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On the other hand, I really like the unpredictability of your script's output. This is much more entertaining than the boring maps the 'official' map scripts produce.
[UI-MainMenu-MapType-Fractal New World-Tooltip]
Just wanted to let you know. This is not a big problem, but it is a bit annoying since I need to hover over the text line to see that it is indeed your script since the text area isn't broad enough.
More feedback maybe later.
Thank you for reading.
Very believable geography that had me rethink how I play the game, what I prioritise. Environments feel natural but most importantly they feel like they have -character- that would shape a civilization.
I'll give two examples: The quick one was a massive desert spawned between me and my closest rival. This informed me that Spice Merchants would be a great pick, but also that with this buffer to cross we probably would end up on peaceful terms. So long, Spartans.
On the other side of my capital however, was a massive piece of unclaimed land filled to the brim with forests and a beautiful mountain chain. And no other civilizations on that side! I was excited to claim it all, failing to account for how my cities would thrive in those deep woods while still in the Iron Age.