Millennia
Fractal New World
18 Yorum
Stafford 17 Oca @ 8:38 
How about a fractal map that does NOT force all the empires into close proximity?
Turambar 9 Oca @ 1:18 
Playing a map covered in forests is hard :D
Dissenswurst 9 Oca @ 0:21 
For my taste, there are too many resources on the maps. What I got so far (I started several games) I would maybe expext if i would activate the option 'abundance of resources' in the custom game options. And the resources are a bit too crowded at some points.

On the other hand, I really like the unpredictability of your script's output. This is much more entertaining than the boring maps the 'official' map scripts produce.
Dissenswurst 7 Oca @ 11:02 
I just activated your map script and started Millennia to create a new game with your script. I'm playing the German localization. In the main menu, your script is shown like this (in the dropdown for the map type):

[UI-MainMenu-MapType-Fractal New World-Tooltip]

Just wanted to let you know. This is not a big problem, but it is a bit annoying since I need to hover over the text line to see that it is indeed your script since the text area isn't broad enough.

More feedback maybe later.
mat.liebl 22 Ara 2024 @ 6:11 
thank you for this great map script!
Nvanleen 20 Ara 2024 @ 22:24 
Is there a way for this map to slightly tone down the weird amounts of shells compared to fish? It is the same in vanilla maps, really... there's like 3 fishes across my 5 city empire and 40 shells. I don't know if this generation script can help with that.
Thank you for reading.
THE BAR 17 Ara 2024 @ 12:58 
https://i.imgur.com/SdRfRHL.jpeg Not so sure about this one, boss.
sirkerry 10 Ara 2024 @ 11:59 
This script is so much better than the default scripts. The results are simply amazing.
Sporny 8 Ara 2024 @ 2:06 
-Wonderful- script, as Brother Kamar said, the maps of this game were my biggest issue and I am very happy to see specifically fractals introduced, my favourite of Civ 6.

Very believable geography that had me rethink how I play the game, what I prioritise. Environments feel natural but most importantly they feel like they have -character- that would shape a civilization.

I'll give two examples: The quick one was a massive desert spawned between me and my closest rival. This informed me that Spice Merchants would be a great pick, but also that with this buffer to cross we probably would end up on peaceful terms. So long, Spartans.

On the other side of my capital however, was a massive piece of unclaimed land filled to the brim with forests and a beautiful mountain chain. And no other civilizations on that side! I was excited to claim it all, failing to account for how my cities would thrive in those deep woods while still in the Iron Age.
Kamarsennin 1 Ara 2024 @ 7:41 
Excellent map script. Solved my biggest issue with the game
Lex  [yaratıcı] 29 Kas 2024 @ 10:39 
@Aksinia

The generator script doesn't control it. It seems, they are created automatically by the game itself.
Aksiniya 29 Kas 2024 @ 5:09 
О, спасибо! Теперь для меня почти идеально. Случайно, не знаешь, как изменить (уменьшить или убрать) количество нейтральных городов (или увеличить между ними расстояние)?
Lex  [yaratıcı] 28 Kas 2024 @ 5:20 
@Aksiniya

> Хотелось бы подобного мода, но без привязки начального старта близко друг к другу.

You should delete in "Maps/Fractal New World.xml" the block

<!-- Player start locations -->
<ABiomeData>
...
</ABiomeData>
rotsenjm95 27 Kas 2024 @ 21:57 
The Terra map would be great.
Aksiniya 27 Kas 2024 @ 3:54 
Неплохо, сильно не хватало такой генерации. Но минус самой игры - конфликты гораздо выгоднее мирного развития. Если думаешь отсидеться, то на тебя нападут, а когда отобьешь волны атак, то ветеранскими армиями логично (и легко) захватить нападающего (а дальше и остальных). Хотелось бы подобного мода, но без привязки начального старта близко друг к другу.

А еще бы мод на отключение нейтральных городов, чтоб убрать экстенсивное расширение.
Morholt 24 Kas 2024 @ 8:56 
Very nice layouts. Age of Blood on Medium map left 3/8 civs alive :)
Lex  [yaratıcı] 21 Kas 2024 @ 4:50 
> I see you arrived at the same solution I did, with using TerrainSelect-DesertEquator to change terrain at certain latitudes.

I got this idea from your map-mod. Thank you very much, my friend.
Red Death 21 Kas 2024 @ 4:17 
Nice work, I can't wait to try this!

I see you arrived at the same solution I did, with using TerrainSelect-DesertEquator to change terrain at certain latitudes.

But I also see that for the terrain conversions you used a lot of NoiseGenWorld in combination with terrain tag requirements instead of TerrainSelect generators. Interesting, I didn't realize that could work!