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If you're the Emperor and they're a HRE member, you should have a diplomatic action to convert them to an Imperial Circle, in the Influence tab.
No, but they'll gain a lot of liberty desire if their overlord isn't the Emperor.
And it would be logical to add still the possibility to create imperial circles on the territory of France, if this territory is included in the empire. And most likely for Naples.
I’ll also probably change it so that if your capital is in Italy, the Austrian circle will only get Austrian lands
Yes, it’s possible I’ll make it more flexible in the future. But for now, in the post-war event you get admin points for every dev that was annexed by the Imperial Circle, which will offset much of the coring costs spent. I may also increase the consolation rewards with ducats, etc.
I wanted to keep it mostly to the historical extent of the Reichskreise, so no plans for France at the moment.
The Circles keep their normal mission trees, but any conquest missions that are blocking economic/dev missions in their trees are auto-completed.
The Release Free City decision is coded to spread the released cities around different Circles as much as possible, but for now it will remain random to avoid bloat.
You would just need to change the legitimate elector modifier in 000_IC_static_modifiers.txt from 0.1 to whatever you need it to be.
I’ve never used Beyond Typus, but there might actually not be a conflict because on actions were changed to be additive in 1.36.
Since an Imperial Circle provides 0.1 Imperial Authority per month, is this considered an offset modifier?
AI Emperor can turn their high dev vassals/PUs into Imperial Circles, but the CB decision is disabled for AI because they would just waste Imperial Authority on CBs for wars they can't win.
Thanks for the suggestion! That was my original intention, but I don't think it's possible to prevent separate peace without using actual coalitions and the coalition CB. However, I just updated the mod to give +50 War Enthusiasm (same as a League War) to nations on both sides. This is the best I can do for now, hopefully it will make it a bit more challenging!
But this mod does look super cool and once I do my next HRE game I'm defs gonna use it and ty so much for acrually making all this cool content.
Wish this was a thing in vanilla too, gives both historical flavor to the HRE and an awesome reward for your efforts in bringing the beast to heal.