Age of Wonders 4

Age of Wonders 4

291 ratings
Kaige's More Classes
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Tags: Heroes, Leaders
File Size
Posted
Updated
1.666 MB
18 May, 2023 @ 8:19pm
24 Aug @ 10:52am
45 Change Notes ( view )

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Kaige's More Classes

In 1 collection by Kaige
Kaige's Mods
35 items
Description
Adds 5 new classes to the game:

  • Captain: Support class that applys Rally to allies then converts those stacks of rally into other buffs by issuing commands
  • Cleric: Front-line support class than can use 1-handed weapon & shield or staves
  • Cryomancer: Back-line class that specializes in Frost Magic
  • Druid: Back-line class that specializes in Nature Magic
  • Necromancer: Back-line class that specializes in Necromancy

Compatible with Vectra's AoW 4 Multiclassing Mod if you want to be able to select skills from across multiple trees

Chinese Translation available here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3363934263
Popular Discussions View All (2)
0
28 Apr @ 6:25am
Classes with multiple required nodes feel unfun to level
gleaming pulsar
0
21 Jun, 2023 @ 4:11pm
Combining interesting Relate-able Mods.
edwin gibson
195 Comments
Daverin2112 6 Oct @ 3:28am 
So good news to anyone concerned; it looks like, if you go to the folder, and delete the packs for all classes but captain, it still works and you just have the one class.

No work for Kaige and ez to do for user. Hopefully nobody comes in and explains why that is a bad idea, lol.
Daverin2112 18 Sep @ 7:58am 
I'm with ya, robert. This was/is an awesome mod, just Triumph finally caught up with it on the rest, but the Captain still feels like its own thing.
robertpanasuk 15 Sep @ 4:34pm 
Hey, I was wondering if you had ever considered making a variant of this mod that only includes the Captain? the others are interesting alternatives to what the base game has, but if I am being honest, I just want the Captain.
Huanglukuzhu 11 Sep @ 12:35pm 
I have a wish, that there was a class with staff weapon and a mount to roleplay Gandulf the white.
Kingmaker 9 Sep @ 11:36am 
@Kaige: Fantastic mod. Would you consider adding 1 or 2 more classes? We desperately need a universal class that starts with a mount and a one-handed warhammer. As it is, only the Industrious culture allows that as a starting weapon. Please?
J 9 Sep @ 10:50am 
I don't know if it happens to anyone else. but Cleric ES can use weapons
Celepito 9 Sep @ 10:02am 
This may be related to my heavily modded game, but I cannot chose an area when using the Cryomancers Cone attack. It just autocasts the ability when clicking the icon, requiring me to chose a direction through changing the way the unit is facing, and leading to some frustration when accidentally clicking the ability.
TurtleMaster 6 Sep @ 2:51pm 
I did some testing, the problem was caused by a mod called "Necromancer Rebalanced" which was supposed to turn the cooldown from once per battle to 4 turns, but it would appear it just completely broke it
TurtleMaster 6 Sep @ 2:35pm 
I rescind my statement. Your mod one works. The normal game one doesnt, and I guess it was reused by Ultimate Undead
TurtleMaster 6 Sep @ 10:29am 
It could be a thing with another mod, however modded reanimation abilities (so far I've seen yours and Ultimate Undead's) can't target anything other than an allied corpse.