ɢ ᴜ ᴇ ꜱ ᴛ 22 May @ 1:29pm 
can you imagine if valve kept working on this until 2007 and it could have been released along with tf2 and css in a combo pack along with EP1 and EP2 on the same consoles ps3 xbox360
Jonas Woodsman 21 May @ 4:48am 
First I was upset- now I am glad to play this mini masterpeace :D
alskjnhf 18 May @ 4:14pm 
this is like the best shit ive ever seen dude, DAMN. 10/10, zero exaggeration. outside of the plosives in the voiceover this is the kind of immersion modern games cant even get right, and thats an easy fix. perfect work my brother
ManFr0Mars 13 May @ 11:59pm 
gmod version?
Yağmur 7 May @ 8:03am 
10/10
DeadBees64 2 May @ 4:36pm 
This is fantastic, I really felt like I was playing the 2003 demo! Such a shame the retail version lacked some of these traps, they would have been so memorable!
Avant-garde 28 Apr @ 2:40pm 
Amazing work
Caesar Augustus 21 Apr @ 12:01pm 
simply amazing
gold 20 Apr @ 7:47pm 
sick
joakodsg 2 Apr @ 12:58pm 
Muy bueno.
Bigglesworth 30 Mar @ 8:10pm 
Just played through, really great stuff! Really does just feels like an extended version of Ravenholm
John NaturalCauses 29 Mar @ 4:32pm 
Amazing map, 10/10
THE BOBNISH :D 26 Mar @ 8:13am 
etheir im blind or becuse i dont see a strider
CompanionDoll 22 Mar @ 8:44am 
Digger is absolutely great, what a joy it was to use it after the clusterfuck i've seen in 2003 leak