Age of Wonders 4

Age of Wonders 4

Tome Hero Skills
101 Comments
Morsrealm 11 Oct @ 11:17am 
Hi, Tome of Cycles enchantment Blooming Projectiles does not appear on the enchantment wheel. There is a Blades of Decay enchantment.
Cobalt9077  [author] 30 Sep @ 6:48am 
Yes, the only mod classes supported should be those in the ones listed in the Mod Compatibility section
Scribe of Nekoti 30 Sep @ 5:56am 
Does this mod need to include each modded class to work? I've noticed it doesn't work for Assassins, but they show up. I just can't select any of them.
Cobalt9077  [author] 29 Aug @ 10:16am 
Yes Ai can learn these skills
jesusjr 28 Aug @ 10:25pm 
does Ai also use these tome skills?
Cobalt9077  [author] 17 Aug @ 5:44pm 
It is just base & dlc enchantments. There unfortunately isnt a way to set it up automatically to pull in mod tomes
Spear Deer 17 Aug @ 5:12pm 
Does this automatically add other mod's skills to the list, or is it only base/dlc spells
Matenkai 13 Aug @ 1:21pm 
k seems to be working on new game either mod didnt update to latest or the fact i was on thunderbird did something is only reasons i can think of.

great mod and hope you have a good day!
Matenkai 13 Aug @ 1:00pm 
tried updating and relaunching the game just now and got it on ritualist and only able to use on himself. hmmm hate to be a pain but ill try a new game with ritualist and see if the problem persists
Cobalt9077  [author] 13 Aug @ 12:27pm 
@matenkai I was able to lean the "Staves of Mending" skill on a Battlesaint, and the hero was able to use Mending Touch on itself, other unites, and other heroes.
Matenkai 13 Aug @ 11:51am 
update after a few turns in combat i can use mending on the hero only
Matenkai 13 Aug @ 11:41am 
hi in the middle of a game so ill try new update if my game didnt update it but i cant use mending touch from staves of mending
Cobalt9077  [author] 12 Aug @ 11:53am 
[UPDATE]
the new DLC Class and Unit Enchantments are supported
Cobalt9077  [author] 11 Aug @ 8:08am 
[UPDATE]
Updated the logic to be more accurate when determining a hero's class.
Added support for the new spellcaster classes coming in next patch.
Added support for Kaige's More Classes.
Cobalt9077  [author] 10 Aug @ 2:07pm 
@Ruby I havent made any changes to support the new caster classes. considering how the current logic works to determine classes Im more shocked it is working at all right now
WeddingBoi 6 Aug @ 11:56am 
Just wanted to comment that I had two games in row where one Elementalist hero was able to get lightning focus, but another Elementalist hero exactly the same cannot, really scratching my head at this one. Look forward to seeing what you put out once the next patch drops.
Cookiesnm1lk 2 Aug @ 1:34pm 
oh. that would explain it. here i was thinking it was broken but i was just trying to put an incompatible skill on a hero
Cobalt9077  [author] 2 Aug @ 6:46am 
Correct, for example ranger heroes would get any ability enchantment skill that applied to skirmishes or ranged units
Cookiesnm1lk 2 Aug @ 1:26am 
well for example i just researched mending staves. i've even got it active right now. yet it doesn't light up. are certain classes unable to use certain abilities?
Cobalt9077  [author] 1 Aug @ 9:15pm 
the skills are showing but not becoming learnable? or not seeing the skills at all?
it does require learning a skill in your class's skill tree before it knows what class you are to unlock skills. is that the issue?
Cookiesnm1lk 1 Aug @ 5:06pm 
no skills are showing as available for me. what am i doing wrong?
Phoenixblood 6 Jul @ 12:33am 
Awesome, thanks for the quick reply, looking forward to it!
Cobalt9077  [author] 5 Jul @ 4:23pm 
@phoenixblood, I should be able to make that work on my end now. Devs released some new functionality in a recent patch that makes class identification easier, I just havent gotten around to rewriting the mod to leverage it
Phoenixblood 5 Jul @ 12:37pm 
Is it possible to add compatability for Kaige's more classes mod?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2977631775
The skills show up but dont unlock, I dont know if I need to post here or on Kaige's mod page
Cobalt9077  [author] 28 Jun @ 11:42am 
@ruby I just tried a new Ranger and it was able to pickup the arrow skills. The logic does require you first learning a skill in the Ranger's tree so that it can identify what class the hero is first, is that the issue for you?
WeddingBoi 27 Jun @ 10:28am 
Certain skills aren't showing availability for certain classes for me, I'm running the mod alone and Ranger Hero's cannot select arrow upgrades. There's a couple other examples I can't remember. I love this mod hopefully it's just something I'm doing wrong.
GrimoireODS 13 May @ 1:23pm 
Ahh oké pitty, but still awesome to have thanks for the mod
Cobalt9077  [author] 13 May @ 6:16am 
@GrimoireODS, no this mod doesnt pull in enchantments from mod tomes
GrimoireODS 13 May @ 4:53am 
Does it also add things from other mods?
Cobalt9077  [author] 1 Apr @ 4:38pm 
Crap I always forget to turn that back off. Should be fixed now
GOGATSY 1 Apr @ 4:27pm 
It seems that after recent update localization again started revert to English.
Naked Granny 8 Mar @ 4:28am 
Right. Passing the turn doesn't refresh it.
Cobalt9077  [author] 18 Feb @ 1:59pm 
@NakedGranny even after a turn it isnt showing up?
Naked Granny 18 Feb @ 1:54pm 
I forgot to emphasize that there doesn't seem to be a problem when you manually recruit a hero of that default mage class - it's just when the "story" event produces one for you that the big tome skills wheel doesn't appear.
Naked Granny 18 Feb @ 1:46pm 
There's some strange problem with certain heroes who are recruited through an event. Like when the mystic is asked which of three apprentices they want to recruit. The resulting default mage class hero does not have this mod's skills showing available to pick from.
Cobalt9077  [author] 18 Feb @ 8:47am 
@islit3 yup the AI can pickup these skills as well!
islit3 18 Feb @ 8:15am 
This is a really cool mod, thank you! I was wondering if the AI also uses these skills?
Cobalt9077  [author] 25 Jan @ 11:50am 
Not with this mod. I may make a specific mod for the modded tome skills that would have a separate tree, but that gets tricky as I may need some of those mods to make changes so that I can tie into them
skaz88 25 Jan @ 11:06am 
Do you plan to add modded tome skills?
Cobalt9077  [author] 8 Jan @ 4:07pm 
@skaz88, not currently. I'd need Kaige to make some changes to their mod first
skaz88 8 Jan @ 4:04pm 
Is there compatibility for Kaige's more classes?
Cobalt9077  [author] 7 Jan @ 10:36am 
@skaz88 probably because the starting two skills have a restriction together. My mod sets a requisite on each of the first skills in the skill tree so I can easily identify the class. So the mods are likely overwriting each other
skaz88 7 Jan @ 10:23am 
Apparently it's conflicting with my personal mod that removes skill restrictions. Odd that it's only that warrior that can't choose skills....
Cobalt9077  [author] 5 Jan @ 3:41pm 
@skaz88, hmm I was able to create a new game and learn skills on a Warrior hero without issue. Could try unsubscribing and resubscribing to ensure you have the latest version. Else could be a conflict with another mod if it edits the starting skills of the skill tree
skaz88 5 Jan @ 2:06pm 
My warrior was unable to select any of the tome skills in my last game.
Cobalt9077  [author] 3 Jan @ 2:58pm 
@Ecgbert, correct there would be no need to learn the "Legion of Zeal" skill as your hero would already have it
Ecgbert 3 Jan @ 2:29pm 
On my defender class ruler, I've selected "Condemning Strikes" as a signature skill which includes "Zeal".
Would this make the "Tome of Zeal" skill redundant seeing that it too grants "Zeal"?
Cobalt9077  [author] 3 Jan @ 10:18am 
[UPDATE]
Major logic rehaul to handle supporting future classes easier. For existing saves, skills will likely be unlearned and available on next turn again
Added support for my Grim Jester hero class mod
Cobalt9077  [author] 18 Dec, 2024 @ 1:37pm 
@Ruby this should now be fixed. The devs set up that one weird
Cobalt9077  [author] 18 Dec, 2024 @ 1:33pm 
[UPDATE]
Fixed issue where Accursed Armors wasn't showing the full text of what the skill did