Millennia

Millennia

Fractal New World
18 kommentarer
Stafford 17. jan. kl. 8:38 
How about a fractal map that does NOT force all the empires into close proximity?
Turambar 9. jan. kl. 1:18 
Playing a map covered in forests is hard :D
Dissenswurst 9. jan. kl. 0:21 
For my taste, there are too many resources on the maps. What I got so far (I started several games) I would maybe expext if i would activate the option 'abundance of resources' in the custom game options. And the resources are a bit too crowded at some points.

On the other hand, I really like the unpredictability of your script's output. This is much more entertaining than the boring maps the 'official' map scripts produce.
Dissenswurst 7. jan. kl. 11:02 
I just activated your map script and started Millennia to create a new game with your script. I'm playing the German localization. In the main menu, your script is shown like this (in the dropdown for the map type):

[UI-MainMenu-MapType-Fractal New World-Tooltip]

Just wanted to let you know. This is not a big problem, but it is a bit annoying since I need to hover over the text line to see that it is indeed your script since the text area isn't broad enough.

More feedback maybe later.
mat.liebl 22. dec. 2024 kl. 6:11 
thank you for this great map script!
Nvanleen 20. dec. 2024 kl. 22:24 
Is there a way for this map to slightly tone down the weird amounts of shells compared to fish? It is the same in vanilla maps, really... there's like 3 fishes across my 5 city empire and 40 shells. I don't know if this generation script can help with that.
Thank you for reading.
THE BAR 17. dec. 2024 kl. 12:58 
https://i.imgur.com/SdRfRHL.jpeg Not so sure about this one, boss.
sirkerry 10. dec. 2024 kl. 11:59 
This script is so much better than the default scripts. The results are simply amazing.
Sporny 8. dec. 2024 kl. 2:06 
-Wonderful- script, as Brother Kamar said, the maps of this game were my biggest issue and I am very happy to see specifically fractals introduced, my favourite of Civ 6.

Very believable geography that had me rethink how I play the game, what I prioritise. Environments feel natural but most importantly they feel like they have -character- that would shape a civilization.

I'll give two examples: The quick one was a massive desert spawned between me and my closest rival. This informed me that Spice Merchants would be a great pick, but also that with this buffer to cross we probably would end up on peaceful terms. So long, Spartans.

On the other side of my capital however, was a massive piece of unclaimed land filled to the brim with forests and a beautiful mountain chain. And no other civilizations on that side! I was excited to claim it all, failing to account for how my cities would thrive in those deep woods while still in the Iron Age.
Kamarsennin 1. dec. 2024 kl. 7:41 
Excellent map script. Solved my biggest issue with the game
Lex  [ophavsmand] 29. nov. 2024 kl. 10:39 
@Aksinia

The generator script doesn't control it. It seems, they are created automatically by the game itself.
Aksiniya 29. nov. 2024 kl. 5:09 
О, спасибо! Теперь для меня почти идеально. Случайно, не знаешь, как изменить (уменьшить или убрать) количество нейтральных городов (или увеличить между ними расстояние)?
Lex  [ophavsmand] 28. nov. 2024 kl. 5:20 
@Aksiniya

> Хотелось бы подобного мода, но без привязки начального старта близко друг к другу.

You should delete in "Maps/Fractal New World.xml" the block

<!-- Player start locations -->
<ABiomeData>
...
</ABiomeData>
rotsenjm95 27. nov. 2024 kl. 21:57 
The Terra map would be great.
Aksiniya 27. nov. 2024 kl. 3:54 
Неплохо, сильно не хватало такой генерации. Но минус самой игры - конфликты гораздо выгоднее мирного развития. Если думаешь отсидеться, то на тебя нападут, а когда отобьешь волны атак, то ветеранскими армиями логично (и легко) захватить нападающего (а дальше и остальных). Хотелось бы подобного мода, но без привязки начального старта близко друг к другу.

А еще бы мод на отключение нейтральных городов, чтоб убрать экстенсивное расширение.
Morholt 24. nov. 2024 kl. 8:56 
Very nice layouts. Age of Blood on Medium map left 3/8 civs alive :)
Lex  [ophavsmand] 21. nov. 2024 kl. 4:50 
> I see you arrived at the same solution I did, with using TerrainSelect-DesertEquator to change terrain at certain latitudes.

I got this idea from your map-mod. Thank you very much, my friend.
Red Death 21. nov. 2024 kl. 4:17 
Nice work, I can't wait to try this!

I see you arrived at the same solution I did, with using TerrainSelect-DesertEquator to change terrain at certain latitudes.

But I also see that for the terrain conversions you used a lot of NoiseGenWorld in combination with terrain tag requirements instead of TerrainSelect generators. Interesting, I didn't realize that could work!