Half-Life 2

Half-Life 2

1,295 ratings
Trap Town
13
5
5
6
5
4
4
2
3
3
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
type: campaigns
contains: maps, materials, models, sounds
File Size
Posted
Updated
461.579 MB
24 Dec, 2024 @ 4:16am
10 Jan @ 1:31am
10 Change Notes ( view )

Subscribe to download
Trap Town

Description
An alternate version of Ravenholm, based on early ideas from the 2002-2003 development period. Revisit the ghost town and explore restored cut content including early traps, locations and more.

Project background
After spending many hours studying map sources and sketches from 2002-2003, I found that the old town had a well-designed infrastructure with docks, railroad, electrical substations,
a mining shafts system with digging machine, material handling system with moving cart, warehouse, a residential part with a large church and more. The player's path was much more interesting, more traps were planned.

Much of this has been radically simplified or removed in the release. These ideas were separate fragments among the many unfinished prototypes and test maps.

I put these disparate ideas together, refined and polished them to make a complete chapter with its own unique gameplay and mechanics.
This is an updated version of the campaign previously released for Coterminus and LeakNet[hl2-beta.ru].


Features
  • Restored the player's original path, including a descent into the mines, a digger ride, cart ride, entering a church and more
  • Restored and finalized almost all of the intended traps and scenes
  • Fully restored and finalized the residential part of the city from the 2002 period
  • Fixed and updated digger that deals damage to enemies and objects
  • Additional detail on all maps, updated interiors, expanded geometry where appropriate, new 3d skyboxes
  • Added secrets on almost all maps (and one Easter egg)
  • Additional work on soundscapes
  • Maps compiled for both LDR and HDR lighting
  • Close captions (will appear after Valve fixes custom captions support for the workshop)
  • Rats!

Notes
  • The campaign should be launched through the menu --- Extras > Workshop > Trap Town
  • Difficulty is fairly well balanced, as long as you're not trying to rush through maps.
  • All the necessary items are always around you, just take the time to explore the environment.
  • Play smart, use traps, explore the environment in search of additional equipment.


Incompatible addons
  • CinematicFX - may cause a crash on the last map
  • Addons that change Grigori may cause script errors
  • write in comments if you find other conflicting addons, I'll paste it here

Special thanks to
Valve Software for great games and Source of inspiration
Cvoxalury - help with porting this mod from the leak engine, testing, answering on questions
Psyoliz, Vitoi, OddDoc, 2R1Zt - testing, ideas
2R1Zt, T-braze - help with digger model and textures
MilkywayM16 - rat model and ported leak models
Popular Discussions View All (4)
10
16 Sep @ 7:22am
Bug reports and suggestions
Alfeos
3
1 Jan @ 7:38am
Ladder on town_01c is nonfunctional.
Radial
1
5 Jan @ 11:43pm
Review and comparisons to release Ravenholm
Artek [General]
230 Comments
justdeltaxd 14 Oct @ 10:30am 
I wish there was the Ravenholm skybox for the first map, I can't figure out how to do it in hammer
*lever lol sorry
lever on the final map
Alfeos  [author] 13 Oct @ 12:31am 
99% of previous comments proves that it's definitely not glitched
why does the level not work? am i stupid? is it glitched??
also grigori never says any of the voicelines but there was also no errors in console
Kleiner 12 Oct @ 12:57pm 
was really good, sad to see we wont have a part 2
shpit 9 Oct @ 11:56pm 
genuinely one of the best maps on the workshop
wubbaduckx 8 Oct @ 9:34am 
very cool, i really enjoyed launching zombies to the moon with the catapult traps lol
LeaperDark_ 12 Sep @ 6:42pm 
Amazing work! I love it
TV Head 8 Sep @ 2:36am 
Dude. Amazing work on this add-on man! this was probably the best remaster of ravenholm ive seen... EVER! You and the people you worked with are really talented and i hope to see more content made by you in the future.

P.S. The best part of this whole thing was the bear traps. Seeing a zombie get sent to the next county over with the one on the ramp was incredible
Alfeos  [author] 3 Sep @ 1:59am 
Thanks! These early voice lines originates from Valve. The sanctuary is Eli Maxwell's underground lab, which is technically another chapter. Unfortunately I didn't have enough time and information to create a cave leading to it.