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I'm glad you enjoyed it!! :D
Cruiser has been moved to S2. It'll be out soon to start things off! :)
Mom = we have Spartan Ops at home
Spartan Ops at home =
anything but Spartan Ops, but better
@KairuExplores - Thank you so much! I appreciate it!!
@G-(er)man - No, there trigger won't activate if you didn't kill all of the Prometheans(including the crawlers before youc ross the ligthbridge.) I plan on fixing that in the 2.0 patch!
there is nothing happening on the other side of the light bridge ?
big door and no way to open it ^^
I do love the halo CE bungie era level design and while a lot of the structure is essentially Halo CE level design, in halo 4s art style in halo 3s sandbox, i really enjoyed it and you can tell it was made by a very passionate team/Author, my only gripes are with the final story beat, i was very confused with who the purple spartan was and where he can from, i could barely hear what the NPCs were saying half the time, but when i could hear it, it was well written, some lines from your cast i do feel could of had a little more punch and energy to their lines but overall solid script.
If you are in need of any more voice talent I'd love to help free of charge, i do voice acting on the side i'd love to lend my voice to your project and help out in anyway i can!
I'm working on a patch for the first season specifically aimed at weapon balance and enemy health! Please let me know if there were any other issues so I can make sure they're addressed in the update!
@Renee: Undertstood! I'll be sure to adjust enemy/player health values and adjust weapon damage/availability for the update!
@Ace_Skeletonne: Did you find the rocket launcher and dead ODSTs around the area before the snipers/shades? There should also be some equipment placed around too. I'll check and see if they aren't spawning correctly on other difficulties and balance as needed! Thank you for the honest feedback!
@A5IANpersuasion!, Spliff, スパイダー殿, SquireYoung, and Dingus: Thank you for playing, I'm glad you enjoyed the mod! :D :D
Tried to stick a brute and the plasma landed between his feet, figured it would kill him, especially considering I had the grenade skulls on for more damage..... it did not.
Tried kill a brute with a shotgun at point blank, 1st shot, then melee'd, then a SECOND shot.... still alive
Picked up a hidden mauler and suddenly im 1 and 2 shotting enemies, also seemed to have extra melee damage. Felt great, but maybe it just felt normal.
Couldn't finish the mod. Seems it's not a difficulty thing, just feels like there's too many bullet sponges with very little player lethality. If a Halo player finds themselves gravitating towards headshot weapons on HEROIC just to avoid spending hours wittling down enemies with everything else, something is wrong.
Legendary seems to be a headshot weapon only mode since bullet weapons do no damage to flesh, and even then headshots dont feel strong. The sniper does not one shot brutes and elites to the head for example. During the second brute encounter on the first map they got stuck on covenant barriers so I had the chance to sit there and attempt to kill them with my Assault Rifle....... I gave up after 4 magazines, and this was after i shot his head with a sniper.
I love the weapon variety and I dont think EVERY weapon has to be S-Tier, but there shouldn't be any D or F tier weapons in the sandbox
Great mod still, highly recommend
@CheeseRocket3658: I spent way too much time trying to make that work, I'm right there with you! I have a couple plans to make that work still to try for future projects!
The campaign is set during Halo 4, so some adjustments have been made to match that era. :)
@The_Lore_Hunter: which mission? They're really set for singleplayer right now, but Caveout and Facility should *somewhat* work with coop.
@Muerto: Thank you! More levels coming soon so you'll have lots of time to try it all out!
@Kailer: Thank you! Glad you liked it!
@Mr.Mud : I think I've fixed that with the most recent patch, but I'll check again and make sure for the next one!
@Altis: Added in the last patch! Thanks! :D
@Specty: Fixed in the last patch! Should be good now! :)