Halo: The Master Chief Collection

Halo: The Master Chief Collection

Echo Ops - Season 1
63 Comments
Hyokin  [author] 4 hours ago 
I can tell, Kat. Cuz you'd be mad at me after you found your easter egg... >:3
Hyokin  [author] 4 hours ago 
Not a bother at all, Hickey6k!

I'm glad you enjoyed it!! :D
hickey6k 4 hours ago 
Ok sorry for bothering you on that overall the campaign was very engaging and I look forward to tackling season 2 when it’s finally ready
Katherlyn 4 hours ago 
:MCCSWORD:
Katherlyn 4 hours ago 
This mod is crazy. (I still haven't played it). Meow
Hyokin  [author] 4 hours ago 
Steam, delete her comment.
Katherlyn 4 hours ago 
I like cats meow.
Hyokin  [author] 5 hours ago 
Designed mostly for singeplayer, yeah. I couldn't get co-op to work quite right---but some missions might work for it. Let me know which one had the black screen so I can look into it!

Cruiser has been moved to S2. It'll be out soon to start things off! :)
Jigsaw1591 5 hours ago 
Yeah Player 2 just gets stuck in a black screen :(
SkyCommander 5 hours ago 
So only works for single player...?
hickey6k 8 hours ago 
Ok I was able to play it now but one question where’s the crusior mission?
Hyokin  [author] 16 hours ago 
Version 2.0 is now available!
hickey6k 21 hours ago 
i subscribed and i turn off the anti cheat but i cant find it in the campaign......please help
A1pha0m3ga98 24 Sep @ 1:43am 
Love the mod. Genuinely had a wonderful time playing this at a friend's and can't wait for season 2.
Hyokin  [author] 22 Sep @ 11:01am 
Version 2.0 should be out this week, which will set it to the current MCC Update too! Not much longer now! :D
Jesus 21 Sep @ 5:52am 
Yes there was an update this week
fardauscharles 20 Sep @ 7:24am 
Mod doesn't appear
FROZEFIGHTER 11 Sep @ 5:12am 
Me = Mom can we have Spartan Ops?
Mom = we have Spartan Ops at home

Spartan Ops at home =

anything but Spartan Ops, but better
Bickylotheboist 28 Aug @ 6:13am 
very fun mod, my only negative is that brutes are bullet sponges
brute chieftain 12 Aug @ 5:36pm 
@hyokin thanks
Hyokin  [author] 11 Aug @ 9:05am 
@brute chieftain - I'll see what I can do!

@KairuExplores - Thank you so much! I appreciate it!!

@G-(er)man - No, there trigger won't activate if you didn't kill all of the Prometheans(including the crawlers before youc ross the ligthbridge.) I plan on fixing that in the 2.0 patch!
G-(er)man 10 Aug @ 12:18pm 
is facility broken ?

there is nothing happening on the other side of the light bridge ?

big door and no way to open it ^^
Kairu_3xplores 14 Jul @ 5:49am 
Absolute Cinema! it took a few minutes to adjust to halo 4s art style in halo 3 but in no way did that take away any of the charm and awesome level design here,

I do love the halo CE bungie era level design and while a lot of the structure is essentially Halo CE level design, in halo 4s art style in halo 3s sandbox, i really enjoyed it and you can tell it was made by a very passionate team/Author, my only gripes are with the final story beat, i was very confused with who the purple spartan was and where he can from, i could barely hear what the NPCs were saying half the time, but when i could hear it, it was well written, some lines from your cast i do feel could of had a little more punch and energy to their lines but overall solid script.

If you are in need of any more voice talent I'd love to help free of charge, i do voice acting on the side i'd love to lend my voice to your project and help out in anyway i can!
brute chieftain 30 Jun @ 7:42pm 
do you think you can add grunt methane tank explosions to be more like h5?
Hyokin  [author] 16 Jun @ 12:04pm 
@StealthSquare: Totally get where you're coming from, I will make sure to keep that in mind as I work on updates and the next season. Thank you for your feedback and for giving the mod a try! :)
StealthSquare 9 Jun @ 4:29pm 
Yeah, no this is a hard pass for me. If your definition of balanced is to spam as many enemies as possible all at once while waiting for a door to open with little cover and ridiculously spongy enemies (Brutes mainly) on the FIRST level on Heroic difficulty while the player does almost nothing, then I fear what you consider fair with Legendary.
Hyokin  [author] 6 Jun @ 1:49pm 
Thank you for the feedback and comments!
I'm working on a patch for the first season specifically aimed at weapon balance and enemy health! Please let me know if there were any other issues so I can make sure they're addressed in the update!

@Renee: Undertstood! I'll be sure to adjust enemy/player health values and adjust weapon damage/availability for the update!

@Ace_Skeletonne: Did you find the rocket launcher and dead ODSTs around the area before the snipers/shades? There should also be some equipment placed around too. I'll check and see if they aren't spawning correctly on other difficulties and balance as needed! Thank you for the honest feedback!

@A5IANpersuasion!, Spliff, スパイダー殿, SquireYoung, and Dingus: Thank you for playing, I'm glad you enjoyed the mod! :D :D
Ace_Skeletonne 6 Jun @ 11:54am 
really cool mod with gorgeous environments and unique usage of assets from all different eras but some encounters are really frustrating. the red brutes are far too tanky, the mission where you have to backtrack through the valley and theres 2 jackal snipers and 2 shade turrets with no way to deal with them is cheap even on heroic and the lack of ammo feels like youre throwing pebbles at the covenant, i constantly found myself having to resort to plasma pistol and needler for the majority of the last mission which wasnt great
Renee 4 Jun @ 1:02pm 
SCRATCH that last comment. The weapons and enemy health need SERIOUS balancing. Tried going thru Heroic instead this time.

Tried to stick a brute and the plasma landed between his feet, figured it would kill him, especially considering I had the grenade skulls on for more damage..... it did not.

Tried kill a brute with a shotgun at point blank, 1st shot, then melee'd, then a SECOND shot.... still alive

Picked up a hidden mauler and suddenly im 1 and 2 shotting enemies, also seemed to have extra melee damage. Felt great, but maybe it just felt normal.

Couldn't finish the mod. Seems it's not a difficulty thing, just feels like there's too many bullet sponges with very little player lethality. If a Halo player finds themselves gravitating towards headshot weapons on HEROIC just to avoid spending hours wittling down enemies with everything else, something is wrong.
Renee 4 Jun @ 12:37pm 
INCREDIBLE Mod, but some of the damage or health values need to be adjusted to make this enjoyable on legendary.

Legendary seems to be a headshot weapon only mode since bullet weapons do no damage to flesh, and even then headshots dont feel strong. The sniper does not one shot brutes and elites to the head for example. During the second brute encounter on the first map they got stuck on covenant barriers so I had the chance to sit there and attempt to kill them with my Assault Rifle....... I gave up after 4 magazines, and this was after i shot his head with a sniper.

I love the weapon variety and I dont think EVERY weapon has to be S-Tier, but there shouldn't be any D or F tier weapons in the sandbox

Great mod still, highly recommend
A5IANpersausion! 31 May @ 2:21pm 
Why is this not more popular? This mod is done amazingly.
Spliff 16 May @ 1:50pm 
so co-op works but the pistol for player 2 is invisible
スパイダー殿 23 Apr @ 6:52pm 
space battle at the end of the cruiser lv had an impeccable sense of scale.
Squireyoung 13 Apr @ 6:42pm 
This was amazing. Outstanding use of the lore and assets to create a dope experience. I am looking forward to season 2!
Dingus 10 Apr @ 8:11pm 
Very enjoyable mod! Third level (Canyon) was by far and away my favorite. Fun level design and encounters on that one, Prometheans added on to the level without feeling forced. Looking forward to more of your campaigns in the future :)
Hyokin  [author] 10 Apr @ 12:49pm 
@Cricket Irken: Thank you! Glad you enjoyed it!!

@CheeseRocket3658: I spent way too much time trying to make that work, I'm right there with you! I have a couple plans to make that work still to try for future projects!
CheeseRocket3658 10 Apr @ 10:29am 
Man I wish using your custom spartan in campaign worked in Halo 3. I'd love to rock my stuff through this.
Cricket Irken 7 Apr @ 3:33pm 
Was really impressed how you got the Sabre to work in Halo 3s engine, overall the level was to easy but otherwise really quite impressive.
Hyokin  [author] 6 Apr @ 10:28pm 
@Sreynoso:
The campaign is set during Halo 4, so some adjustments have been made to match that era. :)
Catlavor20000 16 Mar @ 3:50am 
just wondering why is dual wielding missing?
Darkfyre 11 Mar @ 4:16pm 
Coop in 2 player worked, with customizations turned off and all of our armor skins set to default
Hyokin  [author] 5 Mar @ 4:59am 
@Pin Poff: Thank you so much! More is coming!

@The_Lore_Hunter: which mission? They're really set for singleplayer right now, but Caveout and Facility should *somewhat* work with coop.
The_Lore_Hunter 5 Mar @ 12:08am 
Played Co-op looks like it doesn't work
Pin Poff 26 Feb @ 11:19pm 
I love how you introduce elements from Halo 4 and 5, and how you make it works, sounds and looks. Everything is sooo nice. I'm really excited to see more of this project.
Hyokin  [author] 24 Jan @ 10:17am 
@THEREADINGADDICT I've had the same problem a few times, I'll adjust their AI objectives so they regroup near the bridge or something so that doesn't happen!

@Muerto: Thank you! More levels coming soon so you'll have lots of time to try it all out!

@Kailer: Thank you! Glad you liked it!

@Mr.Mud : I think I've fixed that with the most recent patch, but I'll check again and make sure for the next one!

@Altis: Added in the last patch! Thanks! :D

@Specty: Fixed in the last patch! Should be good now! :)
THEREADINGADDICT 24 Jan @ 12:57am 
The dogs are a pain in the ass. Not to fight, but to find, one always seems to get stuck on a scenery object, and they don't respond to gunfire to draw them out. Wound up wandering around a fair bit wondering where to go because I'd missed one of them several times. Otherwise a very nice new level.
Muerto Sargento 4 Jan @ 10:16pm 
This was fun, I liked the asset overhaul part of the mod but I would need more time playing with the new changes to get a strong opinion about it. Level was pretty cool too. Can't wait to go up into the ship!
Kailer383 31 Dec, 2024 @ 3:27pm 
very fun to play through, thank you
Mr. Mud 28 Nov, 2024 @ 7:29pm 
Short but just not quite sweet enough for me. I think if that's how short each level will be it should be combined into one big one. I also ran into a glitch, no idea how, where after the first encounter I never got the cave dialogue and no bodies or anything was spawned up ahead. Spent some time aimlessly walking around before giving it another try and restarting which fixed it somehow.
altis94 26 Nov, 2024 @ 4:06pm 
It was quite fun to play through. I wish there was a checkpoint at the beginning though so you wouldn't have to watch the intro cutscene if you die early.