Halo: The Master Chief Collection

Halo: The Master Chief Collection

Echo Ops - Season 1
Showing 1-9 of 9 entries
Update: 2 Oct @ 8:02pm

Massive overhaul from Version 1.0
Additional Notes Coming Soon!

Update: 6 Apr @ 10:13pm

- Added Version 1.0 of Cruiser to Season 1.

Known Issues:
- Drone Encounter is buggy (ha!)
- Jackal in Gold Lift Room sometimes spawns with BR, not Carbine.
- Intro Cutscene Cruiser doesn't animate in MCC for some odd reason?
- Fade to black during bridge cinematic delayed too long.
- Didact Scan doesn't complete animation in MCC.

Update: 4 Mar @ 6:54pm

- Mission 3, Canyon, is now available.
- Adjusted various weapon values slightly for balance.
- Refined Promethean health/shield values and effects.
- Added new models for Covenant Grunts, Skirmishers, and fixed existing assets.
- Increased AR damage values slightly.
- Spiker and Suppressor both fire tracking projectiles, no supercombine.
- Promethean Weapons are now Anti-Flood and deal additional damage to Hunters.
- Shotgun damage buffed.
- Several weapon models replaced with updated versions from Halo 4/5, including Sniper Rifle.
- Pulse Carbine crosshair fixed to resemble H4/5 iteration. Bloom added for visuals.
- Concussion Rifle and Brute Shot projectile ranges increased.
- Brute Shot crosshair created to resemble H2's, indicating weapon has bouncing projectiles again.
- Bloom for Sniper Rifle added. Sounds added from Halo 4.
- Spiker replaced with new model, then reverted to old after bugs causing crashes. May revise for later update.
- Added Shield FX to Promethean Knights and Soldiers. Previously, the effects were they but invisible.

Known Bugs:
- Melee with Suppressor seems to have issues when crouched.

Update: 18 Jan @ 9:21pm

- Updated Caveout mission to have current character models, weapons, sounds, etc.
- Added mission 2, Facility, to mod.

(More coming soon)

Update: 5 Dec, 2024 @ 6:55pm

== Version 1.5.0 Update ==
- Updated Pulse Carbine model to Halo Infinite version.
- Created new shaders for Pulse Carbine, Battle Rifle, Assault Rifle, and more.
- Adjusted damage dealt by Concussion Rifle, Pulse Carbine, and Mangler to be higher in player's hands.
- Added suspense music too Drone encounter.
- Adjusted Drone variants to have green minors and gold/red ultras (shielded).
- Adjusted turret ammo/drone health.
- Tweaked Covenant Carbine firing sounds and model shaders.
- Modeled and rigged Halo Infinite Elites to the Halo 3 skeleton.
- Replaced stock Elite animations with Byzantine's new animation graphs.
- Replaced Plasma Rifles with Pulse Carbines.
- Swapped two Needlers near Active Camo powerup with a Concussion Rifle.
- Tweaked Concussion Rifle shaders.
- Adjusted Jackal health values
- Adjusted Brute health values
- Increased Assault Rifle damage slightly.
- Fixed hidden Grenade Launcher to spawn correctly.
- Added Spartan Plushie easter egg.
- Re-recorded some dialogue for Echo-2 Pilot and Dulcinea.
- Added Falcon attack run sequence to Phantom encounter.
- Added new voice lines to Falcon attack run sequence.
- Created new character models for Dulcinea, Echo 3(player), and Echo 2 Pilot.
- Imported Forerunner AI plinth and added outside door for Dulcinea to stand on.
- Imported Halo 2 AI appear/disappear sound effects for Dulcinea.
- Created custom looping idle animation for Dulcinea.
- Recolored Echo Team Spartans: Black, White, Gold, and Violet.
- Added marines and ODSTs to top of hill defending structure.
- Adjust BR weapon sounds.
- Imported Halo 5 "CE Pistol" and created new shaders for it.
- Replaced Halo 2 Anniversary Master Chief with custom Echo 3 Spartan Model.

Update: 24 Nov, 2024 @ 8:27pm

Version 1.07 Update
- Concussion Rifle blast radius and damage reduced.
- Battle Rifle replaced with vanilla render model.
- Replaced Battle Rifle default shaders.
- Replaced the Reach Assault Rifle with the Halo 3 vanilla AR.
- Upscaled and replaced Assault Rifle bitmaps/shaders.
- Fixed bloodsplats on Marines and Drones to match new bloodsplats for other AI.
- Darkened Brute Blood to match their default maroon(old version was too pink)
- Increased Shotgun Damage, reduced clip size slightly to compensate.
- Fixed dead "sniper marine" not spawning near flare at level start.
- Updated Plasma Pistol, Plasma Rifle, Energy Sword, Spartan Laser, and Gravity Hammer HUD to display correctly.
- Added marine AI to "defend the door" at the end of the level.
- Fixed Drone bipeds to display their colors (Green for minors, gold for ultras.)
- Fixed Drone Ultras shields not showing up.
- Adjusted BR and AR firing sounds to be "beefier"
- Adjusted AR damage slightly.
- Fixed "floating" decorators.
- Reduced Assault Rifle "recoil" climb to match Silenced SMG.
- Revised Mangler to act like a close-quarters "crowd thinner"
- Mangler now fires bursts of spikes that deal high damage to close targets
- Mangler projectiles now only reach 5-7 world units, making it dangerous only at close-range.
- Added orange glow to Mangler to make it easier to notice from a distance so players don't rush in and get killed.
- Removed 2x zoom from Mangler. Close quarters only!
- Adjusted weapon glow on Concussion rifle to match pink/red projectiles.
- Adjusted Magnum weapon capacity to match H3 vanilla.
- Added Player Health Regeneration
- Added more Health Packs
- Player Health will recharge after a 5 second delay (slightly longer than shields) and will return to full in about 45 seconds. This lets players who've expended Health Packs still regain health by laying low for a few seconds, but they can bypass this if they grab a pack.
- Move Active Camo pickups into Cave to allow players to engage in more stealth if desired.
- Removed Needler and Plasma Rifles placed near weapon crates.
- Added a Concussion Rifle near crates to replace removed Needlers/Plasma Rifle.
- Fixed Drones eating bodies to spawn before player can see them.

TO DO
- Adjust weapon ammo text size/graphic.
- Possibly swap some Concussion Rifle Elites out for Plasma Rifles (depending on feedback, after revising the Concussion Rifle damage/radius.)
- Possibly adjust Brute Health values, as needed.
- Better ground blend-map for "opening" hillside before beach.
- Add subtitles to Dulcinea and Echo-2's dialogue.
- Add Mission Objectives to Pause Menu.

Update: 22 Nov, 2024 @ 6:22pm

- Quick patch to replace broken font package images with text prompts.

Update: 22 Nov, 2024 @ 2:32pm

- Fixed Skirmisher weapon holding nodes.
- Attempted to fix weapon icon font issue.
- Added first level, Caveout, to playlist.

Update: 22 Nov, 2024 @ 1:05pm

Added first level, Caveout, to playlist.