Half-Life 2

Half-Life 2

1,229 ratings
Trap Town
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type: campaigns
contains: maps, materials, models, sounds
File Size
Posted
Updated
461.579 MB
24 Dec, 2024 @ 4:16am
10 Jan @ 1:31am
10 Change Notes ( view )

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Trap Town

Description
An alternate version of Ravenholm, based on early ideas from the 2002-2003 development period. Revisit the ghost town and explore restored cut content including early traps, locations and more.

Project background
After spending many hours studying map sources and sketches from 2002-2003, I found that the old town had a well-designed infrastructure with docks, railroad, electrical substations,
a mining shafts system with digging machine, material handling system with moving cart, warehouse, a residential part with a large church and more. The player's path was much more interesting, more traps were planned.

Much of this has been radically simplified or removed in the release. These ideas were separate fragments among the many unfinished prototypes and test maps.

I put these disparate ideas together, refined and polished them to make a complete chapter with its own unique gameplay and mechanics.
This is an updated version of the campaign previously released for Coterminus and LeakNet[hl2-beta.ru].


Features
  • Restored the player's original path, including a descent into the mines, a digger ride, cart ride, entering a church and more
  • Restored and finalized almost all of the intended traps and scenes
  • Fully restored and finalized the residential part of the city from the 2002 period
  • Fixed and updated digger that deals damage to enemies and objects
  • Additional detail on all maps, updated interiors, expanded geometry where appropriate, new 3d skyboxes
  • Added secrets on almost all maps (and one Easter egg)
  • Additional work on soundscapes
  • Maps compiled for both LDR and HDR lighting
  • Close captions (will appear after Valve fixes custom captions support for the workshop)
  • Rats!

Notes
  • The campaign should be launched through the menu --- Extras > Workshop > Trap Town
  • Difficulty is fairly well balanced, as long as you're not trying to rush through maps.
  • All the necessary items are always around you, just take the time to explore the environment.
  • Play smart, use traps, explore the environment in search of additional equipment.


Incompatible addons
  • CinematicFX - may cause a crash on the last map
  • Addons that change Grigori may cause script errors
  • write in comments if you find other conflicting addons, I'll paste it here

Special thanks to
Valve Software for great games and Source of inspiration
Cvoxalury - help with porting this mod from the leak engine, testing, answering on questions
Psyoliz, Vitoi, OddDoc, 2R1Zt - testing, ideas
2R1Zt, T-braze - help with digger model and textures
MilkywayM16 - rat model and ported leak models
Popular Discussions View All (4)
6
8 Jul @ 2:21pm
Bug reports and suggestions
Alfeos
3
1 Jan @ 7:38am
Ladder on town_01c is nonfunctional.
Radial
1
5 Jan @ 11:43pm
Review and comparisons to release Ravenholm
Artek [General]
222 Comments
TV Head 12 hours ago 
Dude. Amazing work on this add-on man! this was probably the best remaster of ravenholm ive seen... EVER! You and the people you worked with are really talented and i hope to see more content made by you in the future.

P.S. The best part of this whole thing was the bear traps. Seeing a zombie get sent to the next county over with the one on the ramp was incredible
Alfeos  [author] 3 Sep @ 1:59am 
Thanks! These early voice lines originates from Valve. The sanctuary is Eli Maxwell's underground lab, which is technically another chapter. Unfortunately I didn't have enough time and information to create a cave leading to it.
Piss Master 2 Sep @ 11:39am 
just finished playing this, best hl2 campaign I ever played, the traps are beutifal, better than the final ones by 3 times (in my opinion). the level are gorgeous too, also I like the more sane Father Grigori much more that the final one, if the lines are custom respect to the guy who voiced them. Also will it be more large or will it always end on the entrance of the snactuary?
matthewwwww 1 Sep @ 10:26am 
super good but it ends kind of abruptly
MetroKOT 30 Aug @ 2:34pm 
Очень круто сделано. Отличное сохранение и усовершенствование беты без всякой отсебятины, было бы круто увидеть нечто подобное с другими главами :steamthumbsup:
Alfeos  [author] 28 Aug @ 11:59pm 
thanks!
matt_ 28 Aug @ 5:02pm 
Everything about this mod is fantastic, LOVED the traps, way better than retail, and it was so easy to follow the maps, I didn't get lost once, just a solid smooth play-through. I genuinely have no complaints at all.. 10/10 :bms_crowbar::headcrab:
Ludwig Hoffmann 19 Aug @ 9:30am 
not bed nice traps ideas.:steamthumbsup:
MeloRat69 6 Aug @ 6:32pm 
Best beta campaign recreation I've played so far 10/10
(side note: for those that have the mod that makes normal headcrab zombies run, it works with this campaign perfectly)
G'eZz. 5 Aug @ 4:03pm 
this was awesome. Great map, great atmosphere, the ambience was phenomenal! , fun , lots of zombies to kill , very decent lenght.

Very cool map , i give it a 8