Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Alyx is the model from HL:Alyx that is not completed, because it appears for seconds in a dark environment at the end of the game. Look at her neck, lol.
Eli looks like he has cameras in his eyeballs. His hair also looks weird.
They both appear to not show any emotion, because they don't move their face muscles correctly.
Unknown command "#====================================================================="
Error reading weapon data file for: weapon_oldmanharpoon
##### CTexture::LoadTextureBitsFromFile couldn't find materials/models/hla/eli/eli_hand_normal2.vtf
Error! Variable "$phongalbedotint" is multiply defined in material "models/hla_kleiner/tie"!
Attempting to precache model, but model name is NULL
Error! Variable "$PhongDisableHalfLambert" is multiply defined in material "models/hla/alyx/tongue"!
Error! Flag "$nocull" is multiply defined in material "models/hla/alyx/hahn_hair_01"!